# Hadean game-element tests
# Assumes tutorial is locked off.
# Uses lots of debugging commands

** game: ../hadean.inform/Build/output.ulx
** interpreter: glulxer
** remformat: yes

* parser-punctuation-strip
> ???
I didn't understand that sentence.
> !!!
I didn't understand that sentence.
> wait?
Time passes.
> wait!
Time passes.
> x brass (calipers)
These are standard Naval chart calipers
> open? ginger!
the ginger aroma rolls out
>close!ginger
You snap the ginger impet closed
> ?i
You are carrying nothing.
> read sheet
You pick up the sheet
> recall basic tarnish cleansing (with the brass pin)
"FOR THE CLEANSING OF BRASS TARNISH

* parser-punctuation-query
> query-test
Are you a turtle?
> YES
Yes you are.
> query-test
Are you a turtle?
> query-test
> whatever
Please answer yes or no.
> 
Please answer yes or no.
> NO
No, you are a tortoise.
> query-test
Are you a turtle?
> ?no???
No
> query-test
Are you a turtle?
> (YES YES)
Yes
> query-test
Are you a turtle?
> yes!
Yes
> query-test
Are you a turtle?
> yes-no
Please answer
> yes!no?
Yes
> query-test
Are you a turtle?
> ?!!()
Please answer
> ?!! no
No

* what-questions
> zap-omni start
> who
I didn't understand that sentence.
> what
I didn't understand that sentence.
> where
I didn't understand that sentence.
> what is
I didn't understand that sentence.
> who am I
That noun did not make sense in this context.
> what am I
That noun did not make sense in this context.
> where am I
That noun did not make sense in this context.
> who is fungicide
That noun did not make sense in this context.
> what is fungicide
A BANE for MUSHROOMS, LICHEN, and OTHER FUNGI
> where is fungicide
You have not made the bottle of fungicide, yet.
> who is sergeant
You don't know where Sergeant Brooks is.
> what is sergeant
That noun did not make sense in this context.
> where is sergeant
You don't know where Sergeant Brooks is.
> who is anderes
That noun did not make sense in this context.
> what is anderes
That noun did not make sense in this context.
> where is anderes
That noun did not make sense in this context.
> d
Crawlspace
> who is anderes
Lieutenant Jana Anderes is a tall woman
Lt Anderes is right here, stuck in the fracture.
> what is anderes
That noun did not make sense in this context.
> where is anderes
She is behind the fracture, out of reach.
> u
Secondary Alchemy Lab
> who is anderes
You recall Lieutenant Jana Anderes -- a tall woman
> what is anderes
That noun did not make sense in this context.
> where is anderes
You recall Lieutenant Jana Anderes -- a tall woman
You last saw Lt Anderes in the Secondary Lab Crawlspace, caught in a fracture.
> who is alcohol
That noun did not make sense in this context.
> what is alcohol
That noun did not make sense in this context.
> where is alcohol
The flask of rubbing alcohol is still in the Secondary Lab Crawlspace.
> d
Crawlspace
> who is alcohol
That noun did not make sense in this context.
> what is alcohol
That noun did not make sense in this context.
> where is alcohol
The flask of rubbing alcohol is right here
> who is pneuma
You have never been to the Paper Maze Center, where Pneuma lives.
> what is pneuma
That noun did not make sense in this context.
> where is pneuma
You have never been to the Paper Maze Center, where Pneuma lives.
> what is aromas lecture
You dimly recall taking notes on the uses of aroma in alchemy
> what are aromas
You dimly recall taking notes on the uses of aroma in alchemy

* tense-defaults
> formulas
After months of diligent practice, you have memorized several common alchemical formulae:
an elementary word of binding
a word of essential nature
a simple sealing word
an unsealing mantra
> rituals
You are still orienting yourself.
> facts
You have picked up at least one fact:
a lecture on aromas
> rooms
You have not yet escaped from this room.
> objects
Since the accident, you have found (or created) these (portable) items:
two impets of essential oil (ginger and peppermint)
a brass pin
a steel bolt
a sprig of rosemary
a pair of tarnished calipers
> recall
You know several common alchemical formulae:
You have picked up at least one fact:
> recall dfghdfgh
Nothing comes to mind.
> recall brooks
You don't know where Sergeant Brooks is.
> say dfgdfg
You don't know any such formula.
> i
You are carrying nothing.
> get bolt
> i
You are carrying:
a steel bolt
> exits
The only ways out are north, east, and the hatch in the floor. (But east seems to be a problem.)
> x dfgh
You can't see any such thing.
> touch fdgh
You can't see any such thing.
> zap-omni start
> formulas
> rituals
You have learned eight rituals:
> facts
You have picked up at least one fact:
> rooms
Since the accident, you have visited these notable locations:
the Nave
the Edge of Chasm
> objects
six chymic flasks (saline, rubbing alcohol, mineral oil, muriatic acid, vinegar, and sand)
> recall
You have learned eight rituals:
You know several common alchemical formulae:
You have picked up at least one fact:
> wait
Time passes.
> go to garden
> wait
Time drifts peaceably by.
> go to deck suite
> objects
Since the accident
kelp

* tense-defaults-none-at-all
> x table
> get all
> get all
There are none at all available!
> get all from arc
The workbench bound is empty.

* tense-defaults-dont-know
> perform gold ignition
You don't know any such ritual.
> say tortoise
You don't know any such formula.
> create ballast
You don't know what that might be.
> go to barosy
You don't know any such location.
> recall coral
Nothing comes to mind.
> recall basement
Nothing comes to mind.

* tense-endgame-variations
> zap-omni start
> zap-chapter
> zap-endgame
> zap-reset
> wait
Time passed.
> x dfgh
You couldn't see any such thing.
> touch fdgh
You couldn't see any such thing.
> go to void
You did not know any such location.
> go back
That was no time for that.
> x me
That was no time for that.
> rooms
You weren't sure where anything was.
> objects
You weren't sure where anything was.
> facts
You were still orienting yourself.
> rituals
You were still orienting yourself.
> formulas
Your spinning mind was only able to catch the simple sealing word.
> recall
Your spinning mind was only able to catch the simple sealing word.
> recall bolt
Nothing came to mind.
> recall chem lab
Nothing came to mind.
> recall baros
Nothing came to mind.
> recall brooks
Nothing came to mind.
> recall sealing
The simple sealing word creates a boundary circle around a ritual space. Most alchemical procedures begin with a sealing word.
> recall essential nature
Nothing came to mind.
> say dfgdfg
You did not know any such formula.
> say essential nature
You did not know any such formula.
> say sealing
You managed to pronounce the simple sealing word. Nothing happened.
> i
You were bereft.
> exits
Up seemed like the only way out.
> east
Up seemed like the only way out.
> up
You pushed debris aside. A chill bled into stale, hot air. You bled too, and wrenched your body free.
You have crawled into a ruined corridor
> x dfgh
You cannot see any such thing.
> touch fdgh
You cannot see any such thing.
> go back
It is no time for that.
> x me
It is no time for that.
> rooms
You're not sure where anything has been.
> objects
You're not sure where anything has been.
> facts
You are still orienting yourself.
> rituals
You are still orienting yourself.
> formulas
Your spinning mind has only been able to catch the simple sealing word.
> recall
Your spinning mind has only been able to catch the simple sealing word.
> recall brooks
Nothing has come to mind.
> recall sealing
The simple sealing word creates a boundary circle around a ritual space. Most alchemical procedures begin with a sealing word.
> say dfgdfg
You have not learned any such formula.
> say sealing
You have managed to pronounce the simple sealing word. Nothing has happened.
> i
You are bereft.
> exits
You have to get out.
> east
You have to get out.
> out
You have made your way along the corridor, scrambling over fallen debris. And a few human forms, but none of them breathe.
You've recognized the hand of Sergeant Brooks protruding obscenely from under stone. You've passed it by.
You will reach the Nave
> x dfgh
You will not see any such thing.
> touch fdgh
You will not see any such thing.
> go back
This will be no time for that.
> x me
This will be no time for that.
> rooms
You won't be sure where anything will be.
> objects
You won't be sure where anything will be.
> facts
You will still be orienting yourself.
> rituals
You will still be orienting yourself.
> formulas
Your spinning mind will only be able to catch the simple sealing word.
> recall
Your spinning mind will only be able to catch the simple sealing word.
> recall brooks
Nothing will come to mind.
> recall sealing
The simple sealing word creates a boundary circle around a ritual space. Most alchemical procedures begin with a sealing word.
> say dfgdfg
You will not know any such formula.
> i
You will be bereft.
> exits
You will have work to do here.
> east
You will have work to do here.
> say sealing
You will have no assurance that this can possibly work. An apprentice bringing a marcher back to life... but still.
You will begin
In the course of this game, you reset the world
Would you like to RESTART

* tense-endgame-none-at-all
> zap-omni start
> zap-chapter
> zap-endgame
> zap-reset
> get all
There were none at all available!
> out
You have crawled into a ruined corridor
> get all
There have been none at all available!
> out
You will reach the Nave
> get all
There will be none at all available!
> out
You will have work to do here.

* tense-endgame-dont-know
> zap-omni start
> zap-chapter
> zap-endgame
> zap-reset
> perform gold ignition
You did not know any such ritual.
> say tortoise
You did not know any such formula.
> create ballast
You did not know what that might be.
> go to barosy
You did not know any such location.
> recall coral
Nothing came to mind.
> recall basement
Nothing came to mind.
> out
You have crawled into a ruined corridor
> perform gold ignition
You have not learned any such ritual.
> say tortoise
You have not learned any such formula.
> create ballast
You have not learned what that might be.
> go to barosy
You have not learned any such location.
> recall coral
Nothing has come to mind.
> recall basement
Nothing has come to mind.
> out
You will reach the Nave
> perform gold ignition
You will not know any such ritual.
> say tortoise
You will not know any such formula.
> create ballast
You will not know what that might be.
> go to barosy
You will not know any such location.
> recall coral
Nothing will come to mind.
> recall basement
Nothing will come to mind.

* group-formation
> zap-omni
> reset
> go to bronze f-sharp chime
> get bronze f-sharp chime
You use the B chime to attract the bronze F-sharp chime.
> go to glass g-flat chime
> get all
glass G-flat chime: Taken.
> go to h chime
> get all
glass H chime: Taken.
> i
a fluorspar crystal
a long quartz prism
a broad quartz prism
a moon-metal rod
three stone chips (sandstone, granite, and obsidian)
a bundle of paper
a thick key
a steel bolt
three chimes (glass H, glass G-flat, and bronze F-sharp)

* looking-directions
> look
Secondary Alchemy Lab
> look out
The door is closed.
> look outside
The door is closed.
> look out door
The door is closed.
> look out hatch
The panel isn't open.
> open door
You pull the door open.
> look out
Most Hadean lands look alike
> look out door
Most Hadean lands look alike
> look outside door
Most Hadean lands look alike
> gonear nave-room
Nave
> look out
This game does not permit you to look into adjacent rooms. Try going outside and seeing what you find.
> look outside
Try going outside and seeing what you find.
> north
Portico
> look out
The thick glass is a bit wavy, but you can see a grey, stony wasteland outside.
> look out window
The thick glass is a bit wavy, but you can see a grey, stony wasteland outside.
> gonear arcade
> look out
Try going outside and seeing what you find.
> north
> look outside
The thick glass is a bit wavy, but you can see the exoscaphe bay on the other side.
> look out window
The thick glass is a bit wavy, but you can see the exoscaphe bay on the other side.
> purloin vacuum potion
> drink it
> s
> w
> close portal
> pull lever
> up
Exoscaphe Dome
> look out
Through the dome, you see that the bay roof is badly damaged.
> look outside dome
Through the dome, you see that the bay roof is badly damaged. 

* disambig-room-names
> zap-omni
> recall scaphe room
Which do you mean, the Scaphe Arcade, the Exoscaphe Bay, the Exoscaphe Hull, or the Exoscaphe Dome?
> recall stair room
Which do you mean, the Top of the Grand Stair or the Bottom of the Grand Stair?
> recall hadean room
Which do you mean, the Hadean Plain or the Wrecked Ship?
> recall crawlspace
Which do you mean, the Lab Crawlspace or the Nave Crawlway?
> recall bridge room
Which do you mean, the Aithery Bridge or the Canyon Bridge Span?
> aithery
You remember where the Aithery is
> nouns
"it" means the Aithery

* disambig-ingredients
> zap-omni start
> go to mech lab
> go to opticks lab
> s
> go to 2nd-lab
> recall glass
Which do you mean, the glass loop, the concave glass lens, the convex glass lens, the glass G-flat chime, or the retort?
> loop
The glass loop is still in the Mechanica Lab.
> recall glass loop
The glass loop is still in the Mechanica Lab.
> purloin oculus
> drop it
> d
> recall glass
Which do you mean, the original glass loop, the concave glass lens, the convex glass lens, the glass G-flat chime, the resonant oculus, or the retort?
> oculus
The resonant oculus is now in the Secondary Alchemy Lab.
> recall glass loop
Which do you mean, the original glass loop or the resonant oculus?
> original
The glass loop is still in the Mechanica Lab.
> recall original loop
The glass loop is still in the Mechanica Lab.
> go to main store
> s
> recall silk cord
The length of silk cord is still on the shelves (in the Main Store).
> recall silver chain
The length of silver chain is still on the shelves (in the Main Store).
> recall original silver chain
The length of silver chain is still on the shelves (in the Main Store).
> recall length
Which do you mean, the length of silver chain or the length of silk cord?
> purloin centrality pendulum
> purloin purity pendulum
> drop centrality, purity
> s
> recall original silver chain
The length of silver chain is still on the shelves (in the Main Store).
> recall original silk cord
The length of silk cord is still on the shelves (in the Main Store).
> recall silver chain
Which do you mean, the original length of silver chain or the lodestone of purity?
> lodestone
The lodestone of purity is now in the Lab Hall Northwest.
> recall silver chain
Which do you mean, the original length of silver chain or the lodestone of purity?
> original
The length of silver chain is still on the shelves (in the Main Store).
> recall silk
Which do you mean, the original length of silk cord or the lodestone of centrality?
> lodestone
The lodestone of centrality is now in the Lab Hall Northwest.
> recall silk
Which do you mean, the original length of silk cord or the lodestone of centrality?
> original
The length of silk cord is still on the shelves (in the Main Store).
> go to original
Which do you mean, the original length of silver chain, the original length of silk cord, or the original glass loop?
> silk
Main Store
The nearest shelves are mostly empty, but a rough diamond, a length of silk cord, and a length of silver chain are within reach.
> get chain
Taken
> s
> e
> n
> e
> get silver coin
Taken
> x silver
Which do you mean, the silver coin or the length of silver chain?
> go to g
> get g
Taken
> go to original loop
> drop g
> x glass
Which do you mean, the glass G-flat chime or the glass loop?

* bound-desc
> x table
> get pin, bolt
> l
> say simple
You take a breath, trace the bound in your mind, and intone the simple sealing word.
The arc begins to glow palely.
> l
The workbench bound glows palely, but there is nothing within.
> say unseal
> put pin in arc
You put the brass pin into the workbench bound.
> l
A brass pin rests within the workbench bound.
> say simple
The arc begins to glow palely around the brass pin.
> l
A brass pin rests within the workbench bound, which is glowing palely.
> say unseal
> put bolt in arc
You put the steel bolt into the workbench bound.
> l
Inside the workbench bound you see a steel bolt and a brass pin.
> say simple
The arc begins to glow palely around the steel bolt and the brass pin.
> l
The workbench bound glows palely. Inside it you see a steel bolt and a brass pin.

* ritual-envs-wobbly
> purloin oculus
> look at arc through oculus
The ritual environment has no particular nature that stands out.
> open mint
> look at arc through oculus
The ritual environment has an arctic nature.
> say sealing
> look at arc through oculus
The ritual environment has an arctic nature.
> close mint
> look at arc through oculus
The ritual environment has an arctic nature, although it looks wobbly around the edges.
> open ginger
> look at arc through oculus
The ritual environment has an arctic nature, although it looks wobbly around the edges.
> say unseal
> look at arc through oculus
The ritual environment has a fiery nature.
> say sealing
> look at arc through oculus
The ritual environment has a fiery nature.

* ritual-envs-misc
> gonear opt-store
> purloin oculus
> look at arc through oculus
The ritual environment has no particular nature that stands out.
> purloin ginger
> open ginger
> look at arc through oculus
a fiery nature
> close ginger
> purloin rotor
> set rotor to rainbow
> put rotor on shelf
> look at arc through oculus
a spiritual nature
> turn rotor to moonlit night
> look at arc through oculus
a lunar nature
> turn rotor to snowy day
> look at arc through oculus
an arctic nature
> turn rotor to windy day
> look at arc through oculus
an exhilarant nature
> turn rotor to sunny day
> look at arc through oculus
a solar nature
> purloin measuring block
> put block on shelf
> look at arc through oculus
no particular nature
> purloin thick key
> put thick key on shelf
> look at arc through oculus
an orderly nature

* ritual-envs-pyrics
> gonear fire-store
> purloin oculus
> look at arc through oculus
a fiery nature
> look at shelf through oculus
a fiery nature
> purloin ginger
> open ginger
> look at shelf through oculus
a fiery nature
> purloin maple
> put maple on shelf
> look at shelf through oculus
a fiery nature
> zap maple
burning splinter of maple
> look at shelf through oculus
a strongly fiery nature

* ritual-envs-groove
> gonear mech-store
> purloin oculus
> look at arc through oculus
no particular nature
> purloin platinum heavy wire
> put platinum wire in groove
> look at arc through oculus
a catalytic nature
> get platinum wire
> purloin lead-wire wire
> put lead-wire wire in groove
> look at arc through oculus
an anchored nature

* ritual-envs-phleg
> gonear phleg-lab
> purloin oculus
> look at arc through oculus
The ritual environment has a stony nature.
> look at shelf through oculus
The ritual environment has a stony nature.
> purloin phlo-gold
> zap phlo-gold
> purloin ginger
> open ginger
> put gold on shelf
> look at arc through oculus
The ritual environment has a stony nature.

* require-env-fierier
> zap-omni start
> zap-see gold-ignition
> zap-see gold-ignition
The gold ignition has now been done.
> zap-see phlegmatic sealing word
> zap-see greater saturation
> purloin oculus
> go to fire lab
> e
> go to main store
> w
> get seal
Taken
> go to mech lab
> w
> unlock cabinet with seal
> open cabinet
You open the cabinet, revealing a phlogisticated gold rod.
> perform gold ignition
and ignite them with the blackwood splint.
> get elemental wood
> go to herbarium
> get mustard
> go to under ward
> get lighter
> go to ginger
> get ginger
> go to alcohol
> get alcohol
> go to nave
> put wood on shelf
> light wood with lighter
> open ginger
the ginger aroma rolls out, stinging your nose
> put mustard on shelf
> put alcohol in arc
> say phlegmatic
> x arc with oculus
The ritual environment has a strongly fiery nature.
> light beaker with gold
> say greater saturation
You lift the beaker and gently decant the red potion into a fresh bottle.
> reset
You awaken again
> perform gold ignition
and ignite them with the blackwood splint.
> create fire devourer
You take the flask of rubbing alcohol.
You take the impet of ginger oil.
You brew a bottle of fire devourer.
> x devourer
This is an opaque crimson liquid.
> i
!ginger
> reset
You awaken again
> perform gold ignition
> east
> say simple
> say unseal
> go to nave
> create fire devourer
You make your way to the Pyrics Store.
You brew a bottle of fire devourer.
> x devourer
This is an opaque crimson liquid.
> i
!ginger

* require-env-fierier-alt
> zap-omni start
> zap-see gold-ignition
> zap-see gold-ignition
The gold ignition has now been done.
> zap-see phlegmatic sealing word
> zap-see greater saturation
> purloin oculus
> go to fire lab
> e
> go to main store
> w
> get seal
Taken
> go to mech lab
> w
> unlock cabinet with seal
> open cabinet
You open the cabinet, revealing a phlogisticated gold rod.
> perform gold ignition
and ignite them with the blackwood splint.
> get elemental wood
> go to herbarium
> get mustard
> go to under ward
> get lighter
> create fire resistance
> go to alcohol
> get alcohol
> go to nave
> put wood on shelf
> light wood with lighter
> put fire resistance on shelf
> put mustard on shelf
> put alcohol in arc
> say phlegmatic
> x arc with oculus
The ritual environment has a strongly fiery nature.
> light beaker with gold
> say greater saturation
You lift the beaker and gently decant the red potion into a fresh bottle.
> reset
You awaken again
> perform gold ignition
and ignite them with the blackwood splint.
> create fire devourer
You take the flask of rubbing alcohol.
You take the impet of ginger oil.
You brew a bottle of fire devourer.
> x devourer
This is an opaque crimson liquid.
> i
!ginger
> reset
You awaken again
> perform gold ignition
> east
> say simple
> say unseal
> go to nave
> create fire devourer
You make your way to the Pyrics Store.
You brew a bottle of fire devourer.
> x devourer
This is an opaque crimson liquid.
> i
!ginger

* require-env-quicksilver-1
> zap-omni start
> go to fire lab
> east
> get lead rod
Taken.
> go to mech lab
> put lead rod in drawer
> turn crank
The lead wire falls free, into a loose coil.
> get wire
Taken.
> purloin mercury droplet
> put mercury on lead wire
You reel the lead wire through the droplet until it is entirely coated
> w
> put white wire in groove
You carefully press the length of white amalgam wire into the groove.
> say simple
The arc begins to glow silver-grey.
> say unsealing
> reset
> purloin mercury droplet
> reqenv-test quicksilver
You draw the lead rod out into wire.
You apply the mercury to the length of lead wire.
You lay the length of white amalgam wire in the bound groove.
Success.
> recall mercury
The droplet of mercury became the length of white amalgam wire, which is still in the groove (right here).
> recall lead rod
The lead rod became the length of lead wire, which became the length of white amalgam wire, which is still in the groove (right here).
> recall lead wire
The length of lead wire became the length of white amalgam wire, which is still in the groove (right here).

* require-env-quicksilver-2
> zap-omni start
> go to fire lab
> east
> get lead rod
Taken.
> go to mech lab
> purloin mercury droplet
> put mercury on lead rod
You twirl the lead through the droplet until all the mercury is absorbed, and the rod is entirely white.
> put white rod in drawer
> turn crank
The white amalgam wire falls free, into a loose coil.
> get wire
Taken.
> w
> put white wire in groove
You carefully press the length of white amalgam wire into the groove.
> say simple
The arc begins to glow silver-grey.
> say unsealing
> reset
> purloin mercury droplet
> reqenv-test quicksilver
You apply the mercury to the lead rod.
You draw the white amalgam rod out into wire.
You lay the length of white amalgam wire in the bound groove.
Success.
> recall mercury
The droplet of mercury became the white amalgam rod, which became the length of white amalgam wire, which is still in the groove (right here).
> recall lead rod
The lead rod became the white amalgam rod, which became the length of white amalgam wire, which is still in the groove (right here).
> recall white wire
The length of white amalgam wire is still in the groove (right here).

* require-env-quicksilver-3
> zap-omni start
> go to main store
> w
> get seal
Taken.
> go to mech lab
> w
> unlock cabinet with seal
the lock snaps complaisantly open.
> open cabinet
> get gold rod
Taken.
> e
> put gold rod in drawer
> turn crank
The gold wire falls free, into a loose coil.
> get gold wire
> purloin mercury droplet
> put mercury on gold wire
You reel the gold wire through the droplet until it is entirely coated and all the mercury is absorbed.
> w
> put silvery wire in groove
You carefully press the length of gold amalgam wire into the groove.
> say simple
The arc begins to glow silver-grey.
> say unsealing
> reset
> purloin mercury droplet
> reqenv-test quicksilver
You take the phlogisticated gold rod from the cabinet.
You draw the gold rod out into wire (losing its phlogistication).
You apply the mercury to the length of gold wire.
You lay the length of gold amalgam wire in the bound groove.
Success.

* require-env-quicksilver-4
> zap-omni start
> go to main store
> w
> get seal
Taken.
> go to mech lab
> w
> unlock cabinet with seal
the lock snaps complaisantly open.
> open cabinet
> get gold rod
Taken.
> e
> put gold rod in drawer
> turn crank
The gold wire falls free, into a loose coil.
> get gold wire
> put gold wire in splicer
> turn wheel
The plain gold rod rolls tidily out onto the counter.
> get gold rod
> x gold rod
It's no longer phlogisticated, but it's still gold.
> purloin mercury droplet
> put mercury on gold rod
You twirl the gold through the droplet until all the mercury is absorbed.
> put silvery rod in drawer
> turn crank
The gold amalgam wire falls free, into a loose coil.
> get silvery wire
> w
> put silvery wire in groove
You carefully press the length of gold amalgam wire into the groove.
> say simple
The arc begins to glow silver-grey.
> say unsealing
> reset
> purloin mercury droplet
> reqenv-test quicksilver
You take the phlogisticated gold rod from the cabinet.
You draw the gold rod out into wire (losing its phlogistication).
You apply the mercury to the length of gold wire.
You lay the length of gold amalgam wire in the bound groove.
Success.

* marcher-seal-wrong-arc
> zap-omni
> say marcher invocation
You take a breath, trace the bound in your mind, and intone the Marcher's Sealing. But it echoes off-center around the room. The bound does not close.

* gen-rust-remover-calipers
> zap-omni
> get calipers
> go to mech lab
> w
> purloin platinum-wire wire
> purloin lubanja
> put platinum in groove
> put calipers in arc
> say simple sealing
The arc begins to glow green around the tarnished calipers.
> say imperative
The symbolic nature of the item extends smoothly and clearly into a general class.
> put lubanja on calipers
You carefully drip lubanja onto the tarnished calipers; a cleansing solvent quality adheres to them.
> say lesser saturation
Nonetheless, something must be wrong; the words seem to fall flat.
> x arc
A pair of tarnished calipers rests within the adjustable bound, which is glowing green.

* topical-source-application
> gonear mech lab
> purloin muriatic
> put muriatic on door
You sprinkle some muriatic acid onto the door, but it doesn't affect the mold at all.
> undo
> apply muriatic to door
You sprinkle some muriatic acid onto the door, but it doesn't affect the mold at all.
> undo
> pour muriatic on door
You sprinkle some muriatic acid onto the door, but it doesn't affect the mold at all.
> undo
> purloin saline
> put saline on door
> purloin fungicide
> put fungicide on door
The mold bubbles and shrivels away
> undo
> apply fungicide to door
The mold bubbles and shrivels away
> undo
> pour fungicide on door
The mold bubbles and shrivels away
> gonear med-gunk-cabinet
> put muriatic on cabinet
You sprinkle some muriatic acid onto the cabinet, but it doesn't affect the gunk much.
> apply muriatic to cabinet
You sprinkle some muriatic acid onto the cabinet, but it doesn't affect the gunk much.
> pour muriatic on cabinet
You sprinkle some muriatic acid onto the cabinet, but it doesn't affect the gunk much.
> purloin bamuriatic
> put bamuriatic on cabinet
The smell is horrific.
You can't get the cabinet entirely clean, but you manage to free up the hinges, at least.
> undo
> apply bamuriatic to cabinet
You can't get the cabinet entirely clean, but you manage to free up the hinges, at least.
> undo
> pour bamuriatic on cabinet
You can't get the cabinet entirely clean, but you manage to free up the hinges, at least.
> undo
> purloin el-water
> put el-water on cabinet
the guck starts to dissolve away.
You can't get the cabinet entirely clean, but you manage to free up the hinges, at least.
> undo
> touch el-water to cabinet
You can't get the cabinet entirely clean, but you manage to free up the hinges, at least.
> recall el-water
You applied the capsule of elemental water to the cabinet.
> undo
> undo
> purloin dusty bubble
> zap bubble
> put bubble on cabinet
The guck recedes in the blast! You can't get the cabinet entirely clean, but you manage to free up the hinges, at least.
> undo
> apply bubble to cabinet
The guck recedes in the blast! You can't get the cabinet entirely clean, but you manage to free up the hinges, at least.
> undo
> purloin clock tincture
> put clock tincture on cabinet
Putting things on the cabinet would achieve nothing.
> undo
> apply clock tincture to cabinet
Putting things on the cabinet would achieve nothing.
> undo
> pour clock tincture on cabinet
Putting things on the cabinet would achieve nothing.
> undo
> gonear basement
> put clock tincture on gate
After several moments, the lock emits a satisfying click.
> undo
> apply clock tincture to gate
After several moments, the lock emits a satisfying click.
> undo
> pour clock tincture on gate
After several moments, the lock emits a satisfying click.
> undo
> gonear deep stacks
> purloin fungicide
> put fungicide on coral
Purple fumes billow up, but the coral doesn't seem to be affected.
> undo
> touch fungicide to coral
Purple fumes billow up, but the coral doesn't seem to be affected.
> recall fungicide
You applied the bottle of fungicide to the coral outcrop.
> put bubble on coral
The coral bleaches slightly in the stream of elemental air, but it is otherwise unaffected.
> undo
> touch bubble to coral
The coral bleaches slightly in the stream of elemental air, but it is otherwise unaffected.
> undo
> purloin coralicide
> put coralicide on coral
But you manage to dissolve enough of a hole to free what was poking out:
> undo
> touch coralicide to coral
But you manage to dissolve enough of a hole to free what was poking out:
> recall coralicide
You applied the bottle of coralicide to the coral outcrop.
> purloin polar oil
> gonear out-ship
> put polar oil on debris
It flows off in inky streams, which branch and ramify in the Hadean dust.
> undo
> apply polar oil to debris
It flows off in inky streams, which branch and ramify in the Hadean dust.
> undo
> pour polar oil on debris
It flows off in inky streams, which branch and ramify in the Hadean dust.
> undo
> brush polar oil on debris
It flows off in inky streams, which branch and ramify in the Hadean dust.
> undo
> brush debris with polar oil
It flows off in inky streams, which branch and ramify in the Hadean dust.
> undo
> touch polar oil to debris
It flows off in inky streams, which branch and ramify in the Hadean dust.
> undo
> touch debris to polar oil
It flows off in inky streams, which branch and ramify in the Hadean dust.
> undo

* topical-bamuriatic-application
> purloin bamuriatic
> get brass pin
Taken.
> put bamuriatic on brass pin
You don't want to go applying random chymic substances outside the bounds of a ritual.
> put bamuriatic on arc
You put the vial of bamuriatic acid into the workbench bound.
> get bamuriatic
> purloin saline
> put saline in arc
You locate a beaker in the clutter, pour a measure of saline into it
> put bamuriatic on arc
You empty the vial of bamuriatic acid into the beaker; the mixture becomes somewhat acidic.
> empty beaker
dispose of the dilute acid
> gonear med-gunk-cabinet
> purloin bamuriatic
> put bamuriatic on cabinet
The smell is horrific.
You can't get the cabinet entirely clean, but you manage to free up the hinges, at least.
> purloin bamuriatic
> put bamuriatic on cabinet
The cabinet is clean enough to open already.
> gonear portico
> purloin bamuriatic
> put bamuriatic on window
You dribble the powerful acid over the window. It etches frosty tracks into the surface, but does not penetrate.
> x bamuriatic
You can't see any such thing.
> gonear chem lab
> purloin bamuriatic
> put bamuriatic on retort
Recipes generally start with a base medium
> put bamuriatic in retort
Recipes generally start with a base medium
> apply bamuriatic to retort
You dribble the powerful acid over the retort. It etches frosty tracks into the surface, but does not penetrate.
> put sand in retort
You pour a measure of sand into the retort.
> purloin bamuriatic
> put bamuriatic on retort
The powder disperses into a murky suspension.
> x bamuriatic
You can't see any such thing.
> empty retort
> gonear nave-room
> purloin convex
> put convex in arc
You put the convex glass lens into the pedestal bound.
> purloin bamuriatic
> apply bamuriatic to convex
You dribble the powerful acid over the convex glass lens. It etches frosty tracks into the surface, but does not penetrate.
> purloin bamuriatic
> say simple sealing
The arc begins to glow
> put bamuriatic on convex
You pour the vial of bamuriatic acid onto the convex glass lens. It fumes acridly.
> x bamuriatic
You can't see any such thing.
> purloin bamuriatic
> purloin saline
> put bamuriatic in saline
mix chymic reagents only in the bounds of a ritual
> purloin fungicide
> put bamuriatic in fungicide
mix chymic reagents only in the bounds of a ritual
> gonear marble-door
> purloin bamuriatic
> put bamuriatic on marble door
You dribble the powerful acid over the door. It etches frosty tracks into the marble surface, but does not penetrate.
> x bamuriatic
You can't see any such thing.
> purloin bamuriatic
> apply bamuriatic to marble door
You dribble the powerful acid over the door. It etches frosty tracks into the marble surface, but does not penetrate.
> x bamuriatic
You can't see any such thing.
> open door
You tug on the marble handle, but the door is locked.
> gonear burning hall west
> purloin fire devourer
> put devourer on fire
There is a mighty whump as the hallway goes dark.
> e
> purloin bamuriatic
> put bamuriatic on obsidian door
You dribble the powerful acid over the door. It etches frosty tracks into the obsidian surface, but does not penetrate.
> x bamuriatic
You can't see any such thing.

* verb-clean
> x table
> clean calipers
The calipers are way past the point of scrubbing with your thumb.
> rub calipers
The calipers are way past the point of scrubbing with your thumb.
> brush calipers
The calipers are way past the point of scrubbing with your thumb.
> zap-omni start
> perform basic rust
> clean hatch with bolt
The display of alchemical energies slowly dies away, leaving the hatch and its bolts bright and clean.
> d
> get alcohol
> w
> clean hatch
The bolts on the panel are way past the point of a casual scrubbing.
> clean hatch with alcohol
You splash some alcohol onto the hatch, but it doesn't seem to cut the rust.
> rub alcohol on hatch
You splash some alcohol onto the hatch, but it doesn't seem to cut the rust.
> rub hatch with alcohol
You splash some alcohol onto the hatch, but it doesn't seem to cut the rust.
> brush hatch with alcohol
You splash some alcohol onto the hatch, but it doesn't seem to cut the rust.

* sheet-manipulation
> zap-omni
> go to opticks annex
> shake sheet
You memorize the information
> undo
> put sheet in arc
You memorize the information
> undo
> purloin saline
> put saline in arc
You locate a beaker in the clutter, pour a measure of saline into it, and place it within the tabletop bound.
> put sheet in beaker
You don't want to go dropping things into random chymic substances, other than during a ritual.
> put sheet in arc
You memorize the information
> undo
> say simple
The arc begins to glow palely around the beaker of saline.
> put sheet in beaker
You don't want to go dropping things into random chymic substances, other than during a ritual.
> put sheet in arc
You memorize the information
> undo

* bundle-manipulation
> zap-omni
> x table
> read sheet
> drop bundle
Better to keep the bundle of instructions on hand.
> put bundle in arc
Better to keep the bundle of instructions on hand.
> say simple
> put bundle in arc
Better to keep the bundle of instructions on hand.
> say unseal
> purloin saline
> put saline in arc
> put bundle in beaker
Better to keep the bundle of instructions on hand.
> say simple
> put bundle in beaker
Better to keep the bundle of instructions on hand.
> go to fire lab
> put bundle in kiln
Better to keep the bundle of instructions on hand.
> put bundle in crock
Better to keep the bundle of instructions on hand.
> go to garden
> put bundle in pool
Better to keep the bundle of instructions on hand.
> go to arcade
> put bundle in pool
Better to keep the bundle of instructions on hand.
> go to chasm
> put bundle in chasm

* counterweight-manipulation
> zap-omni start
> go to nave
> purloin granite
> purloin brush
> gonear observatory
> x counterweight
The counterweight is a massive block of lead. It hangs from the bridge, at the end of a steel cable.
> get weight
The counterweight is too heavy to carry, even if it weren't fastened to a cable.
> push weight
You manage to move the counterweight a few inches, but it swings back as soon as you stop leaning on it.
> zap-symbol ponderosity on granite
> touch granite to weight
The cable vibrates with sudden strain, and then emits a portentous creak. You jump back just as it snaps. The counterweight, now freed, slams to the floor and lies there like the corpse of Atlas.
> x weight
A massive block of lead is lying here. You see a ponderosity symbol glowing on the weight's surface.
> get weight
A team of Hibernian marines couldn't pick up the lead weight right now.
> push weight
The lead weight is utterly immovable.
> touch brush to weight
> x weight
A massive block of lead is lying here.
> get weight
The counterweight is too heavy to carry.
> push weight
The lead weight is too heavy to move.
> zap-symbol ponderosity on granite
> touch granite to weight
The counterweight shifts slightly, settling into the ground with unnatural force.
> x weight
A massive block of lead is lying here. You see a ponderosity symbol glowing on the weight's surface.
> touch brush to weight
You see no other obvious difference, but the weight shifts just a little on the ground.
> zap-symbol gossamerity on granite
> touch granite to weight
The counterweight shifts a little against the ground. It no longer seems as immovable as it was.
> x weight
A block of lead is lying here. You see a gossamerity symbol glowing on the weight's surface.
> push weight
The lead weight shifts, although it retains a massy inertia.
> get weight
You lift the counterweight. It's still heavy, and it retains a massy inertia that makes it feel like it's floating in molasses. But you can carry it.
> i
a counterweight (inscribed with the gossamerity symbol)
> touch brush to weight
The gossamerity symbol blurs and fades away.
The lead, quite suddenly, regains its original mass. Fortunately, your toes were out of the way, because the counterweight crashes to the ground with an almighty impact.
> get weight
The counterweight is too heavy to carry.
> undo
> undo
> e.s.d.s.s
Chasm Rubble
> put weight on slab
You put the counterweight on the near end of the slab, where it won't unbalance anything.
> x weight
A block of lead is lying on the slab. You see a gossamerity symbol glowing on the weight's surface.
> touch brush to weight
> x weight
A massive block of lead is lying on the slab.
> zap-symbol ponderosity on granite
> touch granite to weight
The counterweight shifts slightly, settling into the slab with unnatural force.
> x weight
A massive block of lead is lying on the slab. You see a ponderosity symbol glowing on the weight's surface.
> get weight
A team of Hibernian marines couldn't pick up the lead weight right now.
> touch brush to weight
You see no other obvious difference, but the weight shifts just a little on the slab.
> get chime
The counterweight seems to be holding it steady, so you slowly stretch forward...
You grasp the chime, crawl backwards, and roll off the slab onto solid ground. Whew.

* ritual-dumping
> zap-omni start
> x table
> get all
> put calipers in arc
> purloin saline
> put saline in arc
> open hatch
Before you begin, you tidy away the beaker and its contents.
You lay the steel bolt on the hatch.
> recall calipers
The tarnished calipers are right here (in the Secondary Alchemy Lab).
> go to herbarium
> get mushroom, mustard
> go to chem lab
> put bolt in retort
> put saline in retort
> turn on gas
> x retort
Lying in the retort is a steel bolt, suspended in a quantity of saline.
The gas flame heats the saline.
> create fungicide
> recall bolt
The steel bolt is right here (in the Chymic Lab).
> x retort
The retort is a magnificent piece of glassware
although it is not currently lit.
> get bolt
> go to lab hall
> e.e.s.e.s
> put mushroom on shelf
> put pin in arc
> perform basic rust
You conjure a basic saturation symbol onto the steel bolt.
> l
You can also see a dried mushroom and a brass pin here.

* chem-sources-on-dirt
> zap-omni start
> d
> get alcohol
> purloin lubanja
> w
> put alcohol on hatch
You splash some alcohol onto the hatch, but it doesn't seem to cut the rust.
> touch alcohol to hatch
You splash some alcohol onto the hatch, but it doesn't seem to cut the rust.
> put lubanja on hatch
You splash some lubanja onto the hatch, but it doesn't seem to cut the rust.
> touch lubanja to hatch
You splash some lubanja onto the hatch, but it doesn't seem to cut the rust.
> u
> purloin mineral oil
> purloin muriatic
> purloin sand
> put mineral oil on cabinet
Sadly, the corrosion is far too serious to be solved by a little lubrication.
> touch mineral oil to cabinet
Sadly, the corrosion is far too serious to be solved by a little lubrication.
> put muriatic on cabinet
Sadly, this is ordinary acid, not some magical acid that dissolves all metal instantly.
> touch muriatic to cabinet
Sadly, this is ordinary acid, not some magical acid that dissolves all metal instantly.
> put sand on cabinet
You sprinkle some sand onto the cabinet, but it doesn't affect the corrosion at all.
> touch sand to cabinet
You sprinkle some sand onto the cabinet, but it doesn't affect the corrosion at all.
> put mineral oil on door
You sprinkle some mineral oil onto the door, but it doesn't affect the mold at all.
> touch muriatic to door
You sprinkle some muriatic acid onto the door, but it doesn't affect the mold at all.
> put sand on door
You sprinkle some sand onto the door, but it doesn't affect the mold at all.
> touch sand to door
You sprinkle some sand onto the door, but it doesn't affect the mold at all.
> purloin bamuriatic
> put bamuriatic on cabinet
You sprinkle some bamuriatic acid onto the cabinet, but it doesn't affect the corrosion at all.
> touch bamuriatic to cabinet
You sprinkle some bamuriatic acid onto the cabinet, but it doesn't affect the corrosion at all.
> go to nave
> e.s
> put sand on cabinet
You sprinkle some sand onto the cabinet, but it doesn't affect the gunk at all.
> touch sand to cabinet
You sprinkle some sand onto the cabinet, but it doesn't affect the gunk at all.
> put muriatic on cabinet
You sprinkle some muriatic acid onto the cabinet, but it doesn't affect the gunk much.
> touch muriatic to cabinet
You sprinkle some muriatic acid onto the cabinet, but it doesn't affect the gunk much.
> gonear deep stacks
> put sand on coral
You sprinkle some sand onto the outcrop, but it doesn't affect the coral at all.
> apply sand to coral
You sprinkle some sand onto the outcrop, but it doesn't affect the coral at all.

* birdhouse-no-roof
> zap-omni
> reset
> create oculus
You enchant the resonant oculus.
> create planetary lens
You enchant the planetary lens.
> go to birdhouse
The Birdhouse is a circular chamber with no roof.
> x roof
There's no ceiling.
> touch roof
You can't see any such roof.
> enter roof
You can't see any such roof.
> put bolt on roof
You can't see any such roof.
> x roof with oculus
Even with the oculus, you can't see the roof.
> x roof with lens
Even with the lens, you can't see the roof.

* combo-locks-chem-0
> gonear chem-crawl
> set dial
The lock dial is inscribed with the astrological planets, in the familiar European tradition.
Try "SET DIAL TO VENUS".
> set dial to 54
The lock is set in planets, not numbers.
> set dial to dfg
The lock has no "dfg" setting.
> set dial to Taurus
The lock has no "Taurus" setting.
> set dial to pluto
This is a cheap lock, with only the eight old-fashioned astrological planets.
> set dial to venus.
You set the lock to Venus.
> set dial to moon mars venus
You set the lock to Luna, then Mars, then Venus.
> set dial to moon. mars.
You set the lock to Luna, then Mars.
# > set dial to moon. set dial to mars.
# Can't be made to work?

* combo-locks-chem-1
> gonear chem-crawl
> set dial to saturn
You set the lock to Saturn.
> set dial to venus
You set the lock to Venus.
> set dial to mars
You set the lock to Mars.
> set dial to luna
You set the lock to Luna.
> set dial to jupiter
You set the lock to Jupiter.
The lock snaps open.

* combo-locks-chem-2
> gonear chem-crawl
> set dial to venus then mars
You set the lock to Venus, then Mars.
> set dial to luna and jupiter
You set the lock to Luna, then Jupiter.
The lock snaps open.

* combo-locks-chem-3
> gonear chem-crawl
> set dial to mars
You set the lock to Mars.
> set dial to mars
You set the lock to Mars.
> set dial to luna
You set the lock to Luna.
> set dial to jupiter
You set the lock to Jupiter.
The lock snaps open.

* combo-locks-chem-4
> gonear chem-crawl
> set dial to mars
You set the lock to Mars.
> set dial to mars
You set the lock to Mars.
> set dial to mars
You set the lock to Mars.
> set dial to luna
You set the lock to Luna.
> set dial to jupiter
You set the lock to Jupiter.
The lock snaps open.

* combo-locks-safe-1
> gonear store-safe
> set dial to pluto
The lock has no "pluto" setting.
> set dial to mars
This lock is set in astrological signs, not planets.
> set dial to 89
The lock is set in astrological signs, not numbers.
> set dial to fghfghdf
The lock has no "fghfghdf" setting.
> set dial to Gemini, Libra, Libra, Ophiuchus, Taurus, Scorpio
You set the lock to Gemini, then Libra, then Libra, then Ophiuchus, then Taurus, then Scorpio.
The safe's lock clicks and releases!

* combo-locks-calc-1
> gonear calculator
> set dial
The dial can be set to any of the twenty-four Greek letters.
> set dial to 4
The lock is set in Greek letters, not numbers.
> set dial to pluto
The lock has no "pluto" setting.
> set dial to sun
Sol is probably on the calculator somewhere, but the dial is set in Greek letters.
> set dial to venus
Venus is probably on the calculator somewhere, but the dial is set in Greek letters.
> set dial to dfg
The lock has no "dfg" setting.
> set dial to alpha, beta. gamma delta
You turn the dial, and the first sphere revolves to alpha, then the second to beta, the third to gamma, the fourth to delta.
The spheres still look completely wrong.
> set dial to xi, xi, xi, xi
You turn the dial, and the fifth sphere revolves to xi, then the sixth to xi, the seventh to xi, the eighth to xi.
An escapement whirrs. The blank tin slip is drawn into the Calculator.
It is now an ephemeris billet, summarizing the heavenly coordinates you have set up.
> x billet
The strip of tin is now an ephemeris billet.

* great-marriage-ok
> zap-omni
> get rosemary
> gonear med-wing
> e
> get bubble
> w
> fill bubble with air
> purloin phlo-gold
> zap phlo-gold
Behold the flaming phlogisticated gold rod
> purloin el-water
> purloin el-earth
> gonear observatory
> s
> set dial to zeta, rho, pi, omicron, iota, pi, beta, mu
It is now an ephemeris billet
> gonear nave-room
> put tin on shelf
You put the ephemeris billet on the gestalt shelf.
> say marcher
The arc begins to glow smoke-grey.
> wave rosemary
You wave the sprig, and inhale its fresh, resinous aroma.
> put water in arc
Instead, they whirl around the arc, and slowly fade into an indistinct haze which is accumulating in the circle.
> put earth in arc
It hangs in the center of the circle, spinning and spinning, until it blurs into the thickening haze.
> put air in arc
It whisks around the arc, and joins the thickening haze.
> put fire in arc
The flame whirls unsupported in the center of the arc, slowly dimming into the thickening haze.
The whirling haze seems to expand and thicken.
This is bad, you think.
You awaken again
Mechanica Lab
You notice a fresh sheet of paper by the door. Hm? That wasn't there before.
> gonear nave-room
The murals are badly cracked.
> d
Nave Crawlway
It's labelled "highlime".

* great-marriage-blank-tin
> zap-omni
> get rosemary
> gonear observatory
> s
> get tin
Taken.
> gonear nave-room
> put tin on shelf
You put the blank tin slip on the gestalt shelf.
> say marcher
The arc begins to glow smoke-grey.
> wave rosemary
You wave the sprig, and inhale its distinct resinous aroma. But the ritual feels uncentered and adrift. The bound wobbles and goes dark.

* great-marriage-wrong-tin
> zap-omni
> get rosemary
> gonear med-wing
> e
> get bubble
> w
> fill bubble with air
> purloin phlo-gold
> zap phlo-gold
Behold the flaming phlogisticated gold rod
> purloin el-water
> purloin el-earth
> gonear observatory
> s
> set dial to beta, beta, beta, beta, beta, beta, beta, beta
It is now an ephemeris billet
> gonear nave-room
> put tin on shelf
You put the ephemeris billet on the gestalt shelf.
> say marcher
The arc begins to glow smoke-grey.
> wave rosemary
You wave the sprig, and inhale its fresh, resinous aroma.
> put water in arc
Instead, they whirl around the arc, and slowly fade into an indistinct haze which is accumulating in the circle.
You have an unpleasant sensation of not being in the right place.
> put earth in arc
It hangs in the center of the circle, spinning and spinning, until it blurs into the thickening haze.
You have an unpleasant sensation of not being in the right place.
> put air in arc
It whisks around the arc, and joins the thickening haze.
You have an unpleasant sensation of not being in the right place.
> put fire in arc
The flame whirls unsupported in the center of the arc, slowly dimming into the thickening haze.
You have an unpleasant sensation of not being in the right place.
> x arc
The pedestal bound glows smoke-grey, but there is nothing within.

* summon-dragon-no-fulcrum
> zap-omni
> say marcher
But it echoes off-center around the room. The bound does not close.
> go to arcade
> get block
> go to nave
> put block on shelf
> say marcher
The arc begins to glow smoke-grey.
> say symmetric
which is of course the same as the beginning
> say dracon
It's like spinning a wheel that's not touching the ground, and when you're finished, nothing has changed.
> l
The pedestal bound glows smoke-grey, but there is nothing within.

* summon-dragon-misplaced-fulcrum
> zap-omni
> purloin white amalgam wire
> perform fulcrum
You conjure a leverage symbol onto the chip of granite, using the first alien glyph.
You are now in the Materials Store.
> drop granite
> go to arcade
> get block
> go to nave
> put block on shelf
> say marcher
The arc begins to glow smoke-grey.
> say symmetric
which is of course the same as the beginning
> say dracon
A sense of pressure builds in the air, but it feels unanchored, loose, unstable. Before the invocation is finished, the pressure slips and slithers away into nothing. The bound goes dark.

* summon-dragon-holding-fulcrum
> zap-omni
> purloin white amalgam wire
> perform fulcrum
You conjure a leverage symbol onto the chip of granite, using the first alien glyph.
> go to arcade
> get block
> go to nave
> put block on shelf
> say marcher
The arc begins to glow smoke-grey.
> say symmetric
which is of course the same as the beginning
> say dracon
It's like balancing a ball on itself, though, and it slips almost immediately. The bound goes dark.

* summon-dragon-no-active-1
> zap-omni
> purloin white amalgam wire
> perform fulcrum
You conjure a leverage symbol onto the chip of granite, using the first alien glyph.
> go to barosy
The dragon Baros is a mandala
As you enter, the chip of granite begins to shine with a silvery light.
> drop granite
Dropped.
> go to arcade
> get block
> go to nave
> put block on shelf
> say marcher
The arc begins to glow smoke-grey.
> say symmetric
which is of course the same as the beginning
> say dracon
A sense of pressure builds in the air. The tension grates at your nerves as you come to the invocation's end. But nothing seems to be listening, and the bound goes dark.

* summon-dragon-no-active-2
> zap-omni
> zap-chapter
> go to void
> purloin white amalgam wire
> perform fulcrum
You conjure a leverage symbol onto the chip of granite, using the first alien glyph.
> go to barosy
The dragon Baros is a mandala
As you enter, the chip of granite begins to shine with a silvery light.
> drop granite
Dropped.
> go to arcade
> get block
> go to nave
> put block on shelf
> say marcher
The arc begins to glow smoke-grey.
> say symmetric
which is of course the same as the beginning
> say dracon
A sense of pressure builds in the air. The tension grates at your nerves as you come to the invocation's end. But nothing seems to be listening, and the bound goes dark.

* summon-dragon-success
> zap-omni
> zap-chapter
> zap-wake baros
> go to void
> purloin white amalgam wire
> perform fulcrum
You conjure a leverage symbol onto the chip of granite, using the first alien glyph.
> go to barosy
The dragon Baros is a mandala
As you enter, the chip of granite begins to shine with a silvery light.
> drop granite
Dropped.
> go to arcade
> get block
> go to nave
> put block on shelf
> say marcher
The arc begins to glow smoke-grey.
> say symmetric
which is of course the same as the beginning
> say dracon
A sense of pressure builds in the air. You feel something move, in the distance. The bound slowly dims.
You recognize the dragon Baros, come in answer to your summons.
The mandala drifts across the murals and settles on the ceiling.
> l
!The pedestal bound glows
Baros -- a brown-gold runic mandala -- shines on the ceiling.

* summon-dragon-twice
> zap-omni
> zap-chapter
> zap-wake baros
> go to void
> purloin white amalgam wire
> perform fulcrum
You conjure a leverage symbol onto the chip of granite, using the first alien glyph.
> go to barosy
The dragon Baros is a mandala
As you enter, the chip of granite begins to shine with a silvery light.
> drop granite
Dropped.
> go to arcade
> get block
> go to nave
> put block on shelf
> say marcher
The arc begins to glow smoke-grey.
> say symmetric
which is of course the same as the beginning
> say dracon
A sense of pressure builds in the air. You feel something move, in the distance. The bound slowly dims.
Baros
> say marcher
The arc begins to glow smoke-grey.
> say symmetric
> say dracon
You begin rumbling your way through the Dracon Invocation. There's a terrible echo, however, and you soon lose your place.
> say dracon
You rumble your way through the Dracon Invocation. But the words are not true.

* fulcrum-glyph-consumed
> zap-omni
> zap-chapter
> zap-wake baros
> go to void
> purloin white amalgam wire
> perform fulcrum
You conjure a leverage symbol onto the chip of granite, using the first alien glyph.
> go to barosy
The dragon Baros is a mandala
As you enter, the chip of granite begins to shine with a silvery light.
> drop granite
Dropped.
> go to arcade
> get block
> go to nave
> put block on shelf
> say marcher
The arc begins to glow smoke-grey.
> say symmetric
which is of course the same as the beginning
> say dracon
A sense of pressure builds in the air. You feel something move, in the distance. The bound slowly dims.
You recognize the dragon Baros, come in answer to your summons.
The mandala drifts across the murals and settles on the ceiling.
> l
!The pedestal bound glows
Baros -- a brown-gold runic mandala -- shines on the ceiling.
> w.s
> purloin centrality
> east
> z
> z
At the last moment, Pneuma seems to crumple, break apart, and be drawn into the brown-gold heart of Baros.
You hear, smell, see a confusion of smells and sounds and colored light.
> purloin white amalgam wire
> purloin granite
> purloin vitriol
> go to mech lab
> w
> put white wire in groove
> put granite in arc
> say grendel
The arc begins to glow silver-grey around the chip of granite.
> put vitriol on granite
The stone hisses and spits, and seems to absorb the acid.
> say first glyph
You try to visualize the first alien glyph, but the shape doesn't seem interesting any more.
> say relative anima
But your concentration slips -- the chip of granite doesn't feel like it's the right shape -- and the binding refuses to take hold.
The bound goes dark.
> x granite
!symbol

* fulcrum-repeat-fulcrum
> zap-omni
> zap-chapter
> zap-wake baros
> go to void
> purloin white amalgam wire
> perform fulcrum
You conjure a leverage symbol onto the chip of granite, using the first alien glyph.
> go to barosy
The dragon Baros is a mandala
As you enter, the chip of granite begins to shine with a silvery light.
> drop granite
Dropped.
> go to arcade
> get block
> go to nave
> put block on shelf
> say marcher
The arc begins to glow smoke-grey.
> say symmetric
which is of course the same as the beginning
> say dracon
A sense of pressure builds in the air. You feel something move, in the distance. The bound slowly dims.
You recognize the dragon Baros, come in answer to your summons.
The mandala drifts across the murals and settles on the ceiling.
> l
!The pedestal bound glows
Baros -- a brown-gold runic mandala -- shines on the ceiling.
> w.s
> purloin centrality
> east
> z
> z
At the last moment, Pneuma seems to crumple, break apart, and be drawn into the brown-gold heart of Baros.
You hear, smell, see a confusion of smells and sounds and colored light.
> purloin white amalgam wire
> purloin granite
> purloin vitriol
> go to mech lab
> w
> put white wire in groove
> put granite in arc
> say grendel
The arc begins to glow silver-grey around the chip of granite.
> put vitriol on granite
The stone hisses and spits, and seems to absorb the acid.
> say first glyph
You try to visualize the first alien glyph, but the shape doesn't seem interesting any more.
> say relative anima
But your concentration slips -- the chip of granite doesn't feel like it's the right shape -- and the binding refuses to take hold.
The bound goes dark.
> x granite
!symbol
> say grendel
The arc begins to glow silver-grey around the chip of granite.
> put vitriol on granite
The stone hisses and spits, and seems to absorb the acid.
> say second glyph
The stone does not visibly change, but you have a peculiar notion that it has changed shape inside.
> say relative anima
The silver-grey light flares and fades, and you see a symbol gleaming on the surface of the chip of granite.
> x granite
A tiny symbol shines on it: the alchemical sign for leverage.
> say grendel
The arc begins to glow silver-grey around the chip of granite.
> put vitriol on granite
The stone hisses and spits, and seems to absorb the acid.
> say third glyph
The stone does not visibly change, but you have a peculiar notion that it has changed shape inside.
> say relative anima
The symbol inscribed on the stone does not change, however, and the silver-grey light slowly fades.
> x granite
A tiny symbol shines on it: the alchemical sign for leverage.
> recall first glyph
The glyph feels familiar, no longer startling.
> recall second glyph
The glyph burns in your memory like something startling you have always known.
> recall third glyph
The glyph burns in your memory like something startling you have always known.
> abstract granite to barosy
> go to nave
> abstract measuring block to shelf
> say marcher
> say symmetric
> say dracon
You feel something move, in the distance. The bound slowly dims.
Baros
> purloin flint chip
> zap-symbol ponderous on flint
> gonear observatory
> touch flint to counterweight
> up
> z
> z
At the last moment, Aistheta seems to crumple, break apart, and be drawn into the brown-gold heart of Baros.
> recall first glyph
The glyph feels familiar, no longer startling.
> recall second glyph
The glyph feels familiar, no longer startling.
> recall third glyph
The glyph burns in your memory like something startling you have always known.

* fulcrum-repeat-fulcrum-2
> zap-omni
> zap-chapter
> zap-wake baros
> go to void
> purloin white amalgam wire
> perform fulcrum
You conjure a leverage symbol onto the chip of granite, using the first alien glyph.
> go to barosy
The dragon Baros is a mandala
As you enter, the chip of granite begins to shine with a silvery light.
> drop granite
Dropped.
> go to arcade
> get block
> go to nave
> put block on shelf
> say marcher
The arc begins to glow smoke-grey.
> say symmetric
which is of course the same as the beginning
> say dracon
A sense of pressure builds in the air. You feel something move, in the distance. The bound slowly dims.
You recognize the dragon Baros, come in answer to your summons.
The mandala drifts across the murals and settles on the ceiling.
> l
!The pedestal bound glows
Baros -- a brown-gold runic mandala -- shines on the ceiling.
> w.s
> purloin centrality
> east
> z
> z
At the last moment, Pneuma seems to crumple, break apart, and be drawn into the brown-gold heart of Baros.
You hear, smell, see a confusion of smells and sounds and colored light.
> purloin white amalgam wire
> purloin granite
> purloin vitriol
> go to mech lab
> w
> put white wire in groove
> put granite in arc
> say grendel
The arc begins to glow silver-grey around the chip of granite.
> put vitriol on granite
The stone hisses and spits, and seems to absorb the acid.
> say second glyph
The stone does not visibly change, but you have a peculiar notion that it has changed shape inside.
> say relative anima
The silver-grey light flares and fades, and you see a symbol gleaming on the surface of the chip of granite.
> get granite
You pick up the chip of granite, careful of its inscribed leverage symbol.
> purloin sandstone chip
> put sandstone in arc
> say grendel
The arc begins to glow silver-grey around the chip of sandstone.
> put vitriol on sandstone
The stone hisses and spits, and seems to absorb the acid.
> say third glyph
The stone does not visibly change, but you have a peculiar notion that it has changed shape inside.
> say relative anima
 There's a conflicting resonance coming from somewhere, however, and the binding refuses to take hold.
> x granite
A tiny symbol shines on it: the alchemical sign for leverage.
> x sandstone
!symbol
> recall first glyph
The glyph feels familiar, no longer startling.
> recall second glyph
The glyph burns in your memory like something startling you have always known.
> recall third glyph
The glyph burns in your memory like something startling you have always known.
> purloin brush
> touch brush to granite
> say grendel
The arc begins to glow silver-grey around the chip of sandstone.
> put vitriol on sandstone
The stone hisses and spits, and seems to absorb the acid.
> say third glyph
The stone does not visibly change, but you have a peculiar notion that it has changed shape inside.
> say relative anima
> x granite
!symbol
> x sandstone
A tiny symbol shines on it: the alchemical sign for leverage.
> recall first glyph
The glyph feels familiar, no longer startling.
> recall second glyph
The glyph burns in your memory like something startling you have always known.
> recall third glyph
The glyph burns in your memory like something startling you have always known.
> abstract sandstone to barosy
> go to nave
> abstract measuring block to shelf
> say marcher
> say antisymmetric
> say dracon
You feel something move, in the distance. The bound slowly dims.
Baros
> purloin flint chip
> zap-symbol ponderous on flint
> gonear observatory
> touch flint to counterweight
> up
> z
> z
At the last moment, Baros seems to crumple, break apart, and fly into the heart of Aistheta
> recall first glyph
The glyph feels familiar, no longer startling.
> recall second glyph
The glyph burns in your memory like something startling you have always known.
> recall third glyph
The glyph feels familiar, no longer startling.


* dragon-calyx-stages
> zap-omni start
> go to nave
> gonear out-ship
> purloin polar oil
> put polar oil on debris
They refer to calyx access, the flowering of knowledge
> say calyx
When you reach the end, you feel slightly dizzy, but there is no other result.
> gonear nave-room
> zap-chapter
> gonear barosy
> say calyx
Baros's runes seem to quiver in response, but there is no other effect.
> zap-wake aistheta
> say calyx
Baros's runes seem to quiver in response, but there is no other effect.
> gonear aistheta
> say calyx
Aistheta's runes quiver in response, and you suddenly sense the routine maintenance of structure and position. The dragon does not respond to your presence, however.
> zap-wake baros with aistheta
> say calyx
you feel slightly dizzy, but there is no other result.
> gonear baros
> say calyx
You suddenly sense the routine balancing of weight and gravity, along with structure and position.
The dragon is reaching out, trying to assess the damage to the Retort, but you can tell that it lacks the capacity. It seems only dimly aware of your presence.
> zap-wake baros with syndesis
> say calyx
You suddenly sense the routine balancing of weight and gravity, along with structure and position, coherence and integrity.
"Unable to contact Pneuma. Please advise. Please advise."
> zap-wake pneuma with baros
> say calyx
you feel slightly dizzy, but there is no other result.
> gonear pneuma
> purloin oculus
> get spark
You can't see any such thing.
> say calyx
You have a sudden sense of the Retort's operation: the routine balancing of air and light, structure and position, coherence and integrity, weight and gravity.
A thought flows from the dragon to you: "Marcher systems are alive; transition may now be possible. Please attempt reanimation procedure in the Chancel. Extended status report via memory dump, this location."
You catch a glint of light in the oculus. You're pretty sure it wasn't there before.
> x spark
Recommendation: inscribe an intensional ballast and place it below the garden.
An intensional ballast may serve to support a failing alchemical construct, though only in the direst emergency
> undo
> undo
> drop oculus
> say calyx
You sense... something... radiating from the dragon, although you can't see anything.
> get spark
You can't see any such spark.
> undo
> get oculus
> say calyx
You catch a glint of light in the oculus.
!radiating
> undo
> undo
> undo
> say calyx
> down
> x spark
You can't see any such thing.
> up
> x spark
You can't see any such spark.
> look in oculus
It wasn't visible to the naked eye, but the oculus reveals a colorless spark floating in the air.
> get spark
Your hand passes through the colorless spark, or vice versa.
> x colorless spark
The weather symbolism in the paper garden has slipped

* dragon-calyx-summoned
> zap-omni
> zap-chapter
> zap-wake baros
> go to void
> purloin white amalgam wire
> perform fulcrum
You conjure a leverage symbol onto the chip of granite, using the first alien glyph.
> go to nave
> abstract measuring block to shelf
> abstract granite to barosy
> say marcher
> say symmetric
> say dracon
Baros
> say calyx
Baros's runes quiver in response, and you suddenly sense the routine balancing of weight and gravity. The dragon does not respond to your presence, however.
> go to void
> purloin white amalgam wire
> perform fulcrum
You conjure a leverage symbol onto the chip of granite, using the first alien glyph.
> zap-wake syndesis with baros
> zap-wake pneuma with syndesis
> zap-wake aistheta with pneuma
> go to nave
> abstract measuring block to shelf
> abstract granite to barosy
> say marcher
> say symmetric
> say dracon
Aistheta
> w
> x spark
You can't see any such thing.
> purloin oculus
> say calyx
A thought flows from the dragon to you: "Marcher systems are alive; transition may now be possible. Please attempt reanimation procedure in the Chancel. Extended status report via memory dump, dragon nest location."
> x spark
You can't see any such thing.
> go to aithery bridge
You make your way to the Aithery.
> x spark
You can't see any such spark.
> look in oculus
the oculus reveals a colorless spark
> x spark
The ship's compass has become disaligned; display does not function.
> say calyx
Extended status report via memory dump, this location.
You catch a glint of light in the oculus.
> x spark
It brings to mind the extended status report and the intensional ballast inscription, both of which you already know.
> recall status report
The ship's compass has become disaligned; display does not function.
> recall intensional ballast ritual
An intensional ballast may serve to support a failing alchemical construct

* greater-marriage-in-nave
> zap-omni
> zap-chapter
> zap-wake baros
> zap-wake pneuma to baros
> zap-wake aistheta to baros
> zap-wake syndesis to baros
> get rosemary
> purloin scratched bubble
> zap bubble
Charged the scratched bubble.
> purloin phlo-gold
> zap phlo-gold
Behold the flaming phlogisticated gold rod
> purloin el-water
> purloin el-earth
> gonear observatory
> s
> set dial to zeta, rho, pi, omicron, iota, pi, beta, mu
It is now an ephemeris billet
> gonear nave-room
> put tin on shelf
You put the ephemeris billet on the gestalt shelf.
> say marcher
The arc begins to glow smoke-grey.
> wave rosemary
You wave the sprig, and inhale its fresh, resinous aroma.
> put water in arc
Instead, they whirl around the arc, and slowly fade into an indistinct haze which is accumulating in the circle.
> put earth in arc
It hangs in the center of the circle, spinning and spinning, until it blurs into the thickening haze.
> put air in arc
It whisks around the arc, and joins the thickening haze.
> put fire in arc
The flame whirls unsupported in the center of the arc, slowly dimming into the thickening haze.
The space above the pedestal seems more transparent than air.
> say dracon invocation
Then, with a snap that you feel in your guts, the ritual falls apart.
> l
!smoke-grey

* greater-marriage-no-fulcrum
> zap-omni
> zap-chapter
> zap-wake baros
> zap-wake pneuma to baros
> zap-wake aistheta to baros
> zap-wake syndesis to baros
> get rosemary
> purloin scratched bubble
> zap bubble
Charged the scratched bubble.
> purloin phlo-gold
> zap phlo-gold
Behold the flaming phlogisticated gold rod
> purloin el-water
> purloin el-earth
> gonear observatory
> s
> set dial to zeta, rho, pi, omicron, iota, pi, beta, mu
It is now an ephemeris billet
> gonear chancel
> put tin on shelf
You put the ephemeris billet on the gestalt shelf.
> say marcher
The arc begins to glow smoke-grey.
> wave rosemary
You wave the sprig, and inhale its fresh, resinous aroma.
> put water in arc
Instead, they whirl around the arc, and slowly fade into an indistinct haze which is accumulating in the circle.
> put earth in arc
It hangs in the center of the circle, spinning and spinning, until it blurs into the thickening haze.
> put air in arc
It whisks around the arc, and joins the thickening haze.
> put fire in arc
The flame whirls unsupported in the center of the arc, slowly dimming into the thickening haze.
The space above the pedestal seems more transparent than air.
> say dracon invocation
It's like spinning a wheel that's not touching the ground, and when you're finished, nothing has changed.
> l
The rutilum bound glows smoke-grey, but there is nothing within.

* greater-marriage-holding-fulcrum
> zap-omni
> zap-chapter
> zap-wake baros
> zap-wake pneuma to baros
> zap-wake aistheta to baros
> zap-wake syndesis to baros
> get rosemary
> purloin white amalgam wire
> perform fulcrum
You conjure a leverage symbol onto the chip of granite, using the first alien glyph.
> purloin scratched bubble
> zap bubble
Charged the scratched bubble.
> purloin phlo-gold
> zap phlo-gold
Behold the flaming phlogisticated gold rod
> purloin el-water
> purloin el-earth
> gonear observatory
> s
> set dial to zeta, rho, pi, omicron, iota, pi, beta, mu
It is now an ephemeris billet
> gonear chancel
> put tin on shelf
You put the ephemeris billet on the gestalt shelf.
> say marcher
The arc begins to glow smoke-grey.
> wave rosemary
You wave the sprig, and inhale its fresh, resinous aroma.
> put water in arc
Instead, they whirl around the arc, and slowly fade into an indistinct haze which is accumulating in the circle.
> put earth in arc
It hangs in the center of the circle, spinning and spinning, until it blurs into the thickening haze.
> put air in arc
It whisks around the arc, and joins the thickening haze.
> put fire in arc
The flame whirls unsupported in the center of the arc, slowly dimming into the thickening haze.
The space above the pedestal seems more transparent than air.
> say dracon invocation
It's like balancing a ball on itself, though, and it slips almost immediately. The bound goes dark.
> l
!smoke-grey

* greater-marriage-misplaced-fulcrum
> zap-omni
> zap-chapter
> zap-wake baros
> zap-wake pneuma to baros
> zap-wake aistheta to baros
> zap-wake syndesis to baros
> get rosemary
> purloin white amalgam wire
> perform fulcrum
You conjure a leverage symbol onto the chip of granite, using the first alien glyph.
> go to garden
> drop granite in pool
The chip of granite falls into the water and sinks.
> n
> purloin scratched bubble
> zap bubble
Charged the scratched bubble.
> purloin phlo-gold
> zap phlo-gold
Behold the flaming phlogisticated gold rod
> purloin el-water
> purloin el-earth
> gonear observatory
> s
> set dial to zeta, rho, pi, omicron, iota, pi, beta, mu
It is now an ephemeris billet
> gonear chancel
> put tin on shelf
You put the ephemeris billet on the gestalt shelf.
> say marcher
The arc begins to glow smoke-grey.
> wave rosemary
You wave the sprig, and inhale its fresh, resinous aroma.
> put water in arc
Instead, they whirl around the arc, and slowly fade into an indistinct haze which is accumulating in the circle.
> put earth in arc
It hangs in the center of the circle, spinning and spinning, until it blurs into the thickening haze.
> put air in arc
It whisks around the arc, and joins the thickening haze.
> put fire in arc
The flame whirls unsupported in the center of the arc, slowly dimming into the thickening haze.
The space above the pedestal seems more transparent than air.
> say dracon invocation
Before the invocation is finished, the pressure slips and slithers away into nothing. The bound goes dark.
> l
!smoke-grey

* greater-marriage-fulcrum-ok
> zap-omni
> zap-chapter
> zap-wake baros
> zap-wake pneuma to baros
> zap-wake aistheta to baros
> zap-wake syndesis to baros
> get rosemary
> purloin white amalgam wire
> perform fulcrum
You conjure a leverage symbol onto the chip of granite, using the first alien glyph.
> abstract granite to barosy
> purloin scratched bubble
> zap bubble
Charged the scratched bubble.
> purloin phlo-gold
> zap phlo-gold
Behold the flaming phlogisticated gold rod
> purloin el-water
> purloin el-earth
> gonear observatory
> s
> set dial to zeta, rho, pi, omicron, iota, pi, beta, mu
It is now an ephemeris billet
> gonear chancel
> put tin on shelf
You put the ephemeris billet on the gestalt shelf.
> say marcher
The arc begins to glow smoke-grey.
> wave rosemary
You wave the sprig, and inhale its fresh, resinous aroma.
> put water in arc
Instead, they whirl around the arc, and slowly fade into an indistinct haze which is accumulating in the circle.
> put earth in arc
It hangs in the center of the circle, spinning and spinning, until it blurs into the thickening haze.
> put air in arc
It whisks around the arc, and joins the thickening haze.
> put fire in arc
The flame whirls unsupported in the center of the arc, slowly dimming into the thickening haze.
The space above the pedestal seems more transparent than air.
> say dracon invocation
You feel something move, in the distance. The bound slowly dims.
Baros slides into the Chancel, through the writ screen; across the ceiling; towards the pedestal. It seems to move slowly, but you have no sense of time to react.
Blood, incense, ruin, screams.

* greater-marriage-mobile-ok
> zap-omni
> zap-chapter
> zap-wake baros
> zap-wake pneuma to baros
> zap-wake aistheta to baros
> zap-wake syndesis to baros
> get rosemary
> purloin white amalgam wire
> perform fulcrum
You conjure a leverage symbol onto the chip of granite, using the first alien glyph.
> abstract granite to barosy
> go to nave
> abstract measuring block to shelf
> say marcher
> say antisymmetric
> say dracon
Baros
> purloin scratched bubble
> zap bubble
Charged the scratched bubble.
> purloin phlo-gold
> zap phlo-gold
Behold the flaming phlogisticated gold rod
> purloin el-water
> purloin el-earth
> gonear observatory
> s
> set dial to zeta, rho, pi, omicron, iota, pi, beta, mu
It is now an ephemeris billet
> gonear chancel
> put tin on shelf
You put the ephemeris billet on the gestalt shelf.
> say marcher
The arc begins to glow smoke-grey.
> wave rosemary
You wave the sprig, and inhale its fresh, resinous aroma.
> put water in arc
Instead, they whirl around the arc, and slowly fade into an indistinct haze which is accumulating in the circle.
> put earth in arc
It hangs in the center of the circle, spinning and spinning, until it blurs into the thickening haze.
> put air in arc
It whisks around the arc, and joins the thickening haze.
> put fire in arc
The flame whirls unsupported in the center of the arc, slowly dimming into the thickening haze.
The space above the pedestal seems more transparent than air.
> say dracon invocation
Baros slides into the Chancel, through the writ screen; across the ceiling; towards the pedestal. It seems to move slowly, but you have no sense of time to react.
Blood, incense, ruin, screams.


* sublime-nickel-real
> zap-omni start
> go to main store
> w
> get seal
> go to mech lab
> w
> open cabinet with seal
> open cabinet
> get gold
> zap gold
> e
> put nickel rod in drawer
> turn crank
The nickel wire falls free, into a loose coil.
> get nickel wire
> go to chem lab
> read folded sheet
> put nickel wire, mineral oil in retort
> say hermetic
> say entension
> put gold in retort
When they reach the release valve, you tap the sublime spirit into a fresh vial.
> recall nickel rod
The nickel rod became the length of nickel wire, which you used in a ritual
> recall nickel wire
The length of nickel wire is gone
> go to fire lab
> put sublime in kiln
The vial cracks in the heat
> perform sublime
The nickel rod became the length of nickel wire
While trying to acquire the nickel rod
> go to void
> go to materials store
> open cabinet
> zap gold
> perform sublime
You draw the nickel rod out into wire.
You brew a vial of sublime spirit.

* sublime-nickel-omni
> zap-omni
> perform sublime
You draw the nickel rod out into wire.
You brew a vial of sublime spirit (with the length of nickel wire).
> recall nickel rod
The nickel rod became the length of nickel wire, which you used in a ritual, here in the Chymic Lab.
> recall nickel shavings
you presume the vial of shaved nickel is waiting in the Tertiary Alchemy Lab.
> go to chasm
> put sublime in chasm
> perform sublime
The nickel rod became the length of nickel wire
While trying to acquire the nickel rod
> zap-reset
> purloin phlo-electrum
> perform gold ignition
> light electrum with gold
Golden elemental flames now burn steadily on each of them.
> perform sublime
You draw the nickel rod out into wire.
You brew a vial of sublime spirit (with the length of nickel wire).
> go to chasm
> put sublime in chasm
> perform sublime
The nickel rod became the length of nickel wire
While trying to acquire the nickel rod
> zap-reset
> zap-chapter
> zap-wake pneuma
> purloin phlo-electrum
> perform gold ignition
> light electrum with gold
Golden elemental flames now burn steadily on each of them.
> go to arcade
> turn valve
> perform sublime
You take the vial of shaved nickel.
You brew a vial of sublime spirit (with the vial of shaved nickel).
> recall shaved nickel
The vial of shaved nickel is gone
> recall nickel rod
The nickel rod is still on the counter
> go to chasm
> put sublime in chasm
> perform sublime
You draw the nickel rod out into wire.
You brew a vial of sublime spirit (with the length of nickel wire).
> recall shaved nickel
The vial of shaved nickel is gone
> recall nickel rod
The nickel rod became the length of nickel wire, which you used in a ritual
> zap-reset
> perform sublime
You repressurize the Exoscaphe Bay.
You take the spare lab key.
You take the vial of shaved nickel.
You brew a vial of sublime spirit (with the vial of shaved nickel).

* goal-gold-cabinet-ruti
> zap-omni start
> go to main store
> w
> get rutilum seal
> go to mech lab
> w
> unlock cabinet with rutilum seal
You touch the rutilum Alchemy File seal to the cabinet, and the lock snaps complaisantly open.
> open cabinet
You open the cabinet, revealing a phlogisticated gold rod.
> reset
You awaken again
> go to materials store
> w
> open cabinet
You make your way to the Storage Nook.
You take the rutilum Alchemy File seal.
You make your way to the Materials Store.
You unlock and open the cabinet, revealing a phlogisticated gold rod.
> i
!seal
> reset
You awaken again
> require-test phlo-gold
You make your way to the Storage Nook.
You take the rutilum Alchemy File seal.
You make your way to the Materials Store.
You take the phlogisticated gold rod from the cabinet.
Success.
> reset
You awaken again
> go to rutilum seal
> get rutilum seal
Taken
> go to materials store
> open cabinet
You unlock and open the cabinet, revealing a phlogisticated gold rod.
> i
a rutilum Alchemy File seal

* goal-gold-cabinet-lead
> zap-omni start
> go to deck suite
> e
> get alchemy mold
You pick up the Alchemy File clay mold.
> create fire resistance
You brew a bottle of fire-resistance potion.
> go to fire lab
> e
> get lead rod
Taken
> w
> put mold in kiln
> put lead rod in mold
> drink potion
> get lead seal
impression of the Alchemy File badge
> go to mech lab
> w
> unlock cabinet with lead seal
You touch the lead Alchemy File seal to the cabinet, and the lock snaps complaisantly open.
> open cabinet
You open the cabinet, revealing a phlogisticated gold rod.
> reset
You awaken again
> go to materials store
> w
> open cabinet
You melt lead into the mold for the lead Alchemy File seal.
You make your way to the Materials Store.
You unlock and open the cabinet, revealing a phlogisticated gold rod.
> i
!seal
> reset
You awaken again
> require-test phlo-gold
You melt lead into the mold for the lead Alchemy File seal.
You make your way to the Materials Store.
You take the phlogisticated gold rod from the cabinet.
Success.
> reset
You awaken again
> create lead alchemy seal
> go to materials store
> open cabinet
You unlock and open the cabinet, revealing a phlogisticated gold rod.
> i
a lead Alchemy File seal
> go to rutilum seal
You don't know any such location.

* goal-gold-cabinet-switch
> zap-omni start
> go to deck suite
> e
> get alchemy mold
You pick up the Alchemy File clay mold.
> create fire resistance
You brew a bottle of fire-resistance potion.
> go to fire lab
> e
> get lead rod
Taken
> w
> put mold in kiln
> put lead rod in mold
> drink potion
> get lead seal
impression of the Alchemy File badge
> go to mech lab
> w
> unlock cabinet with lead seal
You touch the lead Alchemy File seal to the cabinet, and the lock snaps complaisantly open.
> open cabinet
You open the cabinet, revealing a phlogisticated gold rod.
> reset
You awaken again
> go to main store
> w
> get rutilum seal
Taken
> go to materials store
> unlock cabinet with rutilum seal
You touch the rutilum Alchemy File seal to the cabinet, and the lock snaps complaisantly open.
> reset
You awaken again
> require-test phlo-gold
You take the rutilum Alchemy File seal.
You make your way to the Materials Store.
You take the phlogisticated gold rod from the cabinet.
Success.

* goal-obs-door-known
> zap-omni start
> zap-see breath recipe
> zap-see breath recipe
The breath-holding synthesis has now been done.
> go to deck suite
> get kelp
Taken
> go to secondary lab
> open kelp
> say simple sealing
> say unseal
> go to fire lab
> perform breath recipe
> go to herbarium
> get saffron
You gather up the orange threads.
> go to arcade
> drink potion
> d
In the water, the zafranum dissolves.
> s
> u
You have found your way into the observatory
> x saffron
You can't see any such thing.
> recall saffron
The pinch of zafranum was ruined by water in the Flooded Arcade Crawlspace.
> e
first unlocking and opening the painted door, from this side
Paper Garden
> reset
You awaken again
> go to herbarium
> get saffron
You gather up the orange threads.
> go to nave
Nave
> go to observatory
You brew a bottle of breath-holding potion.
You drink the potion of breath holding.
You stash your possessions, swim through the flooded crawlway, unlock the observatory door from the inside, and then retrieve your possessions.
You make your way to the Observatory.
The door to the east is open.
> x saffron
A few threads of rare orange zafranum
> recall saffron
You're holding the pinch of zafranum.

* goal-obs-door-unknown
> zap-omni start
> zap-see breath recipe
> zap-see breath recipe
The breath-holding synthesis has now been done.
> go to deck suite
> get kelp
Taken
> go to secondary lab
> open kelp
> say simple sealing
> say unseal
> go to fire lab
> perform breath recipe
> go to herbarium
> get saffron
You gather up the orange threads.
> go to arcade
> drink potion
> d
In the water, the zafranum dissolves.
> s
> u
You have found your way into the observatory
> x saffron
You can't see any such thing.
> recall saffron
The pinch of zafranum was ruined by water in the Flooded Arcade Crawlspace.
> reset
You awaken again
> go to herbarium
> get saffron
You gather up the orange threads.
> go to nave
Nave
> go to observatory
You brew a bottle of breath-holding potion.
You drink the potion of breath holding.
You swim through the flooded crawlway.
In the water, the zafranum dissolves.
You make your way to the Observatory.
The door to the east is closed.
> x saffron
You can't see any such thing.
> recall saffron
The pinch of zafranum was ruined by water in the Flooded Arcade Crawlspace.
> open door
first unlocking the painted door, from this side
> e
Paper Garden
> reset
You awaken again
> go to herbarium
> get saffron
You gather up the orange threads.
> go to nave
Nave
> go to observatory
You brew a bottle of breath-holding potion.
You drink the potion of breath holding.
You stash your possessions, swim through the flooded crawlway, unlock the observatory door from the inside, and then retrieve your possessions.
You make your way to the Observatory.
The door to the east is open.
> x saffron
A few threads of rare orange zafranum
> recall saffron
You're holding the pinch of zafranum.

* goal-bird-door-imi
> zap-omni start
> zap-chapter
> go to mech lab
> w
> go to nave
> w.s.s
> open door
You reach for the handle, but your fingers go numb and slide away.
> zap-see aura imitation quartz
> zap-see aura imitation quartz
The aura imitation inscription has now been done.
Now g-im-either proxy is the aura imitation inscription.
> gonear observatory
> e
> purloin percalcinate
> perform aura imitation
You conjure an imitation symbol onto the long quartz prism.
> go to arcade
> touch quartz to captain
> go to top of stairs
> touch quartz to me
> open door
the door opens just like any ordinary door.
> w
Birdhouse
> go to void
> go to nave
> gonear observatory
> e
> purloin percalcinate
> go to top of stairs
> w
You touch the long quartz prism to Captain Hart.
You apply the imitation symbol to yourself and open the door.
Birdhouse
> go to void
> go to nave
> gonear observatory
> e
> purloin percalcinate
> go to top of stairs
> zap-wake baros
> zap-wake baros with syndesis
> open door
You conjure an imitation symbol onto the long quartz prism.
When you arrive, however, Captain Hart is gone.
You are now in the Scaphe Arcade.
> go to library
> touch quartz to ctesc
> go to top of stairs
> open door
The long quartz prism is already imitating Ensign Ctesc.
You apply the imitation symbol to yourself, but the door will not open.
> open door
The vial of copper percalcinate is gone
> go to void
> go to nave
> gonear observatory
> e
> purloin percalcinate
> go to top of stairs
> open door
You conjure an imitation symbol onto the long quartz prism.
When you arrive, however, Captain Hart is gone.
> undo
> perform aura imitation ritual
> go to fire lab
> touch quartz to powes
> go to top of stairs
> open door
The long quartz prism is already imitating Lt Powes.
You apply the imitation symbol to yourself and open the door.
> undo
> touch quartz to me
> open door
the door opens just like any ordinary door.
> go to void
> go to nave
> gonear observatory
> e
> purloin percalcinate
> go to top of stairs
> open door
You touch the long quartz prism to Lt Powes.
You apply the imitation symbol to yourself and open the door.

* goal-bird-door-invis
> zap-omni start
> zap-chapter
> go to mech lab
> w
> go to nave
> w.s.s
> open door
You reach for the handle, but your fingers go numb and slide away.
> zap-see aura invisibility
> zap-see aura invisibility
The aura invisibility inscription has now been done.
> purloin sublime
> purloin percalcinate
> perform aura invisibility
> go to top of stairs
> open door
your fingers go numb and slide away.
> touch quartz
> open door
the door opens just like any ordinary door.
> w
Birdhouse
> go to void
> go to nave
> purloin sublime
> purloin percalcinate
> go to top of stairs
> w
You apply the invisibility symbol to yourself and open the door.
Birdhouse

* homunculus-recall
> zap-omni start
> recall homunculus
Nothing comes to mind.
> zap-chapter
> go to void
> recall homunculus
THE GREAT MARRIAGE
> create homunculus
You don't know what that might be.
> visit homunculus
You don't know any such location.
> go to nave
> e
> recall homunculus
The scribble is in the Nave.
> create homunculus
The scribble is in the Nave, as you recall.
> visit homunculus
The scribble is in the Nave, as you recall.
You now see a dense cluster of silvery lines on the ceiling
> recall homunculus
The scribble is right here.
> create homunculus
The scribble is right here.
> visit homunculus
The scribble is right here.
> e
> recall homunculus
The scribble is right here.
> create homunculus
The scribble is right here.
> visit homunculus
The scribble is right here.
> go to basement
> s
You no longer see the scribble.
> recall homunculus
You're not sure where the scribble is lurking.
> create homunculus
You're not sure where the scribble is lurking.
> visit homunculus
You're not sure where the scribble is lurking.
> n
> purloin flint key
> e
It seems to be drifting slowly towards the dragon-mandala.
> recall homunculus
The scribble is right here.
> z
You awaken again
> go to mech lab
> recall homunculus
The scribble is gone.
> create homunculus
The Great Marriage worked before.
> visit homunculus
The scribble is gone.
> x fresh sheet
A homunculus is not a daimon or a servant.
> recall homunculus
The scribble is gone.
A homunculus is not a daimon or a servant.

* homunculus-following
> zap-omni start
> go to mech lab
!fresh sheet
> zap-chapter
> go to void
Mechanica Lab
You notice a fresh sheet of paper by the door. Hm? That wasn't there before.
> z
!scribble
> z
!scribble
> read fresh sheet
A homunculus is not a daimon or a servant.
> go to nave
You now see a dense cluster of silvery lines on the ceiling
> w
!scribble
> e
You now see a dense cluster of silvery lines on the ceiling
> d
> u
The scribble seems to have changed position slightly.
> e
!scribble
> w
> z
The scribble seems to have changed position slightly.
> z
The scribble shifts slowly across the ceiling.
> e
scribble
> w
scribble
> go to basement
scribble
It is slightly distorted in the direction of the iron gate.
> go to chasm
You no longer see the scribble.
> go to highlime
!scribble
> u
The silvery scribble is visible on the ceiling, where you first saw it.
> go to herbarium
The scribble drifts in through a wall.
> u
You no longer see the scribble.
> go to nave
scribble
!first saw

* homunculus-reactions
> zap-omni start
> zap-chapter
> go to void
Mechanica Lab
> go to arcade
> gonear observatory
> e
Garden
> go to nave
Nave
You now see a dense cluster of silvery lines on the ceiling, directly above the pedestal bound.
> z
The scribble seems to have changed position slightly.
> d
> u
The scribble shifts slowly across the ceiling.
> go to garden
It is slightly distorted, tilted towards the arch.
> go to observatory
It is slightly distorted, stretched upwards.
> go to top of stairs
It is slightly distorted in the direction of the engraved door.
> go to basement
It is slightly distorted in the direction of the iron gate.
> l
A scribble of silvery lines glows on the tile.
It appears to be attracted towards the iron gate, and to avoid the black marks.
> x scribble
The silver scribble has followed you; it now glows on the tile.
It appears to be attracted towards the iron gate, and to avoid the black marks.
> go to arcade
You see the Captain here
The scribble slides past the Captain's frozen form. As it does, you hear her voice: "How can I clear out that crawlway without alerting anyone?"
You peer at Captain Hart. No, she has not moved, not even her lips. But the words echo in your ears nonetheless.
> l
A scribble of silvery lines shines on the brick wall.
> x scribble
The silver scribble has followed you; it now shines on the brick wall.
> go to deck suite
You see Ensign Ctesc here
The scribble slides past the Ensign's frozen form. As it does, you hear his voice: "How can I get those books from the Rector's quarters?" But he has not moved.
> go to lab hall wing
You see Lt Anderes here
The scribble slides past the Lieutenant's frozen form. As it does, you hear her voice: "How can I get the stuff out without being seen?" But she has not moved.
> go to charred hall
Lieutenant Powes stands here
The scribble slides past the Lieutenant's frozen form. As it does, you hear his voice: "How can I ensure that the blame falls as it should?" But he has not moved.
> go to captain
The scribble slides past the Captain's frozen form. As it does, you hear her voice: "How can I clear out that crawlway without alerting anyone?" But she has not moved.

* dragon-following
> zap-omni
> zap-chapter
> zap-wake baros
> purloin white amalgam wire
> perform fulcrum ritual
You conjure a leverage symbol onto the chip of granite, using the first alien glyph.
> x granite
A tiny symbol shines on it: the alchemical sign for leverage.
> recall first glyph
The glyph burns in your memory like something startling you have always known.
> purloin centrality
> go to maze center
As you enter, the chip of granite begins to shine with a silvery light.
> drop granite
> go to nave
> purloin measuring block
> put measuring block on shelf
> say marcher
> say symmetric
> say dracon
You recognize the dragon Baros, come in answer to your summons.
> east
Baros
> look
Baros -- a brown-gold runic mandala -- shines on the wallpaper.
> go to herbarium
Baros drifts in through a wall.
> look
Baros -- a brown-gold runic mandala -- glows at the back of the nook.
> recall baros
Baros is right here, following you.
> create baros
Baros is right here.
> go to baros
Baros is right here.
> up
You no longer see Baros.
> recall baros
You're not sure where Baros is right now.
> create baros
You do not know how to create a dragon.
> go to baros
You're not sure where Baros is right now.
> go to maze center
Sudden electricity arcs between the dragon and the glowing chip of granite!
You awaken again
> recall first glyph
The glyph burns in your memory like something startling you have always known.
> purloin white amalgam wire
> perform fulcrum ritual
You conjure a leverage symbol onto the chip of granite, using the first alien glyph.
> purloin flint key
> go to basement
> unlock gate with flint key
> east
As you enter, the chip of granite begins to shine with a silvery light.
> drop granite
> go to nave
> purloin measuring block
> put measuring block on shelf
> say marcher
> say symmetric
> say dracon
Baros
> go to birdhouse
> e
> w
> look
Baros -- a brown-gold runic mandala -- shines on one wall.
The dragon Syndesis is a mandala of alchemical runes inscribed across the curving wall. They still look lifeless and inert.
Baros is being drawn towards Syndesis.
> e
> w
> z
Baros is being drawn towards Syndesis.
> z
Baros slides towards Syndesis, faster and faster. At the last moment, Syndesis seems to crumple, break apart, and be drawn into the brown-gold heart of Baros.
> recall first glyph
The glyph feels familiar, no longer startling.
> purloin white amalgam wire
> perform fulcrum
You conjure a leverage symbol onto the chip of granite, using the second alien glyph.
> purloin flint key
> go to barosy
As you enter, the chip of granite begins to shine with a silvery light.
> drop granite
> go to nave
> recall baros
It has also absorbed Syndesis.
Baros is in the Barosy. Last you saw, it was fully functional.
> recall syndesis
Syndesis is gone. Its function has been absorbed by Baros.
> recall pneuma
Pneuma is in the Paper Maze Center. Last you saw, something was wrong with it.
> recall aistheta
Aistheta is in the Aithery.
> purloin measuring block
> put block on shelf
> say marcher
> say antisymmetric
> say dracon
Baros
> go to birdhouse
Baros
> z.z.z
> look
Birdhouse
Baros -- a brown-gold mandala, chased with violet-red -- shines on one wall.
Captain Hart is nearby
> recall baros
Baros is right here, following you.
> purloin centrality
> go to maze center
> l
Baros -- a brown-gold mandala, chased with violet-red -- shines on one of the screens.
The dragon Pneuma is a mandala of alchemical runes inscribed on the screens. They still look lifeless and inert.
Baros is being drawn towards Pneuma.
> z
At the last moment, Baros seems to crumple, break apart, and fly into the heart of Pneuma -- which flares to sea-green life.
You awaken again
> recall baros
Baros is gone. Its function has been absorbed by Pneuma.
> recall pneuma
It has also absorbed Syndesis and Baros.
Pneuma is in the Paper Maze Center. Last you saw, something was wrong with it.
> recall syndesis
Syndesis is gone. Its function has been absorbed by Pneuma.
> recall aistheta
Aistheta is in the Aithery.
> go to baros
Baros is gone.
> create baros
You do not know how to create a dragon.
> go to pneuma
> recall pneuma
Pneuma is here, in the Paper Maze Center.
> go to nave
> recall pneuma
Pneuma is in the Paper Maze Center. Last you saw, it was fully functional.


* glass-pass-variations
> purloin convex
> purloin f
> gonear portico
> put f on convex
Putting things on the convex glass lens would achieve nothing.
> touch f to convex
/You touch the bronze F-sharp chime [a-z]+ to the convex glass lens, with no result.
> touch f with convex
/You touch the convex glass lens [a-z]+ to the bronze F-sharp chime, with no result.
> put f on window
Putting things on the window would achieve nothing.
> touch f to window
/You touch the bronze F-sharp chime [a-z]+ to the window, with no result.
> put f in window
You can't push things through solid glass.
> hit f
The chime rings brightly, filling the room with its note. And just in tune, at that.
> zap-symbol permeability on f
> put f on convex
You carefully lay the permeability symbol against the convex glass lens. Nothing happens; the symbol does not discharge.
> touch f to convex
You carefully lay the permeability symbol against the convex glass lens. Nothing happens; the symbol does not discharge.
> touch f with convex
You carefully lay the permeability symbol against the convex glass lens. Nothing happens; the symbol does not discharge.
> put f on window
You carefully lay the permeability symbol against the window. Nothing happens; the symbol does not discharge.
> touch f to window
You carefully lay the permeability symbol against the window. Nothing happens; the symbol does not discharge.
> touch f with window
You carefully lay the permeability symbol against the window. Nothing happens; the symbol does not discharge.
> hit f
You tap the bronze F-sharp chime. Its bright resonances fill the room -- and then shift to a steady, sustained hum.
> hit f
The bronze F-sharp chime is already ringing.
> put f in convex
That can't contain things.
The sound of the bronze F-sharp chime ceases.
> hit f
Its bright resonances fill the room
> put f on convex
You press the chime against the convex glass lens. You feel the bronze almost slip in, but it skates off the irregular glass. The vibration mutes and dies.
> hit f
Its bright resonances fill the room
> touch f to convex
You press the chime against the convex glass lens. You feel the bronze almost slip in, but it skates off the irregular glass. The vibration mutes and dies.
> hit f
Its bright resonances fill the room
> touch f with convex
You press the chime against the convex glass lens. You feel the bronze almost slip in, but it skates off the irregular glass. The vibration mutes and dies.
> hit f
Its bright resonances fill the room
> put f in window
You press the chime against the window. The glass vibrates, and the bronze sinks slowly into it
When you draw your hand away, the chime remains suspended in the glass.
> undo
> put f on window
When you draw your hand away, the chime remains suspended in the glass.
> undo
> touch f to window
When you draw your hand away, the chime remains suspended in the glass.
> undo
> touch f with window
When you draw your hand away, the chime remains suspended in the glass.
> get f
The chime goes dead as you pull it from the glass, and its symbol dissipates.
> x f
!symbol
> gonear aithery room
> zap-symbol permeability on f
> hit f
> put f in window
You press the chime against the dome. You feel the bronze almost slip in
> undo
> put f on window
You press the chime against the dome. You feel the bronze almost slip in
> undo
> put f in fracture
You press the chime against the fracture, but the vibration mutes and dies. It may look like glass, but it's obviously something much stranger.
> undo
> put f on fracture
You press the chime against the fracture, but the vibration mutes and dies. It may look like glass, but it's obviously something much stranger.
> undo
> touch f to fracture
You press the chime against the fracture, but the vibration mutes and dies. It may look like glass, but it's obviously something much stranger.
> gonear arcade
> n
> hit f
> put f in window
When you draw your hand away, the chime remains suspended in the glass.
> undo
> put f on window
When you draw your hand away, the chime remains suspended in the glass.
> undo
> touch f to window
When you draw your hand away, the chime remains suspended in the glass.
> get f
The chime goes dead as you pull it from the glass, and its symbol dissipates.
> purloin aither resistance
> drink it
> gonear out-hall
> zap-symbol permeability on f
> hit f
Its soundless vibration runs through your fingers.
> hit f
The bronze F-sharp chime is already ringing.
> put f in window
When you draw your hand away, the chime remains suspended in the glass.
> undo
> put f on window
When you draw your hand away, the chime remains suspended in the glass.
> undo
> touch f to window
When you draw your hand away, the chime remains suspended in the glass.
> put convex in window
You're not sure about the mechanics of pushing things through permeable glass. Easier to walk through yourself.
> get f
The chime goes dead as you pull it from the glass, and its symbol dissipates.
> gonear marble-door
> touch f to marble door
/You touch the bronze F-sharp chime [a-z]+ to the marble door, with no result.
> zap-symbol permeability on f
> hit f
Its bright resonances fill the room
> touch f to marble door
You carefully lay the permeability symbol against the marble door. The symbol does not discharge; it seems that marble is not enough like glass.
> purloin fire devourer
> gonear burning hall west
> put devourer on fire
There is a mighty whump as the hallway goes dark.
> e
> hit f
Its bright resonances fill the room
> touch f to obsidian door
You carefully lay the permeability symbol against the obsidian door. The symbol does not discharge; it seems that obsidian is not quite enough like glass.

* glass-break-variations
> purloin convex
> purloin f
> gonear portico
> put f on convex
Putting things on the convex glass lens would achieve nothing.
> touch f to convex
/You touch the bronze F-sharp chime [a-z]+ to the convex glass lens, with no result.
> touch f with convex
/You touch the convex glass lens [a-z]+ to the bronze F-sharp chime, with no result.
> put f on window
Putting things on the window would achieve nothing.
> touch f to window
/You touch the bronze F-sharp chime [a-z]+ to the window, with no result.
> put f in window
You can't push things through solid glass.
> hit f
The chime rings brightly, filling the room with its note. And just in tune, at that.
> zap-symbol decoherence on f
> put f on convex
You carefully lay the decoherence symbol against the convex glass lens. Nothing happens; the symbol does not discharge.
> touch f to convex
You carefully lay the decoherence symbol against the convex glass lens. Nothing happens; the symbol does not discharge.
> touch f with convex
You carefully lay the decoherence symbol against the convex glass lens. Nothing happens; the symbol does not discharge.
> put f on window
You carefully lay the decoherence symbol against the window. Nothing happens; the symbol does not discharge.
> touch f to window
You carefully lay the decoherence symbol against the window. Nothing happens; the symbol does not discharge.
> touch f with window
You carefully lay the decoherence symbol against the window. Nothing happens; the symbol does not discharge.
> hit f
You tap the bronze F-sharp chime. Its bright resonances fill the room -- and then shift to a steady, sustained hum.
> hit f
The bronze F-sharp chime is already ringing.
> put f in convex
That can't contain things.
The sound of the bronze F-sharp chime ceases.
> hit f
Its bright resonances fill the room
> put f on convex
You press the chime against the convex glass lens. You feel the bronze almost slip in, but it skates off the irregular glass. The vibration mutes and dies.
> hit f
Its bright resonances fill the room
> touch f to convex
You press the chime against the convex glass lens. You feel the bronze almost slip in, but it skates off the irregular glass. The vibration mutes and dies.
> hit f
Its bright resonances fill the room
> touch f with convex
You press the chime against the convex glass lens. You feel the bronze almost slip in, but it skates off the irregular glass. The vibration mutes and dies.
> hit f
Its bright resonances fill the room
> put f in window
The glass seem to ripple -- and then explodes into splinters, all at once.
Unfortunately the glass explodes in all directions, much of it through you. Somewhere there is a rising howl of air escaping through the window
Secondary Alchemy Lab
> undo
> put f on window
The glass seem to ripple -- and then explodes into splinters, all at once.
> undo
> touch f to window
The glass seem to ripple -- and then explodes into splinters, all at once.
> undo
> touch f with window
The glass seem to ripple -- and then explodes into splinters, all at once.
> undo
> gonear aithery room
> hit f
> put f in window
You press the chime against the dome. You feel the bronze almost slip in
> undo
> put f on window
You press the chime against the dome. You feel the bronze almost slip in
> undo
> put f in fracture
You press the chime against the fracture, but the vibration mutes and dies. It may look like glass, but it's obviously something much stranger.
> undo
> put f on fracture
You press the chime against the fracture, but the vibration mutes and dies. It may look like glass, but it's obviously something much stranger.
> undo
> touch f to fracture
You press the chime against the fracture, but the vibration mutes and dies. It may look like glass, but it's obviously something much stranger.
> gonear arcade
> n
> hit f
> put f in window
The glass seem to ripple -- and then explodes into splinters, all at once.
Unfortunately the glass explodes in all directions, much of it through you. Somewhere there is a rising howl of air escaping into the 'scaphe bay
> undo
> put f on window
The glass seem to ripple -- and then explodes into splinters, all at once.
> undo
> touch f to window
The glass seem to ripple -- and then explodes into splinters, all at once.
> undo
> purloin aither resistance
> drink it
> gonear out-hall
> hit f
The bronze F-sharp chime is already ringing.
The vibration of the bronze F-sharp chime ceases.
> hit f
Its soundless vibration runs through your fingers.
> put f in window
The glass seem to ripple -- and then both the window and the chime collapse into a grainy dust, all at once.
> undo
> put f on window
The glass seem to ripple -- and then both the window and the chime collapse into a grainy dust, all at once.
> undo
> touch f to window
The glass seem to ripple -- and then both the window and the chime collapse into a grainy dust, all at once.
> recall f
You destroyed the bronze F-sharp chime in the window.

* alum-pass-variations
> purloin convex
> purloin b
> gonear portico
> put b on convex
Putting things on the convex glass lens would achieve nothing.
> touch b to convex
/You touch the bronze B chime [a-z]+ to the convex glass lens, with no result.
> touch b with convex
/You touch the convex glass lens [a-z]+ to the bronze B chime, with no result.
> put b on window
Putting things on the window would achieve nothing.
> touch b to window
/You touch the bronze B chime [a-z]+ to the window, with no result.
> put b in window
You can't push things through solid glass.
> hit b
The chime rings brightly, filling the room with its note. And just in tune, at that.
> zap-symbol permeability on b
> put b on convex
You carefully lay the permeability symbol against the convex glass lens. Nothing happens; the symbol does not discharge.
> touch b to convex
You carefully lay the permeability symbol against the convex glass lens. Nothing happens; the symbol does not discharge.
> touch b with convex
You carefully lay the permeability symbol against the convex glass lens. Nothing happens; the symbol does not discharge.
> put b on window
You carefully lay the permeability symbol against the window. Nothing happens; the symbol does not discharge.
> touch b to window
You carefully lay the permeability symbol against the window. Nothing happens; the symbol does not discharge.
> touch b with window
You carefully lay the permeability symbol against the window. Nothing happens; the symbol does not discharge.
> hit b
You tap the bronze B chime. Its bright resonances fill the room -- and then shift to a steady, sustained hum.
> hit b
The bronze B chime is already ringing.
> put b in convex
That can't contain things.
The sound of the bronze B chime ceases.
> hit b
Its bright resonances fill the room
> put b on convex
You carefully lay the permeability symbol against the convex glass lens. Nothing happens; the symbol does not discharge.
> touch b to convex
You carefully lay the permeability symbol against the convex glass lens. Nothing happens; the symbol does not discharge.
> touch b with convex
You carefully lay the permeability symbol against the convex glass lens. Nothing happens; the symbol does not discharge.
> put b in window
You can't push things through solid glass.
> undo
> put b on window
You carefully lay the permeability symbol against the window. Nothing happens; the symbol does not discharge.
> undo
> touch b to window
You carefully lay the permeability symbol against the window. Nothing happens; the symbol does not discharge.
> undo
> touch b with window
You carefully lay the permeability symbol against the window. Nothing happens; the symbol does not discharge.
> gonear aithery room
> hit b
> put b in window
You can't push things through solid glass.
> undo
> put b on window
You carefully lay the permeability symbol against the dome. Nothing happens; the symbol does not discharge.
> undo
> put b in fracture
You carefully lay the permeability symbol against the fracture. Nothing happens; the symbol does not discharge.
> undo
> put b on fracture
You carefully lay the permeability symbol against the fracture. Nothing happens; the symbol does not discharge.
> undo
> touch b to fracture
You carefully lay the permeability symbol against the fracture. Nothing happens; the symbol does not discharge.
> gonear arcade
> n
> hit b
> put b in window
You can't push things through solid glass.
> undo
> put b on window
You carefully lay the permeability symbol against the window. Nothing happens; the symbol does not discharge.
> undo
> touch b to window
You carefully lay the permeability symbol against the window. Nothing happens; the symbol does not discharge.
> purloin aither resistance
> drink it
> gonear out-hall
> hit b
Its soundless vibration runs through your fingers.
> hit b
The bronze B chime is already ringing.
> put b in window
You can't push things through solid glass.
> undo
> put b on window
You carefully lay the permeability symbol against the window. Nothing happens; the symbol does not discharge.
> undo
> touch b to window
You carefully lay the permeability symbol against the window. Nothing happens; the symbol does not discharge.
> undo

* alum-break-variations
> purloin convex
> purloin b
> gonear portico
> put b on convex
Putting things on the convex glass lens would achieve nothing.
> touch b to convex
/You touch the bronze B chime [a-z]+ to the convex glass lens, with no result.
> touch b with convex
/You touch the convex glass lens [a-z]+ to the bronze B chime, with no result.
> put b on window
Putting things on the window would achieve nothing.
> touch b to window
/You touch the bronze B chime [a-z]+ to the window, with no result.
> put b in window
You can't push things through solid glass.
> hit b
The chime rings brightly, filling the room with its note. And just in tune, at that.
> zap-symbol decoherence on b
> put b on convex
You carefully lay the decoherence symbol against the convex glass lens. Nothing happens; the symbol does not discharge.
> touch b to convex
You carefully lay the decoherence symbol against the convex glass lens. Nothing happens; the symbol does not discharge.
> touch b with convex
You carefully lay the decoherence symbol against the convex glass lens. Nothing happens; the symbol does not discharge.
> put b on window
You carefully lay the decoherence symbol against the window. Nothing happens; the symbol does not discharge.
> touch b to window
You carefully lay the decoherence symbol against the window. Nothing happens; the symbol does not discharge.
> touch b with window
You carefully lay the decoherence symbol against the window. Nothing happens; the symbol does not discharge.
> hit b
You tap the bronze B chime. Its bright resonances fill the room -- and then shift to a steady, sustained hum.
> hit b
The bronze B chime is already ringing.
> put b in convex
That can't contain things.
The sound of the bronze B chime ceases.
> hit b
Its bright resonances fill the room
> put b on convex
You carefully lay the decoherence symbol against the convex glass lens. Nothing happens; the symbol does not discharge.
> touch b to convex
You carefully lay the decoherence symbol against the convex glass lens. Nothing happens; the symbol does not discharge.
> touch b with convex
You carefully lay the decoherence symbol against the convex glass lens. Nothing happens; the symbol does not discharge.
> put b in window
You can't push things through solid glass.
> undo
> put b on window
You carefully lay the decoherence symbol against the window. Nothing happens; the symbol does not discharge.
> undo
> touch b to window
You carefully lay the decoherence symbol against the window. Nothing happens; the symbol does not discharge.
> undo
> touch b with window
You carefully lay the decoherence symbol against the window. Nothing happens; the symbol does not discharge.
> gonear aithery room
> hit b
> put b in window
You can't push things through solid glass.
> undo
> put b on window
You carefully lay the decoherence symbol against the dome. Nothing happens; the symbol does not discharge.
> undo
> put b in fracture
You carefully lay the decoherence symbol against the fracture. Nothing happens; the symbol does not discharge.
> undo
> put b on fracture
You carefully lay the decoherence symbol against the fracture. Nothing happens; the symbol does not discharge.
> undo
> touch b to fracture
You carefully lay the decoherence symbol against the fracture. Nothing happens; the symbol does not discharge.
> gonear arcade
> n
> hit b
> put b in window
You can't push things through solid glass.
> undo
> put b on window
You carefully lay the decoherence symbol against the window. Nothing happens; the symbol does not discharge.
> undo
> touch b to window
You carefully lay the decoherence symbol against the window. Nothing happens; the symbol does not discharge.
> purloin aither resistance
> drink it
> gonear out-hall
> hit b
Its soundless vibration runs through your fingers.
> hit b
The bronze B chime is already ringing.
> put b in window
You can't push things through solid glass.
> undo
> put b on window
You carefully lay the decoherence symbol against the window. Nothing happens; the symbol does not discharge.
> undo
> touch b to window
You carefully lay the decoherence symbol against the window. Nothing happens; the symbol does not discharge.
> undo

* airlock-goal-bug
> zap-omni
> zap-see g-a-window
Now g-alien-window is permeability.
> zap-chapter
> zap-wake pneuma
> go to nave
> abstract thick key to out-hall
> go to thick key
# The script can't actually verify that the "depressurize" line occurs twice. That's what should happen, though.
You close the inner door and depressurize the airlock.
You close the outer door and pressurize the airlock.
You brew a bottle of aither resistance.
You close the inner door and depressurize the airlock.
You invoke the radix pattern to open the inner door.
You make your way to the Ruined Hallway.
> go to nave
You invoke the caudex pattern to open the outer door.
You close the outer door and pressurize the airlock.
You make your way to the Nave.
> e
> x inner door
It is open.
> n
> x outer door
The door is closed.
> go to void
> go to hadean wreck
You make your way to the Hadean Land, at Wreck.
> east
> close outer door
It's not obvious how to close the door, now that it's open.
> open inner door
You close the outer door and pressurize the airlock.
You make your way to the Nave.
You drink the potion of aither resistance.
You close the inner door and depressurize the airlock.
You make your way to the Strange Airlock.
You invoke the radix pattern to open the inner door. The blue haze in your vision darkens; your teeth feel numb.
> go to nave
You invoke the caudex pattern to open the outer door.
You close the outer door and pressurize the airlock.
You make your way to the Nave.
> go to void
> go to hadean wreck
You make your way to the Hadean Land, at Wreck.
> east
You invoke the caudex pattern to open the outer door.
> say radix
When the sequence is complete, the inner door begins to slide aside. Simultaneously, behind you, the outer door closes.
> abstract thick key to out-hall
> go to thick key
You invoke the caudex pattern to open the outer door.
You close the outer door and pressurize the airlock.
You drink the potion of aither resistance.
You close the inner door and depressurize the airlock.
You make your way to the Strange Airlock.
You invoke the radix pattern to open the inner door.
You make your way to the Ruined Hallway.
> go to void
> purloin f chime
> perform glass-pass ritual
> go to nave
> drop f chime
> abstract thick key to out-store
> go to thick key
You close the inner door and depressurize the airlock.
You invoke the caudex pattern to open the outer door.
You close the outer door and pressurize the airlock.
You drink the potion of aither resistance.
You close the inner door and depressurize the airlock.
You make your way to the Strange Airlock.
You invoke the radix pattern to open the inner door.
The bronze F-sharp chime is already inscribed with the permeability symbol.
You invoke the caudex pattern to open the outer door.
You close the outer door and pressurize the airlock.
You take the bronze F-sharp chime.
You close the inner door and depressurize the airlock.
You invoke the radix pattern to open the inner door.
You make your way to the Ruined Hallway.
You strike the bronze F-sharp chime and set it into the window.
You make your way to the Ruined Chamber.

* airlock-goal-aither-unknown
> zap-omni
> zap-unsee aither-survival
> zap-chapter
> zap-wake pneuma
> go to nave
> abstract thick key to out-hall
> go to thick key
You close the inner door and depressurize the airlock.
You invoke the caudex pattern to open the outer door.
You invoke the radix pattern to open the inner door.
You make your way to the Ruined Hallway.
Perhaps your sight is failing. Perhaps everything else is.
You awaken again
> purloin mercury droplet
> drop it
> abstract thick key to out-hall
> go to thick key
You close the inner door and depressurize the airlock.
You close the outer door and pressurize the airlock.
You make your way to the Nave.
You take the droplet of mercury.
You close the inner door and depressurize the airlock.
You make your way to the Hadean Land, at Wreck.
You invoke the caudex pattern to open the outer door.
You invoke the radix pattern to open the inner door.
You make your way to the Ruined Hallway.
Perhaps your sight is failing. Perhaps everything else is.
You awaken again
> go to wreck
You close the inner door and depressurize the airlock.
You make your way to the Hadean Land, at Wreck.
> e
You apply the mercury to the circular arc.
You invoke the caudex pattern to open the outer door.
> n
first opening the inner door
You invoke the radix pattern to open the inner door.
Bent Chamber
Perhaps your sight is failing. Perhaps everything else is.
You awaken again


* reach-from-start
> zap-omni
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> undo
> go to herbarium
You make your way to the Herbarium Nook.
> undo
> go to chem lab
You make your way to the Chymic Lab.
> undo
> go to mech lab
You make your way to the Mechanica Lab.
> undo
> go to lab wing hall
You make your way to the Lab Wing Hallway.
> undo
> go to opticks lab
You make your way to the Opticks Lab.
> undo
> go to fire lab
You make your way to the Pyrics Lab.
> undo
> go to main store
You make your way to the Main Store.
> undo
> go to nave
You make your way to the Nave.
> undo
> go to airlock
You make your way to the Airlock.
> undo
> go to high tower
You make your way to the High Tower.
> undo
> go to rector quarters
You make your way to the Master Rector's Quarters.
> undo
> go to arcade
You make your way to the Scaphe Arcade.
> undo
> go to scaphe hull
You make your way to the Exoscaphe.
> undo
> go to garden
You make your way to the Paper Garden.
> undo
> go to burning hall
You make your way to the Burning Hall West.
> undo
> go to basement
You make your way to the Bottom of the Grand Stair.
> undo
> go to chasm
You make your way to the Edge of Chasm.
> undo
> go to observatory
You make your way to the Observatory
> undo
> go to medical wing
You apply the invisibility symbol to yourself and duck through the cloud.
You make your way to the Medical Wing.
> undo
> go to dressing room
You apply the marble solvent to the marble door.
You make your way to the Dressing Room.
> undo
> go to deep stacks
You make your way to the Deep Stacks.
> undo
> go to maze center
You make your way to the Paper Maze Center.
> undo
> go to aithery room
You apply the ponderosity symbol to the counterweight, breaking the cable.
You make your way to the Aithery.
> undo
> go to birdhouse
You apply the invisibility symbol to yourself and open the door.
You make your way to the Birdhouse.
> undo
> go to barosy
You apply the clock tincture to the iron gate.
You make your way to the Barosy.
> undo
> abstract calipers to charred-end
> go to calipers
You extinguish the fire with the bottle of fire devourer.
You make your way to the Charred Hall East.
> undo
> go to antechamber
You apply the obsidian solvent to the obsidian door.
You make your way to the Antechamber.
> undo
# Now the areas that require vacuum or tangible avatars
> zap-chapter
> go to highlime
You make your way to the Nave Crawlway.
> undo
> go to scaphe dome
You close the portal and depressurize the exoscaphe.
You make your way to the Exoscaphe Dome.
> undo
> zap-see aura-imi- quartz
Now g-im-either proxy is the aura imitation inscription (with quartz).
> zap-see a-im-pc
Now a-im-pc persona is Captain Hart.
> go to arcade
Captain
> go to chancel
You apply the imitation symbol to yourself and open the gate.
You make your way to the Chancel.
> undo
> undo
> zap-wake baros
> go to deep lab
You make your way to the Deep Lab.
> undo
> zap-wake syndesis from baros
> go to master arms quarters
You make your way to the Master-at-Arms Quarters.
> undo
> go to dusty bubble
You make your way to the Opticks Closet.
> undo
> zap-wake pneuma from syndesis
> zap-see g-dome-hatch
Now g-dome-hatch is bypassed.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> undo
> zap-wake aistheta from pneuma
> go to dead end pit
You make your way to the Dead End Pit.
> undo

* -open-up-early-game
> zap-omni start

* zone-step-checks
>{include} -open-up-early-game
> trace goals
# Of course the checks below aren't order-sensitive, so it's a bit of
# a hash. We'll try again with the puzzles solved for a cleaner trace.
> go to chasm
step from 2nd-lab-zone to basement-zone.
require g-2nd-hatch.
require basic rust cleansing inscription (with the steel bolt).
require steel bolt.
You take the steel bolt.
require sprig of rosemary.
You take the sprig of rosemary from the side table.
require create-ritual-env-goal.
require impet of ginger oil.
You take the impet of ginger oil from the side table.
require generic-ritual-location.
require Secondary Alchemy Lab.
You conjure a basic saturation symbol onto the steel bolt.
require steel bolt.
require Secondary Alchemy Lab.
You lay the steel bolt on the hatch.
step from lab-crawl-zone to basement-zone.
require g-mech-hatch.
require doubled rust cleansing inscription (with the steel bolt).
require steel bolt.
require pinecone.
require Herbarium Nook.
step from lab-crawl-zone to herbarium-zone.
You make your way to the Herbarium Nook.
You take the pinecone from the herb shelf.
require create-ritual-env-goal.
require impet of ginger oil.
require Secondary Alchemy Lab.
step from herbarium-zone to 2nd-lab-zone.
step from lab-crawl-zone to 2nd-lab-zone.
You make your way to the Secondary Alchemy Lab.
You take the impet of ginger oil.
require generic-ritual-location.
require Secondary Alchemy Lab.
You conjure a redoubled saturation symbol onto the steel bolt.
require steel bolt.
require Mech Lab Crawlspace.
step from 2nd-lab-zone to lab-crawl-zone.
You make your way to the Mech Lab Crawlspace.
You lay the steel bolt on the hatch.
step from mech-lab-zone to basement-zone.
require g-mech-door.
require fungicide.
require fungicide synthesis.
require saline.
require Chymic Lab.
step from mech-lab-zone to chem-lab-zone.
step from lab-crawl-zone to chem-lab-zone.
require g-chem-hatch.
require Chem Lab Crawlspace.
You recall the combination, and unlock the hatch.
You make your way to the Chymic Lab.
You take the flask of saline from the rack.
require dried mushroom.
require Herbarium Nook.
step from chem-lab-zone to herbarium-zone.
step from lab-crawl-zone to herbarium-zone.
You make your way to the Herbarium Nook.
You take the dried mushroom from the herb shelf.
require pinch of mustard seed.
require mustard-creation.
require Herbarium Nook.
You take a pinch of mustard seed.
require chymic-ritual-location.
require Chymic Lab.
step from herbarium-zone to chem-lab-zone.
step from lab-crawl-zone to chem-lab-zone.
You make your way to the Chymic Lab.
You brew a bottle of fungicide.
require Mechanica Lab.
step from chem-lab-zone to mech-lab-zone.
step from lab-crawl-zone to mech-lab-zone.
You make your way to the Mechanica Lab.
You apply the fungicide to the Mech Lab door.
step from lab-hall-zone to basement-zone.
require g-hall-door.
require thick key.
require Pyrics Lab.
step from lab-hall-zone to fire-lab-zone.
You make your way to the Pyrics Lab.
require kiln-reach-goal.
require fire-resistance.
require fire-resistance synthesis.
require saline.
require Chymic Lab.
step from fire-lab-zone to chem-lab-zone.
step from lab-hall-zone to chem-lab-zone.
step from mech-lab-zone to chem-lab-zone.
step from lab-crawl-zone to chem-lab-zone.
You make your way to the Chymic Lab.
You take the flask of saline.
require impet of ginger oil.
require Secondary Alchemy Lab.
step from chem-lab-zone to 2nd-lab-zone.
step from lab-crawl-zone to 2nd-lab-zone.
You make your way to the Secondary Alchemy Lab.
You take the impet of ginger oil.
require impet of peppermint oil.
You take the impet of peppermint oil from the side table.
require generic-ritual-location.
require Secondary Alchemy Lab.
You brew a bottle of fire-resistance potion.
You drink the potion of fire resistance.
require Pyrics Lab.
step from 2nd-lab-zone to fire-lab-zone.
step from lab-crawl-zone to fire-lab-zone.
step from mech-lab-zone to fire-lab-zone.
step from lab-hall-zone to fire-lab-zone.
You make your way to the Pyrics Lab.
You reach into the kiln and take the thick key.
require Lab Wing Hallway.
step from fire-lab-zone to lab-hall-zone.
You make your way to the Lab Wing Hallway.
step from core-hall-zone to basement-zone.
step from garden-zone to basement-zone.
You make your way to the Edge of Chasm.
> go to herbarium
step from basement-zone to herbarium-zone.
step from garden-zone to herbarium-zone.
step from core-hall-zone to herbarium-zone.
step from lab-hall-zone to herbarium-zone.
step from mech-lab-zone to herbarium-zone.
step from lab-crawl-zone to herbarium-zone.
You make your way to the Herbarium Nook.
> go to basement
step from herbarium-zone to basement-zone.
step from lab-crawl-zone to basement-zone.
step from mech-lab-zone to basement-zone.
step from lab-hall-zone to basement-zone.
step from core-hall-zone to basement-zone.
step from garden-zone to basement-zone.
You make your way to the Bottom of the Grand Stair.
> go to fire lab
step from basement-zone to fire-lab-zone.
step from garden-zone to fire-lab-zone.
step from core-hall-zone to fire-lab-zone.
step from lab-hall-zone to fire-lab-zone.
You make your way to the Pyrics Lab.
> go to deck suite
step from fire-lab-zone to core-hall-zone.
step from lab-hall-zone to core-hall-zone.
You make your way to the Deck Suite.
> s
> go to chem lab
step from rec-quarters-zone to chem-lab-zone.
step from core-hall-zone to chem-lab-zone.
step from lab-hall-zone to chem-lab-zone.
step from mech-lab-zone to chem-lab-zone.
step from lab-crawl-zone to chem-lab-zone.
You make your way to the Chymic Lab.
> go to herbarium
step from chem-lab-zone to herbarium-zone.
step from lab-crawl-zone to herbarium-zone.
You make your way to the Herbarium Nook.
> go to 2nd-lab
step from herbarium-zone to 2nd-lab-zone.
step from lab-crawl-zone to 2nd-lab-zone.
You make your way to the Secondary Alchemy Lab.
> go to mech lab
step from 2nd-lab-zone to mech-lab-zone.
step from lab-crawl-zone to mech-lab-zone.
You make your way to the Mechanica Lab.
> go to nave
step from mech-lab-zone to core-hall-zone.
step from lab-hall-zone to core-hall-zone.
You make your way to the Nave.
> e.n
Airlock
> go to main store
step from airlock-zone to safe-store-zone.
step from core-hall-zone to safe-store-zone.
step from lab-hall-zone to safe-store-zone.
You make your way to the Main Store.

* -open-up-late-game
> zap-omni
> zap-chapter
> zap-wake baros
> zap-wake syndesis from baros
> zap-wake pneuma from syndesis
> zap-wake aistheta from pneuma
> zap-see aura-imi- quartz
Now g-im-either proxy is the aura imitation inscription (with quartz).
> zap-see a-im-pc
Now a-im-pc persona is Captain Hart.
> gonear garden
> e.e
> gonear basement
> purloin baros-key
> unlock gate with baros-key
> go to void
> zap-see g-dome-hatch
> purloin 3rd-key
> purloin baros-key
> go to arcade
> turn valve
> go to observatory
> e
> purloin marble solvent
> purloin obsidian solvent
> purloin fire devourer
> purloin granite
> zap-symbol ponderosity on granite
> purloin grey venture seal
> purloin long quartz
> zap-symbol invisibility on long quartz
> purloin broad quartz
> zap-symbol imitation on broad quartz
> zap-persona captain on broad quartz
> go to nave
Nave

* zone-step-checks-late
>{include} -open-up-late-game
> go to 2nd-lab
> save
>{fileref_prompt} save-tmp
> trace goals
> go to high tower
step from 2nd-lab-zone to cap-quarters-zone.
step from lab-hall-zone to cap-quarters-zone.
step from core-hall-zone to cap-quarters-zone.
require g-capq-door.
You make your way to the High Tower.
> go to herbarium
step from cap-quarters-zone to herbarium-zone.
step from core-hall-zone to herbarium-zone.
step from lab-hall-zone to herbarium-zone.
step from mech-lab-zone to herbarium-zone.
step from lab-crawl-zone to herbarium-zone.
You make your way to the Herbarium Nook.
> go to chem lab
step from herbarium-zone to chem-lab-zone.
step from lab-crawl-zone to chem-lab-zone.
You make your way to the Chymic Lab.
> go to tertiary lab
step from chem-lab-zone to 3rd-lab-zone.
step from lab-hall-zone to 3rd-lab-zone.
require g-3rd-door.
require spare lab key.
You make your way to the Tertiary Alchemy Lab.
> go to barosy
step from 3rd-lab-zone to barosy-zone.
step from lab-hall-zone to barosy-zone.
step from core-hall-zone to barosy-zone.
step from garden-zone to barosy-zone.
step from basement-zone to barosy-zone.
require g-baros-door.
require flint key.
You make your way to the Barosy.
> go to deep lab
step from barosy-zone to phleg-lab-zone.
step from basement-zone to phleg-lab-zone.
You make your way to the Deep Lab.
> go to master arms
step from phleg-lab-zone to arms-quarters-zone.
step from basement-zone to arms-quarters-zone.
step from garden-zone to arms-quarters-zone.
step from core-hall-zone to arms-quarters-zone.
require g-armsq-door.
You make your way to the Master-at-Arms Quarters.
> go to aithery room
step from arms-quarters-zone to aithery-zone.
require g-armsq-door.
step from core-hall-zone to aithery-zone.
step from garden-zone to aithery-zone.
step from observatory-zone to aithery-zone.
require g-bridge-ladder.
The chip of granite is already inscribed with the ponderosity symbol.
require Observatory.
You apply the ponderosity symbol to the counterweight, breaking the cable.
You make your way to the Aithery.
> go to dressing room
step from aithery-zone to dressing-room-zone.
step from observatory-zone to dressing-room-zone.
step from garden-zone to dressing-room-zone.
step from core-hall-zone to dressing-room-zone.
require g-marble-door.
You apply the marble solvent to the marble door.
You make your way to the Dressing Room.
> go to deep stacks
step from dressing-room-zone to deep-stacks-zone.
step from core-hall-zone to deep-stacks-zone.
step from garden-zone to deep-stacks-zone.
step from basement-zone to deep-stacks-zone.
require g-deep-door.
You make your way to the Deep Stacks.
> go to maze center
step from deep-stacks-zone to garden-maze-zone.
step from basement-zone to garden-maze-zone.
step from garden-zone to garden-maze-zone.
require g-maze-center.
You make your way to the Paper Maze Center.
> go to barosy
step from garden-maze-zone to barosy-zone.
require g-baros-crawl.
You crawl through the Barosy crevice.
You make your way to the Barosy.
> go to garden
step from barosy-zone to garden-zone.
step from basement-zone to garden-zone.
You make your way to the Paper Garden.
> go to barosy
step from garden-zone to barosy-zone.
step from basement-zone to barosy-zone.
You make your way to the Barosy.
> go to maze center
step from barosy-zone to garden-maze-zone.
require g-baros-crawl.
You crawl through the Barosy crevice.
You make your way to the Paper Maze Center.
> go to dusty bubble
step from garden-maze-zone to opt-closet-zone.
step from garden-zone to opt-closet-zone.
step from core-hall-zone to opt-closet-zone.
step from lab-hall-zone to opt-closet-zone.
require g-opt-door.
step from opt-lab-zone to opt-closet-zone.
require g-optcloset-door.
You make your way to the Opticks Closet.
> go to airlock
step from opt-closet-zone to airlock-zone.
require g-optcloset-door.
step from opt-lab-zone to airlock-zone.
step from lab-hall-zone to airlock-zone.
step from core-hall-zone to airlock-zone.
You make your way to the Airlock.
> go to secondary lab
step from airlock-zone to 2nd-lab-zone.
step from core-hall-zone to 2nd-lab-zone.
step from lab-hall-zone to 2nd-lab-zone.
You make your way to the Secondary Alchemy Lab.


* reach-cross-late-herbarium
>{include} -open-up-late-game
> go to herbarium
You make your way to the Herbarium Nook.
> go to secondary lab
You make your way to the Secondary Alchemy Lab.
> go to herbarium
You make your way to the Herbarium Nook.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to herbarium
You make your way to the Herbarium Nook.
#> go to herbarium
#You make your way to the Herbarium Nook.
#> go to herbarium
#You make your way to the Herbarium Nook.
> go to chem lab
You make your way to the Chymic Lab.
> go to herbarium
You make your way to the Herbarium Nook.
> go to mech lab
You make your way to the Mechanica Lab.
> go to herbarium
You make your way to the Herbarium Nook.
> go to lab wing hall
You make your way to the Lab Wing Hallway.
> go to herbarium
You make your way to the Herbarium Nook.
> go to opticks lab
You make your way to the Opticks Lab.
> go to herbarium
You make your way to the Herbarium Nook.
> go to fire lab
You make your way to the Pyrics Lab.
> go to herbarium
You make your way to the Herbarium Nook.
> go to main store
You make your way to the Main Store.
> go to herbarium
You make your way to the Herbarium Nook.
> go to nave
You make your way to the Nave.
> go to herbarium
You make your way to the Herbarium Nook.
> go to airlock
You make your way to the Airlock.
> go to herbarium
You make your way to the Herbarium Nook.
> go to high tower
You make your way to the High Tower.
> go to herbarium
You make your way to the Herbarium Nook.
> go to rector quarters
You make your way to the Master Rector's Quarters.
> go to herbarium
You make your way to the Herbarium Nook.
> go to arcade
You make your way to the Scaphe Arcade.
> go to herbarium
You make your way to the Herbarium Nook.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to herbarium
You make your way to the Herbarium Nook.
> go to garden
You make your way to the Paper Garden.
> go to herbarium
You make your way to the Herbarium Nook.
> go to burning hall
You make your way to the Burning Hall West.
> go to herbarium
You make your way to the Herbarium Nook.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to herbarium
You make your way to the Herbarium Nook.
> go to chasm
You make your way to the Edge of Chasm.
> go to herbarium
You make your way to the Herbarium Nook.
> go to observatory
You make your way to the Observatory
> go to herbarium
You make your way to the Herbarium Nook.
> go to medical wing
You apply the invisibility symbol to yourself and duck through the cloud.
You make your way to the Medical Wing.
> go to herbarium
You make your way to the Herbarium Nook.
> zap-symbol invisibility on long quartz
> go to dressing room
You apply the marble solvent to the marble door.
You make your way to the Dressing Room.
> go to herbarium
You make your way to the Herbarium Nook.
> go to deep stacks
You make your way to the Deep Stacks.
> go to herbarium
You make your way to the Herbarium Nook.
> go to maze center
You make your way to the Paper Maze Center.
> go to herbarium
You make your way to the Herbarium Nook.
> go to aithery room
You apply the ponderosity symbol to the counterweight, breaking the cable.
You make your way to the Aithery.
> go to herbarium
You make your way to the Herbarium Nook.
> go to birdhouse
You apply the invisibility symbol to yourself and open the door.
You make your way to the Birdhouse.
> go to herbarium
You make your way to the Herbarium Nook.
> go to barosy
You make your way to the Barosy.
> go to herbarium
You make your way to the Herbarium Nook.
> abstract calipers to charred-end
> go to calipers
You extinguish the fire with the bottle of fire devourer.
You make your way to the Charred Hall East.
> go to herbarium
You make your way to the Herbarium Nook.
> go to antechamber
You apply the obsidian solvent to the obsidian door.
You make your way to the Antechamber.
> go to herbarium
You make your way to the Herbarium Nook.
> go to highlime
You make your way to the Nave Crawlway.
> go to herbarium
You make your way to the Herbarium Nook.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to herbarium
You make your way to the Herbarium Nook.
> go to chancel
You apply the imitation symbol to yourself and open the gate.
You make your way to the Chancel.
> go to herbarium
You make your way to the Herbarium Nook.
> go to deep lab
You make your way to the Deep Lab.
> go to herbarium
You make your way to the Herbarium Nook.
> go to master arms quarters
You make your way to the Master-at-Arms Quarters.
> go to herbarium
You make your way to the Herbarium Nook.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to herbarium
You make your way to the Herbarium Nook.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to herbarium
You make your way to the Herbarium Nook.
> go to dead end pit
You make your way to the Dead End Pit.
> go to herbarium
You make your way to the Herbarium Nook.

* reach-cross-late-chem-lab
>{include} -open-up-late-game
> go to chem lab
You make your way to the Chymic Lab.
> go to secondary lab
You make your way to the Secondary Alchemy Lab.
> go to chem lab
You make your way to the Chymic Lab.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to chem lab
You make your way to the Chymic Lab.
> go to herbarium
You make your way to the Herbarium Nook.
> go to chem lab
You make your way to the Chymic Lab.
#> go to chem lab
#You make your way to the Chymic Lab.
#> go to chem lab
#You make your way to the Chymic Lab.
> go to mech lab
You make your way to the Mechanica Lab.
> go to chem lab
You make your way to the Chymic Lab.
> go to lab wing hall
You make your way to the Lab Wing Hallway.
> go to chem lab
You make your way to the Chymic Lab.
> go to opticks lab
You make your way to the Opticks Lab.
> go to chem lab
You make your way to the Chymic Lab.
> go to fire lab
You make your way to the Pyrics Lab.
> go to chem lab
You make your way to the Chymic Lab.
> go to main store
You make your way to the Main Store.
> go to chem lab
You make your way to the Chymic Lab.
> go to nave
You make your way to the Nave.
> go to chem lab
You make your way to the Chymic Lab.
> go to airlock
You make your way to the Airlock.
> go to chem lab
You make your way to the Chymic Lab.
> go to high tower
You make your way to the High Tower.
> go to chem lab
You make your way to the Chymic Lab.
> go to rector quarters
You make your way to the Master Rector's Quarters.
> go to chem lab
You make your way to the Chymic Lab.
> go to arcade
You make your way to the Scaphe Arcade.
> go to chem lab
You make your way to the Chymic Lab.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to chem lab
You make your way to the Chymic Lab.
> go to garden
You make your way to the Paper Garden.
> go to chem lab
You make your way to the Chymic Lab.
> go to burning hall
You make your way to the Burning Hall West.
> go to chem lab
You make your way to the Chymic Lab.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to chem lab
You make your way to the Chymic Lab.
> go to chasm
You make your way to the Edge of Chasm.
> go to chem lab
You make your way to the Chymic Lab.
> go to observatory
You make your way to the Observatory
> go to chem lab
You make your way to the Chymic Lab.
> go to medical wing
You apply the invisibility symbol to yourself and duck through the cloud.
You make your way to the Medical Wing.
> go to chem lab
You make your way to the Chymic Lab.
> zap-symbol invisibility on long quartz
> go to dressing room
You apply the marble solvent to the marble door.
You make your way to the Dressing Room.
> go to chem lab
You make your way to the Chymic Lab.
> go to deep stacks
You make your way to the Deep Stacks.
> go to chem lab
You make your way to the Chymic Lab.
> go to maze center
You make your way to the Paper Maze Center.
> go to chem lab
You make your way to the Chymic Lab.
> go to aithery room
You apply the ponderosity symbol to the counterweight, breaking the cable.
You make your way to the Aithery.
> go to chem lab
You make your way to the Chymic Lab.
> go to birdhouse
You apply the invisibility symbol to yourself and open the door.
You make your way to the Birdhouse.
> go to chem lab
You make your way to the Chymic Lab.
> go to barosy
You make your way to the Barosy.
> go to chem lab
You make your way to the Chymic Lab.
> abstract calipers to charred-end
> go to calipers
You extinguish the fire with the bottle of fire devourer.
You make your way to the Charred Hall East.
> go to chem lab
You make your way to the Chymic Lab.
> go to antechamber
You apply the obsidian solvent to the obsidian door.
You make your way to the Antechamber.
> go to chem lab
You make your way to the Chymic Lab.
> go to highlime
You make your way to the Nave Crawlway.
> go to chem lab
You make your way to the Chymic Lab.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to chem lab
You make your way to the Chymic Lab.
> go to chancel
You apply the imitation symbol to yourself and open the gate.
You make your way to the Chancel.
> go to chem lab
You make your way to the Chymic Lab.
> go to deep lab
You make your way to the Deep Lab.
> go to chem lab
You make your way to the Chymic Lab.
> go to master arms quarters
You make your way to the Master-at-Arms Quarters.
> go to chem lab
You make your way to the Chymic Lab.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to chem lab
You make your way to the Chymic Lab.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to chem lab
You make your way to the Chymic Lab.

* reach-cross-late-lab-crawl
>{include} -open-up-late-game
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to secondary lab
You make your way to the Secondary Alchemy Lab.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
#> go to lab crawlway
#You make your way to the Mech Lab Crawlspace.
#> go to lab crawlway
#You make your way to the Mech Lab Crawlspace.
> go to herbarium
You make your way to the Herbarium Nook.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to chem lab
You make your way to the Chymic Lab.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to mech lab
You make your way to the Mechanica Lab.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to lab wing hall
You make your way to the Lab Wing Hallway.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to opticks lab
You make your way to the Opticks Lab.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to fire lab
You make your way to the Pyrics Lab.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to main store
You make your way to the Main Store.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to nave
You make your way to the Nave.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to airlock
You make your way to the Airlock.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to high tower
You make your way to the High Tower.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to rector quarters
You make your way to the Master Rector's Quarters.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to arcade
You make your way to the Scaphe Arcade.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to garden
You make your way to the Paper Garden.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to burning hall
You make your way to the Burning Hall West.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to chasm
You make your way to the Edge of Chasm.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to observatory
You make your way to the Observatory
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to medical wing
You apply the invisibility symbol to yourself and duck through the cloud.
You make your way to the Medical Wing.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> zap-symbol invisibility on long quartz
> go to dressing room
You apply the marble solvent to the marble door.
You make your way to the Dressing Room.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to deep stacks
You make your way to the Deep Stacks.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to maze center
You make your way to the Paper Maze Center.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to aithery room
You apply the ponderosity symbol to the counterweight, breaking the cable.
You make your way to the Aithery.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to birdhouse
You apply the invisibility symbol to yourself and open the door.
You make your way to the Birdhouse.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to barosy
You make your way to the Barosy.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> abstract calipers to charred-end
> go to calipers
You extinguish the fire with the bottle of fire devourer.
You make your way to the Charred Hall East.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to antechamber
You apply the obsidian solvent to the obsidian door.
You make your way to the Antechamber.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to highlime
You make your way to the Nave Crawlway.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to chancel
You apply the imitation symbol to yourself and open the gate.
You make your way to the Chancel.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to deep lab
You make your way to the Deep Lab.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to master arms quarters
You make your way to the Master-at-Arms Quarters.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.

* reach-cross-late-mech-lab
>{include} -open-up-late-game
> go to mech lab
You make your way to the Mechanica Lab.
> go to secondary lab
You make your way to the Secondary Alchemy Lab.
> go to mech lab
You make your way to the Mechanica Lab.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to mech lab
You make your way to the Mechanica Lab.
> go to herbarium
You make your way to the Herbarium Nook.
> go to mech lab
You make your way to the Mechanica Lab.
> go to chem lab
You make your way to the Chymic Lab.
> go to mech lab
You make your way to the Mechanica Lab.
#> go to mech lab
#You make your way to the Mechanica Lab.
#> go to mech lab
#You make your way to the Mechanica Lab.
> go to lab wing hall
You make your way to the Lab Wing Hallway.
> go to mech lab
You make your way to the Mechanica Lab.
> go to opticks lab
You make your way to the Opticks Lab.
> go to mech lab
You make your way to the Mechanica Lab.
> go to fire lab
You make your way to the Pyrics Lab.
> go to mech lab
You make your way to the Mechanica Lab.
> go to main store
You make your way to the Main Store.
> go to mech lab
You make your way to the Mechanica Lab.
> go to nave
You make your way to the Nave.
> go to mech lab
You make your way to the Mechanica Lab.
> go to airlock
You make your way to the Airlock.
> go to mech lab
You make your way to the Mechanica Lab.
> go to high tower
You make your way to the High Tower.
> go to mech lab
You make your way to the Mechanica Lab.
> go to rector quarters
You make your way to the Master Rector's Quarters.
> go to mech lab
You make your way to the Mechanica Lab.
> go to arcade
You make your way to the Scaphe Arcade.
> go to mech lab
You make your way to the Mechanica Lab.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to mech lab
You make your way to the Mechanica Lab.
> go to garden
You make your way to the Paper Garden.
> go to mech lab
You make your way to the Mechanica Lab.
> go to burning hall
You make your way to the Burning Hall West.
> go to mech lab
You make your way to the Mechanica Lab.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to mech lab
You make your way to the Mechanica Lab.
> go to chasm
You make your way to the Edge of Chasm.
> go to mech lab
You make your way to the Mechanica Lab.
> go to observatory
You make your way to the Observatory
> go to mech lab
You make your way to the Mechanica Lab.
> go to medical wing
You apply the invisibility symbol to yourself and duck through the cloud.
You make your way to the Medical Wing.
> go to mech lab
You make your way to the Mechanica Lab.
> zap-symbol invisibility on long quartz
> go to dressing room
You apply the marble solvent to the marble door.
You make your way to the Dressing Room.
> go to mech lab
You make your way to the Mechanica Lab.
> go to deep stacks
You make your way to the Deep Stacks.
> go to mech lab
You make your way to the Mechanica Lab.
> go to maze center
You make your way to the Paper Maze Center.
> go to mech lab
You make your way to the Mechanica Lab.
> go to aithery room
You apply the ponderosity symbol to the counterweight, breaking the cable.
You make your way to the Aithery.
> go to mech lab
You make your way to the Mechanica Lab.
> go to birdhouse
You apply the invisibility symbol to yourself and open the door.
You make your way to the Birdhouse.
> go to mech lab
You make your way to the Mechanica Lab.
> go to barosy
You make your way to the Barosy.
> go to mech lab
You make your way to the Mechanica Lab.
> abstract calipers to charred-end
> go to calipers
You extinguish the fire with the bottle of fire devourer.
You make your way to the Charred Hall East.
> go to mech lab
You make your way to the Mechanica Lab.
> go to antechamber
You apply the obsidian solvent to the obsidian door.
You make your way to the Antechamber.
> go to mech lab
You make your way to the Mechanica Lab.
> go to highlime
You make your way to the Nave Crawlway.
> go to mech lab
You make your way to the Mechanica Lab.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to mech lab
You make your way to the Mechanica Lab.
> go to chancel
You apply the imitation symbol to yourself and open the gate.
You make your way to the Chancel.
> go to mech lab
You make your way to the Mechanica Lab.
> go to deep lab
You make your way to the Deep Lab.
> go to mech lab
You make your way to the Mechanica Lab.
> go to master arms quarters
You make your way to the Master-at-Arms Quarters.
> go to mech lab
You make your way to the Mechanica Lab.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to mech lab
You make your way to the Mechanica Lab.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to mech lab
You make your way to the Mechanica Lab.

* reach-cross-late-opt-lab
>{include} -open-up-late-game
> go to opticks lab
You make your way to the Opticks Lab.
> go to secondary lab
You make your way to the Secondary Alchemy Lab.
> go to opticks lab
You make your way to the Opticks Lab.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to opticks lab
You make your way to the Opticks Lab.
> go to herbarium
You make your way to the Herbarium Nook.
> go to opticks lab
You make your way to the Opticks Lab.
> go to chem lab
You make your way to the Chymic Lab.
> go to opticks lab
You make your way to the Opticks Lab.
> go to mech lab
You make your way to the Mechanica Lab.
> go to opticks lab
You make your way to the Opticks Lab.
> go to lab wing hall
You make your way to the Lab Wing Hallway.
> go to opticks lab
You make your way to the Opticks Lab.
#> go to opticks lab
#You make your way to the Opticks Lab.
#> go to opticks lab
#You make your way to the Opticks Lab.
> go to fire lab
You make your way to the Pyrics Lab.
> go to opticks lab
You make your way to the Opticks Lab.
> go to main store
You make your way to the Main Store.
> go to opticks lab
You make your way to the Opticks Lab.
> go to nave
You make your way to the Nave.
> go to opticks lab
You make your way to the Opticks Lab.
> go to airlock
You make your way to the Airlock.
> go to opticks lab
You make your way to the Opticks Lab.
> go to high tower
You make your way to the High Tower.
> go to opticks lab
You make your way to the Opticks Lab.
> go to rector quarters
You make your way to the Master Rector's Quarters.
> go to opticks lab
You make your way to the Opticks Lab.
> go to arcade
You make your way to the Scaphe Arcade.
> go to opticks lab
You make your way to the Opticks Lab.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to opticks lab
You make your way to the Opticks Lab.
> go to garden
You make your way to the Paper Garden.
> go to opticks lab
You make your way to the Opticks Lab.
> go to burning hall
You make your way to the Burning Hall West.
> go to opticks lab
You make your way to the Opticks Lab.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to opticks lab
You make your way to the Opticks Lab.
> go to chasm
You make your way to the Edge of Chasm.
> go to opticks lab
You make your way to the Opticks Lab.
> go to observatory
You make your way to the Observatory
> go to opticks lab
You make your way to the Opticks Lab.
> go to medical wing
You apply the invisibility symbol to yourself and duck through the cloud.
You make your way to the Medical Wing.
> go to opticks lab
You make your way to the Opticks Lab.
> zap-symbol invisibility on long quartz
> go to dressing room
You apply the marble solvent to the marble door.
You make your way to the Dressing Room.
> go to opticks lab
You make your way to the Opticks Lab.
> go to deep stacks
You make your way to the Deep Stacks.
> go to opticks lab
You make your way to the Opticks Lab.
> go to maze center
You make your way to the Paper Maze Center.
> go to opticks lab
You make your way to the Opticks Lab.
> go to aithery room
You apply the ponderosity symbol to the counterweight, breaking the cable.
You make your way to the Aithery.
> go to opticks lab
You make your way to the Opticks Lab.
> go to birdhouse
You apply the invisibility symbol to yourself and open the door.
You make your way to the Birdhouse.
> go to opticks lab
You make your way to the Opticks Lab.
> go to barosy
You make your way to the Barosy.
> go to opticks lab
You make your way to the Opticks Lab.
> abstract calipers to charred-end
> go to calipers
You extinguish the fire with the bottle of fire devourer.
You make your way to the Charred Hall East.
> go to opticks lab
You make your way to the Opticks Lab.
> go to antechamber
You apply the obsidian solvent to the obsidian door.
You make your way to the Antechamber.
> go to opticks lab
You make your way to the Opticks Lab.
> go to highlime
You make your way to the Nave Crawlway.
> go to opticks lab
You make your way to the Opticks Lab.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to opticks lab
You make your way to the Opticks Lab.
> go to chancel
You apply the imitation symbol to yourself and open the gate.
You make your way to the Chancel.
> go to opticks lab
You make your way to the Opticks Lab.
> go to deep lab
You make your way to the Deep Lab.
> go to opticks lab
You make your way to the Opticks Lab.
> go to master arms quarters
You make your way to the Master-at-Arms Quarters.
> go to opticks lab
You make your way to the Opticks Lab.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to opticks lab
You make your way to the Opticks Lab.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to opticks lab
You make your way to the Opticks Lab.

* reach-cross-late-fire-lab
>{include} -open-up-late-game
> go to fire lab
You make your way to the Pyrics Lab.
> go to secondary lab
You make your way to the Secondary Alchemy Lab.
> go to fire lab
You make your way to the Pyrics Lab.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to fire lab
You make your way to the Pyrics Lab.
> go to herbarium
You make your way to the Herbarium Nook.
> go to fire lab
You make your way to the Pyrics Lab.
> go to chem lab
You make your way to the Chymic Lab.
> go to fire lab
You make your way to the Pyrics Lab.
> go to mech lab
You make your way to the Mechanica Lab.
> go to fire lab
You make your way to the Pyrics Lab.
> go to lab wing hall
You make your way to the Lab Wing Hallway.
> go to fire lab
You make your way to the Pyrics Lab.
> go to opticks lab
You make your way to the Opticks Lab.
> go to fire lab
You make your way to the Pyrics Lab.
#> go to fire lab
#You make your way to the Pyrics Lab.
#> go to fire lab
#You make your way to the Pyrics Lab.
> go to main store
You make your way to the Main Store.
> go to fire lab
You make your way to the Pyrics Lab.
> go to nave
You make your way to the Nave.
> go to fire lab
You make your way to the Pyrics Lab.
> go to airlock
You make your way to the Airlock.
> go to fire lab
You make your way to the Pyrics Lab.
> go to high tower
You make your way to the High Tower.
> go to fire lab
You make your way to the Pyrics Lab.
> go to rector quarters
You make your way to the Master Rector's Quarters.
> go to fire lab
You make your way to the Pyrics Lab.
> go to arcade
You make your way to the Scaphe Arcade.
> go to fire lab
You make your way to the Pyrics Lab.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to fire lab
You make your way to the Pyrics Lab.
> go to garden
You make your way to the Paper Garden.
> go to fire lab
You make your way to the Pyrics Lab.
> go to burning hall
You make your way to the Burning Hall West.
> go to fire lab
You make your way to the Pyrics Lab.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to fire lab
You make your way to the Pyrics Lab.
> go to chasm
You make your way to the Edge of Chasm.
> go to fire lab
You make your way to the Pyrics Lab.
> go to observatory
You make your way to the Observatory
> go to fire lab
You make your way to the Pyrics Lab.
> go to medical wing
You apply the invisibility symbol to yourself and duck through the cloud.
You make your way to the Medical Wing.
> go to fire lab
You make your way to the Pyrics Lab.
> zap-symbol invisibility on long quartz
> go to dressing room
You apply the marble solvent to the marble door.
You make your way to the Dressing Room.
> go to fire lab
You make your way to the Pyrics Lab.
> go to deep stacks
You make your way to the Deep Stacks.
> go to fire lab
You make your way to the Pyrics Lab.
> go to maze center
You make your way to the Paper Maze Center.
> go to fire lab
You make your way to the Pyrics Lab.
> go to aithery room
You apply the ponderosity symbol to the counterweight, breaking the cable.
You make your way to the Aithery.
> go to fire lab
You make your way to the Pyrics Lab.
> go to birdhouse
You apply the invisibility symbol to yourself and open the door.
You make your way to the Birdhouse.
> go to fire lab
You make your way to the Pyrics Lab.
> go to barosy
You make your way to the Barosy.
> go to fire lab
You make your way to the Pyrics Lab.
> abstract calipers to charred-end
> go to calipers
You extinguish the fire with the bottle of fire devourer.
You make your way to the Charred Hall East.
> go to fire lab
You make your way to the Pyrics Lab.
> go to antechamber
You apply the obsidian solvent to the obsidian door.
You make your way to the Antechamber.
> go to fire lab
You make your way to the Pyrics Lab.
> go to highlime
You make your way to the Nave Crawlway.
> go to fire lab
You make your way to the Pyrics Lab.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to fire lab
You make your way to the Pyrics Lab.
> go to chancel
You apply the imitation symbol to yourself and open the gate.
You make your way to the Chancel.
> go to fire lab
You make your way to the Pyrics Lab.
> go to deep lab
You make your way to the Deep Lab.
> go to fire lab
You make your way to the Pyrics Lab.
> go to master arms quarters
You make your way to the Master-at-Arms Quarters.
> go to fire lab
You make your way to the Pyrics Lab.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to fire lab
You make your way to the Pyrics Lab.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to fire lab
You make your way to the Pyrics Lab.

* reach-cross-late-main-store
>{include} -open-up-late-game
> go to main store
> go to secondary lab
You make your way to the Secondary Alchemy Lab.
> go to main store
You make your way to the Main Store.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to main store
You make your way to the Main Store.
> go to herbarium
You make your way to the Herbarium Nook.
> go to main store
You make your way to the Main Store.
> go to chem lab
You make your way to the Chymic Lab.
> go to main store
You make your way to the Main Store.
> go to mech lab
You make your way to the Mechanica Lab.
> go to main store
You make your way to the Main Store.
> go to lab wing hall
You make your way to the Lab Wing Hallway.
> go to main store
You make your way to the Main Store.
> go to opticks lab
You make your way to the Opticks Lab.
> go to main store
You make your way to the Main Store.
> go to fire lab
You make your way to the Pyrics Lab.
> go to main store
You make your way to the Main Store.
#> go to main store
#You make your way to the Main Store.
#> go to main store
#You make your way to the Main Store.
> go to nave
You make your way to the Nave.
> go to main store
You make your way to the Main Store.
> go to airlock
You make your way to the Airlock.
> go to main store
You make your way to the Main Store.
> go to high tower
You make your way to the High Tower.
> go to main store
You make your way to the Main Store.
> go to rector quarters
You make your way to the Master Rector's Quarters.
> go to main store
You make your way to the Main Store.
> go to arcade
You make your way to the Scaphe Arcade.
> go to main store
You make your way to the Main Store.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to main store
You make your way to the Main Store.
> go to garden
You make your way to the Paper Garden.
> go to main store
You make your way to the Main Store.
> go to burning hall
You make your way to the Burning Hall West.
> go to main store
You make your way to the Main Store.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to main store
You make your way to the Main Store.
> go to chasm
You make your way to the Edge of Chasm.
> go to main store
You make your way to the Main Store.
> go to observatory
You make your way to the Observatory
> go to main store
You make your way to the Main Store.
> go to medical wing
You apply the invisibility symbol to yourself and duck through the cloud.
You make your way to the Medical Wing.
> go to main store
You make your way to the Main Store.
> zap-symbol invisibility on long quartz
> go to dressing room
You apply the marble solvent to the marble door.
You make your way to the Dressing Room.
> go to main store
You make your way to the Main Store.
> go to deep stacks
You make your way to the Deep Stacks.
> go to main store
You make your way to the Main Store.
> go to maze center
You make your way to the Paper Maze Center.
> go to main store
You make your way to the Main Store.
> go to aithery room
You apply the ponderosity symbol to the counterweight, breaking the cable.
You make your way to the Aithery.
> go to main store
You make your way to the Main Store.
> go to birdhouse
You apply the invisibility symbol to yourself and open the door.
You make your way to the Birdhouse.
> go to main store
You make your way to the Main Store.
> go to barosy
You make your way to the Barosy.
> go to main store
You make your way to the Main Store.
> abstract calipers to charred-end
> go to calipers
You extinguish the fire with the bottle of fire devourer.
You make your way to the Charred Hall East.
> go to main store
You make your way to the Main Store.
> go to antechamber
You apply the obsidian solvent to the obsidian door.
You make your way to the Antechamber.
> go to main store
You make your way to the Main Store.
> go to highlime
You make your way to the Nave Crawlway.
> go to main store
You make your way to the Main Store.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to main store
You make your way to the Main Store.
> go to chancel
You apply the imitation symbol to yourself and open the gate.
You make your way to the Chancel.
> go to main store
You make your way to the Main Store.
> go to deep lab
You make your way to the Deep Lab.
> go to main store
You make your way to the Main Store.
> go to master arms quarters
You make your way to the Master-at-Arms Quarters.
> go to main store
You make your way to the Main Store.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to main store
You make your way to the Main Store.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to main store
You make your way to the Main Store.

* reach-cross-late-opt-closet
>{include} -open-up-late-game
> go to dusty bubble
You make your way to the Opticks Closet.
> go to secondary lab
You make your way to the Secondary Alchemy Lab.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to herbarium
You make your way to the Herbarium Nook.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to chem lab
You make your way to the Chymic Lab.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to mech lab
You make your way to the Mechanica Lab.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to lab wing hall
You make your way to the Lab Wing Hallway.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to opticks lab
You make your way to the Opticks Lab.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to fire lab
You make your way to the Pyrics Lab.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to main store
You make your way to the Main Store.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to nave
You make your way to the Nave.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to airlock
You make your way to the Airlock.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to high tower
You make your way to the High Tower.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to rector quarters
You make your way to the Master Rector's Quarters.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to arcade
You make your way to the Scaphe Arcade.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to garden
You make your way to the Paper Garden.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to burning hall
You make your way to the Burning Hall West.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to chasm
You make your way to the Edge of Chasm.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to observatory
You make your way to the Observatory
> go to dusty bubble
You make your way to the Opticks Closet.
> go to medical wing
You apply the invisibility symbol to yourself and duck through the cloud.
You make your way to the Medical Wing.
> go to dusty bubble
You make your way to the Opticks Closet.
> zap-symbol invisibility on long quartz
> go to dressing room
You apply the marble solvent to the marble door.
You make your way to the Dressing Room.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to deep stacks
You make your way to the Deep Stacks.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to maze center
You make your way to the Paper Maze Center.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to aithery room
You apply the ponderosity symbol to the counterweight, breaking the cable.
You make your way to the Aithery.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to birdhouse
You apply the invisibility symbol to yourself and open the door.
You make your way to the Birdhouse.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to barosy
You make your way to the Barosy.
> go to dusty bubble
You make your way to the Opticks Closet.
> abstract calipers to charred-end
> go to calipers
You extinguish the fire with the bottle of fire devourer.
You make your way to the Charred Hall East.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to antechamber
You apply the obsidian solvent to the obsidian door.
You make your way to the Antechamber.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to highlime
You make your way to the Nave Crawlway.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to chancel
You apply the imitation symbol to yourself and open the gate.
You make your way to the Chancel.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to deep lab
You make your way to the Deep Lab.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to master arms quarters
You make your way to the Master-at-Arms Quarters.
> go to dusty bubble
You make your way to the Opticks Closet.
#> go to dusty bubble
#You make your way to the Opticks Closet.
#> go to dusty bubble
#You make your way to the Opticks Closet.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to dusty bubble
You make your way to the Opticks Closet.

* reach-cross-late-lab-hall
>{include} -open-up-late-game
> go to lab hallway
You make your way to the Lab Wing Hallway.
> go to secondary lab
You make your way to the Secondary Alchemy Lab.
> go to lab hallway
You make your way to the Lab Wing Hallway.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to lab hallway
You make your way to the Lab Wing Hallway.
> go to herbarium
You make your way to the Herbarium Nook.
> go to lab hallway
You make your way to the Lab Wing Hallway.
> go to chem lab
You make your way to the Chymic Lab.
> go to lab hallway
You make your way to the Lab Wing Hallway.
> go to mech lab
You make your way to the Mechanica Lab.
> go to lab hallway
You make your way to the Lab Wing Hallway.
#> go to lab wing hall
#You make your way to the Lab Wing Hallway.
#> go to lab hallway
#You make your way to the Lab Wing Hallway.
> go to opticks lab
You make your way to the Opticks Lab.
> go to lab hallway
You make your way to the Lab Wing Hallway.
> go to fire lab
You make your way to the Pyrics Lab.
> go to lab hallway
You make your way to the Lab Wing Hallway.
> go to main store
You make your way to the Main Store.
> go to lab hallway
You make your way to the Lab Wing Hallway.
> go to nave
You make your way to the Nave.
> go to lab hallway
You make your way to the Lab Wing Hallway.
> go to airlock
You make your way to the Airlock.
> go to lab hallway
You make your way to the Lab Wing Hallway.
> go to high tower
You make your way to the High Tower.
> go to lab hallway
You make your way to the Lab Wing Hallway.
> go to rector quarters
You make your way to the Master Rector's Quarters.
> go to lab hallway
You make your way to the Lab Wing Hallway.
> go to arcade
You make your way to the Scaphe Arcade.
> go to lab hallway
You make your way to the Lab Wing Hallway.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to lab hallway
You make your way to the Lab Wing Hallway.
> go to garden
You make your way to the Paper Garden.
> go to lab hallway
You make your way to the Lab Wing Hallway.
> go to burning hall
You make your way to the Burning Hall West.
> go to lab hallway
You make your way to the Lab Wing Hallway.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to lab hallway
You make your way to the Lab Wing Hallway.
> go to chasm
You make your way to the Edge of Chasm.
> go to lab hallway
You make your way to the Lab Wing Hallway.
> go to observatory
You make your way to the Observatory
> go to lab hallway
You make your way to the Lab Wing Hallway.
> go to medical wing
You apply the invisibility symbol to yourself and duck through the cloud.
You make your way to the Medical Wing.
> go to lab hallway
You make your way to the Lab Wing Hallway.
> zap-symbol invisibility on long quartz
> go to dressing room
You apply the marble solvent to the marble door.
You make your way to the Dressing Room.
> go to lab hallway
You make your way to the Lab Wing Hallway.
> go to deep stacks
You make your way to the Deep Stacks.
> go to lab hallway
You make your way to the Lab Wing Hallway.
> go to maze center
You make your way to the Paper Maze Center.
> go to lab hallway
You make your way to the Lab Wing Hallway.
> go to aithery room
You apply the ponderosity symbol to the counterweight, breaking the cable.
You make your way to the Aithery.
> go to lab hallway
You make your way to the Lab Wing Hallway.
> go to birdhouse
You apply the invisibility symbol to yourself and open the door.
You make your way to the Birdhouse.
> go to lab hallway
You make your way to the Lab Wing Hallway.
> go to barosy
You make your way to the Barosy.
> go to lab hallway
You make your way to the Lab Wing Hallway.
> abstract calipers to charred-end
> go to calipers
You extinguish the fire with the bottle of fire devourer.
You make your way to the Charred Hall East.
> go to lab hallway
You make your way to the Lab Wing Hallway.
> go to antechamber
You apply the obsidian solvent to the obsidian door.
You make your way to the Antechamber.
> go to lab hallway
You make your way to the Lab Wing Hallway.
> go to highlime
You make your way to the Nave Crawlway.
> go to lab hallway
You make your way to the Lab Wing Hallway.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to lab hallway
You make your way to the Lab Wing Hallway.
> go to chancel
You apply the imitation symbol to yourself and open the gate.
You make your way to the Chancel.
> go to lab hallway
You make your way to the Lab Wing Hallway.
> go to deep lab
You make your way to the Deep Lab.
> go to lab hallway
You make your way to the Lab Wing Hallway.
> go to master arms quarters
You make your way to the Master-at-Arms Quarters.
> go to lab hallway
You make your way to the Lab Wing Hallway.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to lab hallway
You make your way to the Lab Wing Hallway.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to lab hallway
You make your way to the Lab Wing Hallway.

* reach-cross-late-3rd-lab
>{include} -open-up-late-game
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to secondary lab
You make your way to the Secondary Alchemy Lab.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to herbarium
You make your way to the Herbarium Nook.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to chem lab
You make your way to the Chymic Lab.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to mech lab
You make your way to the Mechanica Lab.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to lab wing hall
You make your way to the Lab Wing Hallway.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to opticks lab
You make your way to the Opticks Lab.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to fire lab
You make your way to the Pyrics Lab.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to main store
You make your way to the Main Store.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to nave
You make your way to the Nave.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to airlock
You make your way to the Airlock.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to high tower
You make your way to the High Tower.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to rector quarters
You make your way to the Master Rector's Quarters.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to arcade
You make your way to the Scaphe Arcade.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to garden
You make your way to the Paper Garden.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to burning hall
You make your way to the Burning Hall West.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to chasm
You make your way to the Edge of Chasm.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to observatory
You make your way to the Observatory
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to medical wing
You apply the invisibility symbol to yourself and duck through the cloud.
You make your way to the Medical Wing.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> zap-symbol invisibility on long quartz
> go to dressing room
You apply the marble solvent to the marble door.
You make your way to the Dressing Room.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to deep stacks
You make your way to the Deep Stacks.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to maze center
You make your way to the Paper Maze Center.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to aithery room
You apply the ponderosity symbol to the counterweight, breaking the cable.
You make your way to the Aithery.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to birdhouse
You apply the invisibility symbol to yourself and open the door.
You make your way to the Birdhouse.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to barosy
You make your way to the Barosy.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> abstract calipers to charred-end
> go to calipers
You extinguish the fire with the bottle of fire devourer.
You make your way to the Charred Hall East.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to antechamber
You apply the obsidian solvent to the obsidian door.
You make your way to the Antechamber.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to highlime
You make your way to the Nave Crawlway.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to chancel
You apply the imitation symbol to yourself and open the gate.
You make your way to the Chancel.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to deep lab
You make your way to the Deep Lab.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to master arms quarters
You make your way to the Master-at-Arms Quarters.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
#> go to tertiary lab
#You make your way to the Tertiary Alchemy Lab.
#> go to tertiary lab
#You make your way to the Tertiary Alchemy Lab.

* reach-cross-late-airlock
>{include} -open-up-late-game
> go to airlock
You make your way to the Airlock.
> go to secondary lab
You make your way to the Secondary Alchemy Lab.
> go to airlock
You make your way to the Airlock.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to airlock
You make your way to the Airlock.
> go to herbarium
You make your way to the Herbarium Nook.
> go to airlock
You make your way to the Airlock.
> go to chem lab
You make your way to the Chymic Lab.
> go to airlock
You make your way to the Airlock.
> go to mech lab
You make your way to the Mechanica Lab.
> go to airlock
You make your way to the Airlock.
> go to lab wing hall
You make your way to the Lab Wing Hallway.
> go to airlock
You make your way to the Airlock.
> go to opticks lab
You make your way to the Opticks Lab.
> go to airlock
You make your way to the Airlock.
> go to fire lab
You make your way to the Pyrics Lab.
> go to airlock
You make your way to the Airlock.
> go to main store
You make your way to the Main Store.
> go to airlock
You make your way to the Airlock.
> go to nave
You make your way to the Nave.
> go to airlock
You make your way to the Airlock.
#> go to airlock
#You make your way to the Airlock.
#> go to airlock
#You make your way to the Airlock.
> go to high tower
You make your way to the High Tower.
> go to airlock
You make your way to the Airlock.
> go to rector quarters
You make your way to the Master Rector's Quarters.
> go to airlock
You make your way to the Airlock.
> go to arcade
You make your way to the Scaphe Arcade.
> go to airlock
You make your way to the Airlock.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to airlock
You make your way to the Airlock.
> go to garden
You make your way to the Paper Garden.
> go to airlock
You make your way to the Airlock.
> go to burning hall
You make your way to the Burning Hall West.
> go to airlock
You make your way to the Airlock.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to airlock
You make your way to the Airlock.
> go to chasm
You make your way to the Edge of Chasm.
> go to airlock
You make your way to the Airlock.
> go to observatory
You make your way to the Observatory
> go to airlock
You make your way to the Airlock.
> go to medical wing
You apply the invisibility symbol to yourself and duck through the cloud.
You make your way to the Medical Wing.
> go to airlock
You make your way to the Airlock.
> zap-symbol invisibility on long quartz
> go to dressing room
You apply the marble solvent to the marble door.
You make your way to the Dressing Room.
> go to airlock
You make your way to the Airlock.
> go to deep stacks
You make your way to the Deep Stacks.
> go to airlock
You make your way to the Airlock.
> go to maze center
You make your way to the Paper Maze Center.
> go to airlock
You make your way to the Airlock.
> go to aithery room
You apply the ponderosity symbol to the counterweight, breaking the cable.
You make your way to the Aithery.
> go to airlock
You make your way to the Airlock.
> go to birdhouse
You apply the invisibility symbol to yourself and open the door.
You make your way to the Birdhouse.
> go to airlock
You make your way to the Airlock.
> go to barosy
You make your way to the Barosy.
> go to airlock
You make your way to the Airlock.
> abstract calipers to charred-end
> go to calipers
You extinguish the fire with the bottle of fire devourer.
You make your way to the Charred Hall East.
> go to airlock
You make your way to the Airlock.
> go to antechamber
You apply the obsidian solvent to the obsidian door.
You make your way to the Antechamber.
> go to airlock
You make your way to the Airlock.
> go to highlime
You make your way to the Nave Crawlway.
> go to airlock
You make your way to the Airlock.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to airlock
You make your way to the Airlock.
> go to chancel
You apply the imitation symbol to yourself and open the gate.
You make your way to the Chancel.
> go to airlock
You make your way to the Airlock.
> go to deep lab
You make your way to the Deep Lab.
> go to airlock
You make your way to the Airlock.
> go to master arms quarters
You make your way to the Master-at-Arms Quarters.
> go to airlock
You make your way to the Airlock.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to airlock
You make your way to the Airlock.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to airlock
You make your way to the Airlock.

* reach-cross-late-nave
>{include} -open-up-late-game
> go to nave
You are already in the Nave.
> go to secondary lab
You make your way to the Secondary Alchemy Lab.
> go to nave
You make your way to the Nave.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to nave
You make your way to the Nave.
> go to herbarium
You make your way to the Herbarium Nook.
> go to nave
You make your way to the Nave.
> go to chem lab
You make your way to the Chymic Lab.
> go to nave
You make your way to the Nave.
> go to mech lab
You make your way to the Mechanica Lab.
> go to nave
You make your way to the Nave.
> go to lab wing hall
You make your way to the Lab Wing Hallway.
> go to nave
You make your way to the Nave.
> go to opticks lab
You make your way to the Opticks Lab.
> go to nave
You make your way to the Nave.
> go to fire lab
You make your way to the Pyrics Lab.
> go to nave
You make your way to the Nave.
> go to main store
You make your way to the Main Store.
> go to nave
You make your way to the Nave.
#> go to nave
#You make your way to the Nave.
#> go to nave
#You make your way to the Nave.
> go to airlock
You make your way to the Airlock.
> go to nave
You make your way to the Nave.
> go to high tower
You make your way to the High Tower.
> go to nave
You make your way to the Nave.
> go to rector quarters
You make your way to the Master Rector's Quarters.
> go to nave
You make your way to the Nave.
#> go to arcade
#You make your way to the Scaphe Arcade.
#> go to nave
#You make your way to the Nave.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to nave
You make your way to the Nave.
> go to garden
You make your way to the Paper Garden.
> go to nave
You make your way to the Nave.
> go to burning hall
You make your way to the Burning Hall West.
> go to nave
You make your way to the Nave.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to nave
You make your way to the Nave.
> go to chasm
You make your way to the Edge of Chasm.
> go to nave
You make your way to the Nave.
> go to observatory
You make your way to the Observatory
> go to nave
You make your way to the Nave.
> go to medical wing
You apply the invisibility symbol to yourself and duck through the cloud.
You make your way to the Medical Wing.
> go to nave
You make your way to the Nave.
> zap-symbol invisibility on long quartz
> go to dressing room
You apply the marble solvent to the marble door.
You make your way to the Dressing Room.
> go to nave
You make your way to the Nave.
> go to deep stacks
You make your way to the Deep Stacks.
> go to nave
You make your way to the Nave.
> go to maze center
You make your way to the Paper Maze Center.
> go to nave
You make your way to the Nave.
> go to aithery room
You apply the ponderosity symbol to the counterweight, breaking the cable.
You make your way to the Aithery.
> go to nave
You make your way to the Nave.
> go to birdhouse
You apply the invisibility symbol to yourself and open the door.
You make your way to the Birdhouse.
> go to nave
You make your way to the Nave.
> go to barosy
You make your way to the Barosy.
> go to nave
You make your way to the Nave.
> abstract calipers to charred-end
> go to calipers
You extinguish the fire with the bottle of fire devourer.
You make your way to the Charred Hall East.
> go to nave
You make your way to the Nave.
> go to antechamber
You apply the obsidian solvent to the obsidian door.
You make your way to the Antechamber.
> go to nave
You make your way to the Nave.
> go to highlime
You make your way to the Nave Crawlway.
> go to nave
You make your way to the Nave.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to nave
You make your way to the Nave.
> go to chancel
You apply the imitation symbol to yourself and open the gate.
You make your way to the Chancel.
> go to nave
You make your way to the Nave.
> go to deep lab
You make your way to the Deep Lab.
> go to nave
You make your way to the Nave.
> go to master arms quarters
You make your way to the Master-at-Arms Quarters.
> go to nave
You make your way to the Nave.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to nave
You make your way to the Nave.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to nave
You make your way to the Nave.

* reach-cross-late-high-tower
>{include} -open-up-late-game
> go to high tower
You make your way to the High Tower.
> go to secondary lab
You make your way to the Secondary Alchemy Lab.
> go to high tower
You make your way to the High Tower.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to high tower
You make your way to the High Tower.
> go to herbarium
You make your way to the Herbarium Nook.
> go to high tower
You make your way to the High Tower.
> go to chem lab
You make your way to the Chymic Lab.
> go to high tower
You make your way to the High Tower.
> go to mech lab
You make your way to the Mechanica Lab.
> go to high tower
You make your way to the High Tower.
> go to lab wing hall
You make your way to the Lab Wing Hallway.
> go to high tower
You make your way to the High Tower.
> go to opticks lab
You make your way to the Opticks Lab.
> go to high tower
You make your way to the High Tower.
> go to fire lab
You make your way to the Pyrics Lab.
> go to high tower
You make your way to the High Tower.
> go to main store
You make your way to the Main Store.
> go to high tower
You make your way to the High Tower.
> go to nave
You make your way to the Nave.
> go to high tower
You make your way to the High Tower.
> go to airlock
You make your way to the Airlock.
> go to high tower
You make your way to the High Tower.
#> go to high tower
#You make your way to the High Tower.
#> go to high tower
#You make your way to the High Tower.
> go to rector quarters
You make your way to the Master Rector's Quarters.
> go to high tower
You make your way to the High Tower.
> go to arcade
You make your way to the Scaphe Arcade.
> go to high tower
You make your way to the High Tower.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to high tower
You make your way to the High Tower.
> go to garden
You make your way to the Paper Garden.
> go to high tower
You make your way to the High Tower.
> go to burning hall
You make your way to the Burning Hall West.
> go to high tower
You make your way to the High Tower.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to high tower
You make your way to the High Tower.
> go to chasm
You make your way to the Edge of Chasm.
> go to high tower
You make your way to the High Tower.
> go to observatory
You make your way to the Observatory
> go to high tower
You make your way to the High Tower.
> go to medical wing
You apply the invisibility symbol to yourself and duck through the cloud.
You make your way to the Medical Wing.
> go to high tower
You make your way to the High Tower.
> zap-symbol invisibility on long quartz
> go to dressing room
You apply the marble solvent to the marble door.
You make your way to the Dressing Room.
> go to high tower
You make your way to the High Tower.
> go to deep stacks
You make your way to the Deep Stacks.
> go to high tower
You make your way to the High Tower.
> go to maze center
You make your way to the Paper Maze Center.
> go to high tower
You make your way to the High Tower.
> go to aithery room
You apply the ponderosity symbol to the counterweight, breaking the cable.
You make your way to the Aithery.
> go to high tower
You make your way to the High Tower.
> go to birdhouse
You apply the invisibility symbol to yourself and open the door.
You make your way to the Birdhouse.
> go to high tower
You make your way to the High Tower.
> go to barosy
You make your way to the Barosy.
> go to high tower
You make your way to the High Tower.
> abstract calipers to charred-end
> go to calipers
You extinguish the fire with the bottle of fire devourer.
You make your way to the Charred Hall East.
> go to high tower
You make your way to the High Tower.
> go to antechamber
You apply the obsidian solvent to the obsidian door.
You make your way to the Antechamber.
> go to high tower
You make your way to the High Tower.
> go to highlime
You make your way to the Nave Crawlway.
> go to high tower
You make your way to the High Tower.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to high tower
You make your way to the High Tower.
> go to chancel
You apply the imitation symbol to yourself and open the gate.
You make your way to the Chancel.
> go to high tower
You make your way to the High Tower.
> go to deep lab
You make your way to the Deep Lab.
> go to high tower
You make your way to the High Tower.
> go to master arms quarters
You make your way to the Master-at-Arms Quarters.
> go to high tower
You make your way to the High Tower.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to high tower
You make your way to the High Tower.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to high tower
You make your way to the High Tower.

* reach-cross-late-rector
>{include} -open-up-late-game
> go to rector
You make your way to the Master Rector's Quarters.
> go to secondary lab
You make your way to the Secondary Alchemy Lab.
> go to rector
You make your way to the Master Rector's Quarters.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to rector
You make your way to the Master Rector's Quarters.
> go to herbarium
You make your way to the Herbarium Nook.
> go to rector
You make your way to the Master Rector's Quarters.
> go to chem lab
You make your way to the Chymic Lab.
> go to rector
You make your way to the Master Rector's Quarters.
> go to mech lab
You make your way to the Mechanica Lab.
> go to rector
You make your way to the Master Rector's Quarters.
> go to lab wing hall
You make your way to the Lab Wing Hallway.
> go to rector
You make your way to the Master Rector's Quarters.
> go to opticks lab
You make your way to the Opticks Lab.
> go to rector
You make your way to the Master Rector's Quarters.
> go to fire lab
You make your way to the Pyrics Lab.
> go to rector
You make your way to the Master Rector's Quarters.
> go to main store
You make your way to the Main Store.
> go to rector
You make your way to the Master Rector's Quarters.
> go to nave
You make your way to the Nave.
> go to rector
You make your way to the Master Rector's Quarters.
> go to airlock
You make your way to the Airlock.
> go to rector
You make your way to the Master Rector's Quarters.
> go to high tower
You make your way to the High Tower.
> go to rector
You make your way to the Master Rector's Quarters.
#> go to rector quarters
#You make your way to the Master Rector's Quarters.
#> go to rector
#You make your way to the Master Rector's Quarters.
> go to arcade
You make your way to the Scaphe Arcade.
> go to rector
You make your way to the Master Rector's Quarters.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to rector
You make your way to the Master Rector's Quarters.
> go to garden
You make your way to the Paper Garden.
> go to rector
You make your way to the Master Rector's Quarters.
> go to burning hall
You make your way to the Burning Hall West.
> go to rector
You make your way to the Master Rector's Quarters.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to rector
You make your way to the Master Rector's Quarters.
> go to chasm
You make your way to the Edge of Chasm.
> go to rector
You make your way to the Master Rector's Quarters.
> go to observatory
You make your way to the Observatory
> go to rector
You make your way to the Master Rector's Quarters.
> go to medical wing
You apply the invisibility symbol to yourself and duck through the cloud.
You make your way to the Medical Wing.
> go to rector
You make your way to the Master Rector's Quarters.
> zap-symbol invisibility on long quartz
> go to dressing room
You apply the marble solvent to the marble door.
You make your way to the Dressing Room.
> go to rector
You make your way to the Master Rector's Quarters.
> go to deep stacks
You make your way to the Deep Stacks.
> go to rector
You make your way to the Master Rector's Quarters.
> go to maze center
You make your way to the Paper Maze Center.
> go to rector
You make your way to the Master Rector's Quarters.
> go to aithery room
You apply the ponderosity symbol to the counterweight, breaking the cable.
You make your way to the Aithery.
> go to rector
You make your way to the Master Rector's Quarters.
> go to birdhouse
You apply the invisibility symbol to yourself and open the door.
You make your way to the Birdhouse.
> go to rector
You make your way to the Master Rector's Quarters.
> go to barosy
You make your way to the Barosy.
> go to rector
You make your way to the Master Rector's Quarters.
> abstract calipers to charred-end
> go to calipers
You extinguish the fire with the bottle of fire devourer.
You make your way to the Charred Hall East.
> go to rector
You make your way to the Master Rector's Quarters.
> go to antechamber
You apply the obsidian solvent to the obsidian door.
You make your way to the Antechamber.
> go to rector
You make your way to the Master Rector's Quarters.
> go to highlime
You make your way to the Nave Crawlway.
> go to rector
You make your way to the Master Rector's Quarters.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to rector
You make your way to the Master Rector's Quarters.
> go to chancel
You apply the imitation symbol to yourself and open the gate.
You make your way to the Chancel.
> go to rector
You make your way to the Master Rector's Quarters.
> go to deep lab
You make your way to the Deep Lab.
> go to rector
You make your way to the Master Rector's Quarters.
> go to master arms quarters
You make your way to the Master-at-Arms Quarters.
> go to rector
You make your way to the Master Rector's Quarters.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to rector
You make your way to the Master Rector's Quarters.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to rector
You make your way to the Master Rector's Quarters.

* reach-cross-late-master-arms
>{include} -open-up-late-game
> go to master arms
You make your way to the Master-at-Arms Quarters.
> go to secondary lab
You make your way to the Secondary Alchemy Lab.
> go to master arms
You make your way to the Master-at-Arms Quarters.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to master arms
You make your way to the Master-at-Arms Quarters.
> go to herbarium
You make your way to the Herbarium Nook.
> go to master arms
You make your way to the Master-at-Arms Quarters.
> go to chem lab
You make your way to the Chymic Lab.
> go to master arms
You make your way to the Master-at-Arms Quarters.
> go to mech lab
You make your way to the Mechanica Lab.
> go to master arms
You make your way to the Master-at-Arms Quarters.
> go to lab wing hall
You make your way to the Lab Wing Hallway.
> go to master arms
You make your way to the Master-at-Arms Quarters.
> go to opticks lab
You make your way to the Opticks Lab.
> go to master arms
You make your way to the Master-at-Arms Quarters.
> go to fire lab
You make your way to the Pyrics Lab.
> go to master arms
You make your way to the Master-at-Arms Quarters.
> go to main store
You make your way to the Main Store.
> go to master arms
You make your way to the Master-at-Arms Quarters.
> go to nave
You make your way to the Nave.
> go to master arms
You make your way to the Master-at-Arms Quarters.
> go to airlock
You make your way to the Airlock.
> go to master arms
You make your way to the Master-at-Arms Quarters.
> go to high tower
You make your way to the High Tower.
> go to master arms
You make your way to the Master-at-Arms Quarters.
> go to rector quarters
You make your way to the Master Rector's Quarters.
> go to master arms
You make your way to the Master-at-Arms Quarters.
> go to arcade
You make your way to the Scaphe Arcade.
> go to master arms
You make your way to the Master-at-Arms Quarters.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to master arms
You make your way to the Master-at-Arms Quarters.
> go to garden
You make your way to the Paper Garden.
> go to master arms
You make your way to the Master-at-Arms Quarters.
> go to burning hall
You make your way to the Burning Hall West.
> go to master arms
You make your way to the Master-at-Arms Quarters.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to master arms
You make your way to the Master-at-Arms Quarters.
> go to chasm
You make your way to the Edge of Chasm.
> go to master arms
You make your way to the Master-at-Arms Quarters.
> go to observatory
You make your way to the Observatory
> go to master arms
You make your way to the Master-at-Arms Quarters.
> go to medical wing
You apply the invisibility symbol to yourself and duck through the cloud.
You make your way to the Medical Wing.
> go to master arms
You make your way to the Master-at-Arms Quarters.
> zap-symbol invisibility on long quartz
> go to dressing room
You apply the marble solvent to the marble door.
You make your way to the Dressing Room.
> go to master arms
You make your way to the Master-at-Arms Quarters.
> go to deep stacks
You make your way to the Deep Stacks.
> go to master arms
You make your way to the Master-at-Arms Quarters.
> go to maze center
You make your way to the Paper Maze Center.
> go to master arms
You make your way to the Master-at-Arms Quarters.
> go to aithery room
You apply the ponderosity symbol to the counterweight, breaking the cable.
You make your way to the Aithery.
> go to master arms
You make your way to the Master-at-Arms Quarters.
> go to birdhouse
You apply the invisibility symbol to yourself and open the door.
You make your way to the Birdhouse.
> go to master arms
You make your way to the Master-at-Arms Quarters.
> go to barosy
You make your way to the Barosy.
> go to master arms
You make your way to the Master-at-Arms Quarters.
> abstract calipers to charred-end
> go to calipers
You extinguish the fire with the bottle of fire devourer.
You make your way to the Charred Hall East.
> go to master arms
You make your way to the Master-at-Arms Quarters.
> go to antechamber
You apply the obsidian solvent to the obsidian door.
You make your way to the Antechamber.
> go to master arms
You make your way to the Master-at-Arms Quarters.
> go to highlime
You make your way to the Nave Crawlway.
> go to master arms
You make your way to the Master-at-Arms Quarters.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to master arms
You make your way to the Master-at-Arms Quarters.
> go to chancel
You apply the imitation symbol to yourself and open the gate.
You make your way to the Chancel.
> go to master arms
You make your way to the Master-at-Arms Quarters.
> go to deep lab
You make your way to the Deep Lab.
> go to master arms
You make your way to the Master-at-Arms Quarters.
#> go to master arms quarters
#You make your way to the Master-at-Arms Quarters.
#> go to master arms
#You make your way to the Master-at-Arms Quarters.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to master arms
You make your way to the Master-at-Arms Quarters.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to master arms
You make your way to the Master-at-Arms Quarters.

* reach-cross-late-dressing-room
>{include} -open-up-late-game
> go to dressing room
You apply the marble solvent to the marble door.
You make your way to the Dressing Room.
> go to secondary lab
You make your way to the Secondary Alchemy Lab.
> go to dressing room
You make your way to the Dressing Room.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to dressing room
You make your way to the Dressing Room.
> go to herbarium
You make your way to the Herbarium Nook.
> go to dressing room
You make your way to the Dressing Room.
> go to chem lab
You make your way to the Chymic Lab.
> go to dressing room
You make your way to the Dressing Room.
> go to mech lab
You make your way to the Mechanica Lab.
> go to dressing room
You make your way to the Dressing Room.
> go to lab wing hall
You make your way to the Lab Wing Hallway.
> go to dressing room
You make your way to the Dressing Room.
> go to opticks lab
You make your way to the Opticks Lab.
> go to dressing room
You make your way to the Dressing Room.
> go to fire lab
You make your way to the Pyrics Lab.
> go to dressing room
You make your way to the Dressing Room.
> go to main store
You make your way to the Main Store.
> go to dressing room
You make your way to the Dressing Room.
> go to nave
You make your way to the Nave.
> go to dressing room
You make your way to the Dressing Room.
> go to airlock
You make your way to the Airlock.
> go to dressing room
You make your way to the Dressing Room.
> go to high tower
You make your way to the High Tower.
> go to dressing room
You make your way to the Dressing Room.
> go to rector quarters
You make your way to the Master Rector's Quarters.
> go to dressing room
You make your way to the Dressing Room.
> go to arcade
You make your way to the Scaphe Arcade.
> go to dressing room
You make your way to the Dressing Room.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to dressing room
You make your way to the Dressing Room.
> go to garden
You make your way to the Paper Garden.
> go to dressing room
You make your way to the Dressing Room.
> go to burning hall
You make your way to the Burning Hall West.
> go to dressing room
You make your way to the Dressing Room.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to dressing room
You make your way to the Dressing Room.
> go to chasm
You make your way to the Edge of Chasm.
> go to dressing room
You make your way to the Dressing Room.
> go to observatory
You make your way to the Observatory
> go to dressing room
You make your way to the Dressing Room.
> go to medical wing
You apply the invisibility symbol to yourself and duck through the cloud.
You make your way to the Medical Wing.
> go to dressing room
You make your way to the Dressing Room.
> zap-symbol invisibility on long quartz
#> go to dressing room
#You make your way to the Dressing Room.
#> go to dressing room
#You make your way to the Dressing Room.
> go to deep stacks
You make your way to the Deep Stacks.
> go to dressing room
You make your way to the Dressing Room.
> go to maze center
You make your way to the Paper Maze Center.
> go to dressing room
You make your way to the Dressing Room.
> go to aithery room
You apply the ponderosity symbol to the counterweight, breaking the cable.
You make your way to the Aithery.
> go to dressing room
You make your way to the Dressing Room.
> go to birdhouse
You apply the invisibility symbol to yourself and open the door.
You make your way to the Birdhouse.
> go to dressing room
You make your way to the Dressing Room.
> go to barosy
You make your way to the Barosy.
> go to dressing room
You make your way to the Dressing Room.
> abstract calipers to charred-end
> go to calipers
You extinguish the fire with the bottle of fire devourer.
You make your way to the Charred Hall East.
> go to dressing room
You make your way to the Dressing Room.
> go to antechamber
You apply the obsidian solvent to the obsidian door.
You make your way to the Antechamber.
> go to dressing room
You make your way to the Dressing Room.
> go to highlime
You make your way to the Nave Crawlway.
> go to dressing room
You make your way to the Dressing Room.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to dressing room
You make your way to the Dressing Room.
> go to chancel
You apply the imitation symbol to yourself and open the gate.
You make your way to the Chancel.
> go to dressing room
You make your way to the Dressing Room.
> go to deep lab
You make your way to the Deep Lab.
> go to dressing room
You make your way to the Dressing Room.
> go to master arms quarters
You make your way to the Master-at-Arms Quarters.
> go to dressing room
You make your way to the Dressing Room.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to dressing room
You make your way to the Dressing Room.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to dressing room
You make your way to the Dressing Room.

* reach-cross-late-scaphe-hull
>{include} -open-up-late-game
> go to scaphe hull
You make your way to the Exoscaphe.
> go to secondary lab
You make your way to the Secondary Alchemy Lab.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to herbarium
You make your way to the Herbarium Nook.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to chem lab
You make your way to the Chymic Lab.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to mech lab
You make your way to the Mechanica Lab.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to lab wing hall
You make your way to the Lab Wing Hallway.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to opticks lab
You make your way to the Opticks Lab.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to fire lab
You make your way to the Pyrics Lab.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to main store
You make your way to the Main Store.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to nave
You make your way to the Nave.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to airlock
You make your way to the Airlock.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to high tower
You make your way to the High Tower.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to rector quarters
You make your way to the Master Rector's Quarters.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to arcade
You make your way to the Scaphe Arcade.
> go to scaphe hull
You make your way to the Exoscaphe.
#> go to scaphe hull
#You make your way to the Exoscaphe.
#> go to scaphe hull
#You make your way to the Exoscaphe.
> go to garden
You make your way to the Paper Garden.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to burning hall
You make your way to the Burning Hall West.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to chasm
You make your way to the Edge of Chasm.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to observatory
You make your way to the Observatory
> go to scaphe hull
You make your way to the Exoscaphe.
> go to medical wing
You apply the invisibility symbol to yourself and duck through the cloud.
You make your way to the Medical Wing.
> go to scaphe hull
You make your way to the Exoscaphe.
> zap-symbol invisibility on long quartz
> go to dressing room
You apply the marble solvent to the marble door.
You make your way to the Dressing Room.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to deep stacks
You make your way to the Deep Stacks.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to maze center
You make your way to the Paper Maze Center.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to aithery room
You apply the ponderosity symbol to the counterweight, breaking the cable.
You make your way to the Aithery.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to birdhouse
You apply the invisibility symbol to yourself and open the door.
You make your way to the Birdhouse.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to barosy
You make your way to the Barosy.
> go to scaphe hull
You make your way to the Exoscaphe.
> abstract calipers to charred-end
> go to calipers
You extinguish the fire with the bottle of fire devourer.
You make your way to the Charred Hall East.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to antechamber
You apply the obsidian solvent to the obsidian door.
You make your way to the Antechamber.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to highlime
You make your way to the Nave Crawlway.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to chancel
You apply the imitation symbol to yourself and open the gate.
You make your way to the Chancel.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to deep lab
You make your way to the Deep Lab.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to master arms quarters
You make your way to the Master-at-Arms Quarters.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to scaphe hull
You make your way to the Exoscaphe.

* reach-cross-late-scaphe-dome
>{include} -open-up-late-game
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to secondary lab
You make your way to the Secondary Alchemy Lab.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to herbarium
You make your way to the Herbarium Nook.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to chem lab
You make your way to the Chymic Lab.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to mech lab
You make your way to the Mechanica Lab.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to lab wing hall
You make your way to the Lab Wing Hallway.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to opticks lab
You make your way to the Opticks Lab.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to fire lab
You make your way to the Pyrics Lab.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to main store
You make your way to the Main Store.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to nave
You make your way to the Nave.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to airlock
You make your way to the Airlock.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to high tower
You make your way to the High Tower.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to rector quarters
You make your way to the Master Rector's Quarters.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to arcade
You make your way to the Scaphe Arcade.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to garden
You make your way to the Paper Garden.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to burning hall
You make your way to the Burning Hall West.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to chasm
You make your way to the Edge of Chasm.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to observatory
You make your way to the Observatory
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to medical wing
You apply the invisibility symbol to yourself and duck through the cloud.
You make your way to the Medical Wing.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> zap-symbol invisibility on long quartz
> go to dressing room
You apply the marble solvent to the marble door.
You make your way to the Dressing Room.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to deep stacks
You make your way to the Deep Stacks.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to maze center
You make your way to the Paper Maze Center.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to aithery room
You apply the ponderosity symbol to the counterweight, breaking the cable.
You make your way to the Aithery.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to birdhouse
You apply the invisibility symbol to yourself and open the door.
You make your way to the Birdhouse.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to barosy
You make your way to the Barosy.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> abstract calipers to charred-end
> go to calipers
You extinguish the fire with the bottle of fire devourer.
You make your way to the Charred Hall East.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to antechamber
You apply the obsidian solvent to the obsidian door.
You make your way to the Antechamber.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to highlime
You make your way to the Nave Crawlway.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
#> go to scaphe dome
#You make your way to the Exoscaphe Dome.
#> go to scaphe dome
#You make your way to the Exoscaphe Dome.
> go to chancel
You apply the imitation symbol to yourself and open the gate.
You make your way to the Chancel.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to deep lab
You make your way to the Deep Lab.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to master arms quarters
You make your way to the Master-at-Arms Quarters.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to scaphe dome
You make your way to the Exoscaphe Dome.

* reach-cross-late-observatory
>{include} -open-up-late-game
> go to observatory
You make your way to the Observatory.
> go to secondary lab
You make your way to the Secondary Alchemy Lab.
> go to observatory
You make your way to the Observatory.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to observatory
You make your way to the Observatory.
> go to herbarium
You make your way to the Herbarium Nook.
> go to observatory
You make your way to the Observatory.
> go to chem lab
You make your way to the Chymic Lab.
> go to observatory
You make your way to the Observatory.
> go to mech lab
You make your way to the Mechanica Lab.
> go to observatory
You make your way to the Observatory.
> go to lab wing hall
You make your way to the Lab Wing Hallway.
> go to observatory
You make your way to the Observatory.
> go to opticks lab
You make your way to the Opticks Lab.
> go to observatory
You make your way to the Observatory.
> go to fire lab
You make your way to the Pyrics Lab.
> go to observatory
You make your way to the Observatory.
> go to main store
You make your way to the Main Store.
> go to observatory
You make your way to the Observatory.
> go to nave
You make your way to the Nave.
> go to observatory
You make your way to the Observatory.
> go to airlock
You make your way to the Airlock.
> go to observatory
You make your way to the Observatory.
> go to high tower
You make your way to the High Tower.
> go to observatory
You make your way to the Observatory.
> go to rector quarters
You make your way to the Master Rector's Quarters.
> go to observatory
You make your way to the Observatory.
> go to arcade
You make your way to the Scaphe Arcade.
> go to observatory
You make your way to the Observatory.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to observatory
You make your way to the Observatory.
> go to garden
You make your way to the Paper Garden.
> go to observatory
You make your way to the Observatory.
> go to burning hall
You make your way to the Burning Hall West.
> go to observatory
You make your way to the Observatory.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to observatory
You make your way to the Observatory.
> go to chasm
You make your way to the Edge of Chasm.
> go to observatory
You make your way to the Observatory.
#> go to observatory
#You make your way to the Observatory
#> go to observatory
#You make your way to the Observatory.
> go to medical wing
You apply the invisibility symbol to yourself and duck through the cloud.
You make your way to the Medical Wing.
> go to observatory
You make your way to the Observatory.
> zap-symbol invisibility on long quartz
> go to dressing room
You apply the marble solvent to the marble door.
You make your way to the Dressing Room.
> go to observatory
You make your way to the Observatory.
> go to deep stacks
You make your way to the Deep Stacks.
> go to observatory
You make your way to the Observatory.
> go to maze center
You make your way to the Paper Maze Center.
> go to observatory
You make your way to the Observatory.
> go to aithery room
You apply the ponderosity symbol to the counterweight, breaking the cable.
You make your way to the Aithery.
> go to observatory
You make your way to the Observatory.
> go to birdhouse
You apply the invisibility symbol to yourself and open the door.
You make your way to the Birdhouse.
> go to observatory
You make your way to the Observatory.
> go to barosy
You make your way to the Barosy.
> go to observatory
You make your way to the Observatory.
> abstract calipers to charred-end
> go to calipers
You extinguish the fire with the bottle of fire devourer.
You make your way to the Charred Hall East.
> go to observatory
You make your way to the Observatory.
> go to antechamber
You apply the obsidian solvent to the obsidian door.
You make your way to the Antechamber.
> go to observatory
You make your way to the Observatory.
> go to highlime
You make your way to the Nave Crawlway.
> go to observatory
You make your way to the Observatory.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to observatory
You make your way to the Observatory.
> go to chancel
You apply the imitation symbol to yourself and open the gate.
You make your way to the Chancel.
> go to observatory
You make your way to the Observatory.
> go to deep lab
You make your way to the Deep Lab.
> go to observatory
You make your way to the Observatory.
> go to master arms quarters
You make your way to the Master-at-Arms Quarters.
> go to observatory
You make your way to the Observatory.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to observatory
You make your way to the Observatory.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to observatory
You make your way to the Observatory.

* reach-cross-late-garden
>{include} -open-up-late-game
> go to garden
You make your way to the Paper Garden.
> go to secondary lab
You make your way to the Secondary Alchemy Lab.
> go to garden
You make your way to the Paper Garden.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to garden
You make your way to the Paper Garden.
> go to herbarium
You make your way to the Herbarium Nook.
> go to garden
You make your way to the Paper Garden.
> go to chem lab
You make your way to the Chymic Lab.
> go to garden
You make your way to the Paper Garden.
> go to mech lab
You make your way to the Mechanica Lab.
> go to garden
You make your way to the Paper Garden.
> go to lab wing hall
You make your way to the Lab Wing Hallway.
> go to garden
You make your way to the Paper Garden.
> go to opticks lab
You make your way to the Opticks Lab.
> go to garden
You make your way to the Paper Garden.
> go to fire lab
You make your way to the Pyrics Lab.
> go to garden
You make your way to the Paper Garden.
> go to main store
You make your way to the Main Store.
> go to garden
You make your way to the Paper Garden.
> go to nave
You make your way to the Nave.
> go to garden
You make your way to the Paper Garden.
> go to airlock
You make your way to the Airlock.
> go to garden
You make your way to the Paper Garden.
> go to high tower
You make your way to the High Tower.
> go to garden
You make your way to the Paper Garden.
> go to rector quarters
You make your way to the Master Rector's Quarters.
> go to garden
You make your way to the Paper Garden.
> go to arcade
You make your way to the Scaphe Arcade.
> go to garden
You make your way to the Paper Garden.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to garden
You make your way to the Paper Garden.
#> go to garden
#You make your way to the Paper Garden.
#> go to garden
#You make your way to the Paper Garden.
#> go to burning hall
#You make your way to the Burning Hall West.
#> go to garden
#You make your way to the Paper Garden.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to garden
You make your way to the Paper Garden.
> go to chasm
You make your way to the Edge of Chasm.
> go to garden
You make your way to the Paper Garden.
> go to observatory
You make your way to the Observatory
> go to garden
You make your way to the Paper Garden.
> go to medical wing
You apply the invisibility symbol to yourself and duck through the cloud.
You make your way to the Medical Wing.
> go to garden
You make your way to the Paper Garden.
> zap-symbol invisibility on long quartz
> go to dressing room
You apply the marble solvent to the marble door.
You make your way to the Dressing Room.
> go to garden
You make your way to the Paper Garden.
> go to deep stacks
You make your way to the Deep Stacks.
> go to garden
You make your way to the Paper Garden.
> go to maze center
You make your way to the Paper Maze Center.
> go to garden
You make your way to the Paper Garden.
> go to aithery room
You apply the ponderosity symbol to the counterweight, breaking the cable.
You make your way to the Aithery.
> go to garden
You make your way to the Paper Garden.
> go to birdhouse
You apply the invisibility symbol to yourself and open the door.
You make your way to the Birdhouse.
> go to garden
You make your way to the Paper Garden.
> go to barosy
You make your way to the Barosy.
> go to garden
You make your way to the Paper Garden.
> abstract calipers to charred-end
> go to calipers
You extinguish the fire with the bottle of fire devourer.
You make your way to the Charred Hall East.
> go to garden
You make your way to the Paper Garden.
> go to antechamber
You apply the obsidian solvent to the obsidian door.
You make your way to the Antechamber.
> go to garden
You make your way to the Paper Garden.
> go to highlime
You make your way to the Nave Crawlway.
> go to garden
You make your way to the Paper Garden.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to garden
You make your way to the Paper Garden.
> go to chancel
You apply the imitation symbol to yourself and open the gate.
You make your way to the Chancel.
> go to garden
You make your way to the Paper Garden.
> go to deep lab
You make your way to the Deep Lab.
> go to garden
You make your way to the Paper Garden.
> go to master arms quarters
You make your way to the Master-at-Arms Quarters.
> go to garden
You make your way to the Paper Garden.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to garden
You make your way to the Paper Garden.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to garden
You make your way to the Paper Garden.
> go to dead end pit
You make your way to the Dead End Pit.
> go to garden
You make your way to the Paper Garden.

* reach-cross-late-basement
>{include} -open-up-late-game
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to secondary lab
You make your way to the Secondary Alchemy Lab.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to herbarium
You make your way to the Herbarium Nook.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to chem lab
You make your way to the Chymic Lab.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to mech lab
You make your way to the Mechanica Lab.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to lab wing hall
You make your way to the Lab Wing Hallway.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to opticks lab
You make your way to the Opticks Lab.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to fire lab
You make your way to the Pyrics Lab.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to main store
You make your way to the Main Store.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to nave
You make your way to the Nave.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to airlock
You make your way to the Airlock.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to high tower
You make your way to the High Tower.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to rector quarters
You make your way to the Master Rector's Quarters.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to arcade
You make your way to the Scaphe Arcade.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to garden
You make your way to the Paper Garden.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to burning hall
You make your way to the Burning Hall West.
> go to basement
You make your way to the Bottom of the Grand Stair.
#> go to basement
#You make your way to the Bottom of the Grand Stair.
#> go to basement
#You make your way to the Bottom of the Grand Stair.
#> go to chasm
#You make your way to the Edge of Chasm.
#> go to basement
#You make your way to the Bottom of the Grand Stair.
> go to observatory
You make your way to the Observatory
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to medical wing
You apply the invisibility symbol to yourself and duck through the cloud.
You make your way to the Medical Wing.
> go to basement
You make your way to the Bottom of the Grand Stair.
> zap-symbol invisibility on long quartz
> go to dressing room
You apply the marble solvent to the marble door.
You make your way to the Dressing Room.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to deep stacks
You make your way to the Deep Stacks.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to maze center
You make your way to the Paper Maze Center.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to aithery room
You apply the ponderosity symbol to the counterweight, breaking the cable.
You make your way to the Aithery.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to birdhouse
You apply the invisibility symbol to yourself and open the door.
You make your way to the Birdhouse.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to barosy
You make your way to the Barosy.
> go to basement
You make your way to the Bottom of the Grand Stair.
> abstract calipers to charred-end
> go to calipers
You extinguish the fire with the bottle of fire devourer.
You make your way to the Charred Hall East.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to antechamber
You apply the obsidian solvent to the obsidian door.
You make your way to the Antechamber.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to highlime
You make your way to the Nave Crawlway.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to chancel
You apply the imitation symbol to yourself and open the gate.
You make your way to the Chancel.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to deep lab
You make your way to the Deep Lab.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to master arms quarters
You make your way to the Master-at-Arms Quarters.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to basement
You make your way to the Bottom of the Grand Stair.

* reach-cross-late-deep-stacks
>{include} -open-up-late-game
> go to deep stacks
You make your way to the Deep Stacks.
> go to secondary lab
You make your way to the Secondary Alchemy Lab.
> go to deep stacks
You make your way to the Deep Stacks.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to deep stacks
You make your way to the Deep Stacks.
> go to herbarium
You make your way to the Herbarium Nook.
> go to deep stacks
You make your way to the Deep Stacks.
> go to chem lab
You make your way to the Chymic Lab.
> go to deep stacks
You make your way to the Deep Stacks.
> go to mech lab
You make your way to the Mechanica Lab.
> go to deep stacks
You make your way to the Deep Stacks.
> go to lab wing hall
You make your way to the Lab Wing Hallway.
> go to deep stacks
You make your way to the Deep Stacks.
> go to opticks lab
You make your way to the Opticks Lab.
> go to deep stacks
You make your way to the Deep Stacks.
> go to fire lab
You make your way to the Pyrics Lab.
> go to deep stacks
You make your way to the Deep Stacks.
> go to main store
You make your way to the Main Store.
> go to deep stacks
You make your way to the Deep Stacks.
> go to nave
You make your way to the Nave.
> go to deep stacks
You make your way to the Deep Stacks.
> go to airlock
You make your way to the Airlock.
> go to deep stacks
You make your way to the Deep Stacks.
> go to high tower
You make your way to the High Tower.
> go to deep stacks
You make your way to the Deep Stacks.
> go to rector quarters
You make your way to the Master Rector's Quarters.
> go to deep stacks
You make your way to the Deep Stacks.
> go to arcade
You make your way to the Scaphe Arcade.
> go to deep stacks
You make your way to the Deep Stacks.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to deep stacks
You make your way to the Deep Stacks.
> go to garden
You make your way to the Paper Garden.
> go to deep stacks
You make your way to the Deep Stacks.
> go to burning hall
You make your way to the Burning Hall West.
> go to deep stacks
You make your way to the Deep Stacks.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to deep stacks
You make your way to the Deep Stacks.
> go to chasm
You make your way to the Edge of Chasm.
> go to deep stacks
You make your way to the Deep Stacks.
> go to observatory
You make your way to the Observatory
> go to deep stacks
You make your way to the Deep Stacks.
> go to medical wing
You apply the invisibility symbol to yourself and duck through the cloud.
You make your way to the Medical Wing.
> go to deep stacks
You make your way to the Deep Stacks.
> zap-symbol invisibility on long quartz
> go to dressing room
You apply the marble solvent to the marble door.
You make your way to the Dressing Room.
> go to deep stacks
You make your way to the Deep Stacks.
#> go to deep stacks
#You make your way to the Deep Stacks.
#> go to deep stacks
#You make your way to the Deep Stacks.
> go to maze center
You make your way to the Paper Maze Center.
> go to deep stacks
You make your way to the Deep Stacks.
> go to aithery room
You apply the ponderosity symbol to the counterweight, breaking the cable.
You make your way to the Aithery.
> go to deep stacks
You make your way to the Deep Stacks.
> go to birdhouse
You apply the invisibility symbol to yourself and open the door.
You make your way to the Birdhouse.
> go to deep stacks
You make your way to the Deep Stacks.
> go to barosy
You make your way to the Barosy.
> go to deep stacks
You make your way to the Deep Stacks.
> abstract calipers to charred-end
> go to calipers
You extinguish the fire with the bottle of fire devourer.
You make your way to the Charred Hall East.
> go to deep stacks
You make your way to the Deep Stacks.
> go to antechamber
You apply the obsidian solvent to the obsidian door.
You make your way to the Antechamber.
> go to deep stacks
You make your way to the Deep Stacks.
> go to highlime
You make your way to the Nave Crawlway.
> go to deep stacks
You make your way to the Deep Stacks.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to deep stacks
You make your way to the Deep Stacks.
> go to chancel
You apply the imitation symbol to yourself and open the gate.
You make your way to the Chancel.
> go to deep stacks
You make your way to the Deep Stacks.
> go to deep lab
You make your way to the Deep Lab.
> go to deep stacks
You make your way to the Deep Stacks.
> go to master arms quarters
You make your way to the Master-at-Arms Quarters.
> go to deep stacks
You make your way to the Deep Stacks.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to deep stacks
You make your way to the Deep Stacks.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to deep stacks
You make your way to the Deep Stacks.

* reach-cross-late-deep-lab
>{include} -open-up-late-game
> go to deep lab
You make your way to the Deep Lab.
> go to secondary lab
You make your way to the Secondary Alchemy Lab.
> go to deep lab
You make your way to the Deep Lab.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to deep lab
You make your way to the Deep Lab.
> go to herbarium
You make your way to the Herbarium Nook.
> go to deep lab
You make your way to the Deep Lab.
> go to chem lab
You make your way to the Chymic Lab.
> go to deep lab
You make your way to the Deep Lab.
> go to mech lab
You make your way to the Mechanica Lab.
> go to deep lab
You make your way to the Deep Lab.
> go to lab wing hall
You make your way to the Lab Wing Hallway.
> go to deep lab
You make your way to the Deep Lab.
> go to opticks lab
You make your way to the Opticks Lab.
> go to deep lab
You make your way to the Deep Lab.
> go to fire lab
You make your way to the Pyrics Lab.
> go to deep lab
You make your way to the Deep Lab.
> go to main store
You make your way to the Main Store.
> go to deep lab
You make your way to the Deep Lab.
> go to nave
You make your way to the Nave.
> go to deep lab
You make your way to the Deep Lab.
> go to airlock
You make your way to the Airlock.
> go to deep lab
You make your way to the Deep Lab.
> go to high tower
You make your way to the High Tower.
> go to deep lab
You make your way to the Deep Lab.
> go to rector quarters
You make your way to the Master Rector's Quarters.
> go to deep lab
You make your way to the Deep Lab.
> go to arcade
You make your way to the Scaphe Arcade.
> go to deep lab
You make your way to the Deep Lab.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to deep lab
You make your way to the Deep Lab.
> go to garden
You make your way to the Paper Garden.
> go to deep lab
You make your way to the Deep Lab.
> go to burning hall
You make your way to the Burning Hall West.
> go to deep lab
You make your way to the Deep Lab.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to deep lab
You make your way to the Deep Lab.
> go to chasm
You make your way to the Edge of Chasm.
> go to deep lab
You make your way to the Deep Lab.
> go to observatory
You make your way to the Observatory
> go to deep lab
You make your way to the Deep Lab.
> go to medical wing
You apply the invisibility symbol to yourself and duck through the cloud.
You make your way to the Medical Wing.
> go to deep lab
You make your way to the Deep Lab.
> zap-symbol invisibility on long quartz
> go to dressing room
You apply the marble solvent to the marble door.
You make your way to the Dressing Room.
> go to deep lab
You make your way to the Deep Lab.
> go to deep stacks
You make your way to the Deep Stacks.
> go to deep lab
You make your way to the Deep Lab.
> go to maze center
You make your way to the Paper Maze Center.
> go to deep lab
You make your way to the Deep Lab.
> go to aithery room
You apply the ponderosity symbol to the counterweight, breaking the cable.
You make your way to the Aithery.
> go to deep lab
You make your way to the Deep Lab.
> go to birdhouse
You apply the invisibility symbol to yourself and open the door.
You make your way to the Birdhouse.
> go to deep lab
You make your way to the Deep Lab.
> go to barosy
You make your way to the Barosy.
> go to deep lab
You make your way to the Deep Lab.
> abstract calipers to charred-end
> go to calipers
You extinguish the fire with the bottle of fire devourer.
You make your way to the Charred Hall East.
> go to deep lab
You make your way to the Deep Lab.
> go to antechamber
You apply the obsidian solvent to the obsidian door.
You make your way to the Antechamber.
> go to deep lab
You make your way to the Deep Lab.
> go to highlime
You make your way to the Nave Crawlway.
> go to deep lab
You make your way to the Deep Lab.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to deep lab
You make your way to the Deep Lab.
> go to chancel
You apply the imitation symbol to yourself and open the gate.
You make your way to the Chancel.
> go to deep lab
You make your way to the Deep Lab.
#> go to deep lab
#You make your way to the Deep Lab.
#> go to deep lab
#You make your way to the Deep Lab.
> go to master arms quarters
You make your way to the Master-at-Arms Quarters.
> go to deep lab
You make your way to the Deep Lab.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to deep lab
You make your way to the Deep Lab.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to deep lab
You make your way to the Deep Lab.

* reach-cross-late-mineral-end
>{include} -open-up-late-game
> go to dead end pit
You make your way to the Dead End Pit.
> go to secondary lab
You make your way to the Secondary Alchemy Lab.
> go to dead end pit
You make your way to the Dead End Pit.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to dead end pit
You make your way to the Dead End Pit.
> go to herbarium
You make your way to the Herbarium Nook.
> go to dead end pit
You make your way to the Dead End Pit.
> go to chem lab
You make your way to the Chymic Lab.
> go to dead end pit
You make your way to the Dead End Pit.
> go to mech lab
You make your way to the Mechanica Lab.
> go to dead end pit
You make your way to the Dead End Pit.
> go to lab wing hall
You make your way to the Lab Wing Hallway.
> go to dead end pit
You make your way to the Dead End Pit.
> go to opticks lab
You make your way to the Opticks Lab.
> go to dead end pit
You make your way to the Dead End Pit.
> go to fire lab
You make your way to the Pyrics Lab.
> go to dead end pit
You make your way to the Dead End Pit.
> go to main store
You make your way to the Main Store.
> go to dead end pit
You make your way to the Dead End Pit.
> go to nave
You make your way to the Nave.
> go to dead end pit
You make your way to the Dead End Pit.
> go to airlock
You make your way to the Airlock.
> go to dead end pit
You make your way to the Dead End Pit.
> go to high tower
You make your way to the High Tower.
> go to dead end pit
You make your way to the Dead End Pit.
> go to rector quarters
You make your way to the Master Rector's Quarters.
> go to dead end pit
You make your way to the Dead End Pit.
> go to arcade
You make your way to the Scaphe Arcade.
> go to dead end pit
You make your way to the Dead End Pit.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to dead end pit
You make your way to the Dead End Pit.
> go to garden
You make your way to the Paper Garden.
> go to dead end pit
You make your way to the Dead End Pit.
> go to burning hall
You make your way to the Burning Hall West.
> go to dead end pit
You make your way to the Dead End Pit.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to dead end pit
You make your way to the Dead End Pit.
> go to chasm
You make your way to the Edge of Chasm.
> go to dead end pit
You make your way to the Dead End Pit.
> go to observatory
You make your way to the Observatory
> go to dead end pit
You make your way to the Dead End Pit.
> go to medical wing
You apply the invisibility symbol to yourself and duck through the cloud.
You make your way to the Medical Wing.
> go to dead end pit
You make your way to the Dead End Pit.
> zap-symbol invisibility on long quartz
> go to dressing room
You apply the marble solvent to the marble door.
You make your way to the Dressing Room.
> go to dead end pit
You make your way to the Dead End Pit.
> go to deep stacks
You make your way to the Deep Stacks.
> go to dead end pit
You make your way to the Dead End Pit.
> go to maze center
You make your way to the Paper Maze Center.
> go to dead end pit
You make your way to the Dead End Pit.
> go to aithery room
You apply the ponderosity symbol to the counterweight, breaking the cable.
You make your way to the Aithery.
> go to dead end pit
You make your way to the Dead End Pit.
> go to birdhouse
You apply the invisibility symbol to yourself and open the door.
You make your way to the Birdhouse.
> go to dead end pit
You make your way to the Dead End Pit.
> go to barosy
You make your way to the Barosy.
> go to dead end pit
You make your way to the Dead End Pit.
> abstract calipers to charred-end
> go to calipers
You extinguish the fire with the bottle of fire devourer.
You make your way to the Charred Hall East.
> go to dead end pit
You make your way to the Dead End Pit.
> go to antechamber
You apply the obsidian solvent to the obsidian door.
You make your way to the Antechamber.
> go to dead end pit
You make your way to the Dead End Pit.
> go to highlime
You make your way to the Nave Crawlway.
> go to dead end pit
You make your way to the Dead End Pit.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to dead end pit
You make your way to the Dead End Pit.
> go to chancel
You apply the imitation symbol to yourself and open the gate.
You make your way to the Chancel.
> go to dead end pit
You make your way to the Dead End Pit.
> go to deep lab
You make your way to the Deep Lab.
> go to dead end pit
You make your way to the Dead End Pit.
> go to master arms quarters
You make your way to the Master-at-Arms Quarters.
> go to dead end pit
You make your way to the Dead End Pit.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to dead end pit
You make your way to the Dead End Pit.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to dead end pit
You make your way to the Dead End Pit.

* reach-cross-late-barosy
>{include} -open-up-late-game
> go to barosy
You make your way to the Barosy.
> go to secondary lab
You make your way to the Secondary Alchemy Lab.
> go to barosy
You make your way to the Barosy.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to barosy
You make your way to the Barosy.
> go to herbarium
You make your way to the Herbarium Nook.
> go to barosy
You make your way to the Barosy.
> go to chem lab
You make your way to the Chymic Lab.
> go to barosy
You make your way to the Barosy.
> go to mech lab
You make your way to the Mechanica Lab.
> go to barosy
You make your way to the Barosy.
> go to lab wing hall
You make your way to the Lab Wing Hallway.
> go to barosy
You make your way to the Barosy.
> go to opticks lab
You make your way to the Opticks Lab.
> go to barosy
You make your way to the Barosy.
> go to fire lab
You make your way to the Pyrics Lab.
> go to barosy
You make your way to the Barosy.
> go to main store
You make your way to the Main Store.
> go to barosy
You make your way to the Barosy.
> go to nave
You make your way to the Nave.
> go to barosy
You make your way to the Barosy.
> go to airlock
You make your way to the Airlock.
> go to barosy
You make your way to the Barosy.
> go to high tower
You make your way to the High Tower.
> go to barosy
You make your way to the Barosy.
> go to rector quarters
You make your way to the Master Rector's Quarters.
> go to barosy
You make your way to the Barosy.
> go to arcade
You make your way to the Scaphe Arcade.
> go to barosy
You make your way to the Barosy.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to barosy
You make your way to the Barosy.
> go to garden
You make your way to the Paper Garden.
> go to barosy
You make your way to the Barosy.
> go to burning hall
You make your way to the Burning Hall West.
> go to barosy
You make your way to the Barosy.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to barosy
You make your way to the Barosy.
> go to chasm
You make your way to the Edge of Chasm.
> go to barosy
You make your way to the Barosy.
> go to observatory
You make your way to the Observatory
> go to barosy
You make your way to the Barosy.
> go to medical wing
You apply the invisibility symbol to yourself and duck through the cloud.
You make your way to the Medical Wing.
> go to barosy
You make your way to the Barosy.
> zap-symbol invisibility on long quartz
> go to dressing room
You apply the marble solvent to the marble door.
You make your way to the Dressing Room.
> go to barosy
You make your way to the Barosy.
> go to deep stacks
You make your way to the Deep Stacks.
> go to barosy
You make your way to the Barosy.
> go to maze center
You make your way to the Paper Maze Center.
> go to barosy
You make your way to the Barosy.
> go to aithery room
You apply the ponderosity symbol to the counterweight, breaking the cable.
You make your way to the Aithery.
> go to barosy
You make your way to the Barosy.
> go to birdhouse
You apply the invisibility symbol to yourself and open the door.
You make your way to the Birdhouse.
> go to barosy
You make your way to the Barosy.
#> go to barosy
#You make your way to the Barosy.
#> go to barosy
#You make your way to the Barosy.
> abstract calipers to charred-end
> go to calipers
You extinguish the fire with the bottle of fire devourer.
You make your way to the Charred Hall East.
> go to barosy
You make your way to the Barosy.
> go to antechamber
You apply the obsidian solvent to the obsidian door.
You make your way to the Antechamber.
> go to barosy
You make your way to the Barosy.
> go to highlime
You make your way to the Nave Crawlway.
> go to barosy
You make your way to the Barosy.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to barosy
You make your way to the Barosy.
> go to chancel
You apply the imitation symbol to yourself and open the gate.
You make your way to the Chancel.
> go to barosy
You make your way to the Barosy.
> go to deep lab
You make your way to the Deep Lab.
> go to barosy
You make your way to the Barosy.
> go to master arms quarters
You make your way to the Master-at-Arms Quarters.
> go to barosy
You make your way to the Barosy.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to barosy
You make your way to the Barosy.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to barosy
You make your way to the Barosy.
> go to dead end pit
You make your way to the Dead End Pit.
> go to barosy
You make your way to the Barosy.

* reach-cross-late-aithery
>{include} -open-up-late-game
> go to aithery room
You apply the ponderosity symbol to the counterweight, breaking the cable.
You make your way to the Aithery.
> go to secondary lab
You make your way to the Secondary Alchemy Lab.
> go to aithery room
You make your way to the Aithery.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to aithery room
You make your way to the Aithery.
> go to herbarium
You make your way to the Herbarium Nook.
> go to aithery room
You make your way to the Aithery.
> go to chem lab
You make your way to the Chymic Lab.
> go to aithery room
You make your way to the Aithery.
> go to mech lab
You make your way to the Mechanica Lab.
> go to aithery room
You make your way to the Aithery.
> go to lab wing hall
You make your way to the Lab Wing Hallway.
> go to aithery room
You make your way to the Aithery.
> go to opticks lab
You make your way to the Opticks Lab.
> go to aithery room
You make your way to the Aithery.
> go to fire lab
You make your way to the Pyrics Lab.
> go to aithery room
You make your way to the Aithery.
> go to main store
You make your way to the Main Store.
> go to aithery room
You make your way to the Aithery.
> go to nave
You make your way to the Nave.
> go to aithery room
You make your way to the Aithery.
> go to airlock
You make your way to the Airlock.
> go to aithery room
You make your way to the Aithery.
> go to high tower
You make your way to the High Tower.
> go to aithery room
You make your way to the Aithery.
> go to rector quarters
You make your way to the Master Rector's Quarters.
> go to aithery room
You make your way to the Aithery.
> go to arcade
You make your way to the Scaphe Arcade.
> go to aithery room
You make your way to the Aithery.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to aithery room
You make your way to the Aithery.
> go to garden
You make your way to the Paper Garden.
> go to aithery room
You make your way to the Aithery.
> go to burning hall
You make your way to the Burning Hall West.
> go to aithery room
You make your way to the Aithery.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to aithery room
You make your way to the Aithery.
> go to chasm
You make your way to the Edge of Chasm.
> go to aithery room
You make your way to the Aithery.
> go to observatory
You make your way to the Observatory
> go to aithery room
You make your way to the Aithery.
> go to medical wing
You apply the invisibility symbol to yourself and duck through the cloud.
You make your way to the Medical Wing.
> go to aithery room
You make your way to the Aithery.
> zap-symbol invisibility on long quartz
> go to dressing room
You apply the marble solvent to the marble door.
You make your way to the Dressing Room.
> go to aithery room
You make your way to the Aithery.
> go to deep stacks
You make your way to the Deep Stacks.
> go to aithery room
You make your way to the Aithery.
> go to maze center
You make your way to the Paper Maze Center.
> go to aithery room
You make your way to the Aithery.
#> go to aithery room
#You make your way to the Aithery.
#> go to aithery room
#You make your way to the Aithery.
> go to birdhouse
You apply the invisibility symbol to yourself and open the door.
You make your way to the Birdhouse.
> go to aithery room
You make your way to the Aithery.
> go to barosy
You make your way to the Barosy.
> go to aithery room
You make your way to the Aithery.
> abstract calipers to charred-end
> go to calipers
You extinguish the fire with the bottle of fire devourer.
You make your way to the Charred Hall East.
> go to aithery room
You make your way to the Aithery.
> go to antechamber
You apply the obsidian solvent to the obsidian door.
You make your way to the Antechamber.
> go to aithery room
You make your way to the Aithery.
> go to highlime
You make your way to the Nave Crawlway.
> go to aithery room
You make your way to the Aithery.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to aithery room
You make your way to the Aithery.
> go to chancel
You apply the imitation symbol to yourself and open the gate.
You make your way to the Chancel.
> go to aithery room
You make your way to the Aithery.
> go to deep lab
You make your way to the Deep Lab.
> go to aithery room
You make your way to the Aithery.
> go to master arms quarters
You make your way to the Master-at-Arms Quarters.
> go to aithery room
You make your way to the Aithery.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to aithery room
You make your way to the Aithery.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to aithery room
You make your way to the Aithery.
> go to dead end pit
You make your way to the Dead End Pit.
> go to aithery room
You make your way to the Aithery.

* reach-cross-late-maze-center
>{include} -open-up-late-game
> go to maze center
You make your way to the Paper Maze Center.
> go to secondary lab
You make your way to the Secondary Alchemy Lab.
> go to maze center
You make your way to the Paper Maze Center.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to maze center
You make your way to the Paper Maze Center.
> go to herbarium
You make your way to the Herbarium Nook.
> go to maze center
You make your way to the Paper Maze Center.
> go to chem lab
You make your way to the Chymic Lab.
> go to maze center
You make your way to the Paper Maze Center.
> go to mech lab
You make your way to the Mechanica Lab.
> go to maze center
You make your way to the Paper Maze Center.
> go to lab wing hall
You make your way to the Lab Wing Hallway.
> go to maze center
You make your way to the Paper Maze Center.
> go to opticks lab
You make your way to the Opticks Lab.
> go to maze center
You make your way to the Paper Maze Center.
> go to fire lab
You make your way to the Pyrics Lab.
> go to maze center
You make your way to the Paper Maze Center.
> go to main store
You make your way to the Main Store.
> go to maze center
You make your way to the Paper Maze Center.
> go to nave
You make your way to the Nave.
> go to maze center
You make your way to the Paper Maze Center.
> go to airlock
You make your way to the Airlock.
> go to maze center
You make your way to the Paper Maze Center.
> go to high tower
You make your way to the High Tower.
> go to maze center
You make your way to the Paper Maze Center.
> go to rector quarters
You make your way to the Master Rector's Quarters.
> go to maze center
You make your way to the Paper Maze Center.
> go to arcade
You make your way to the Scaphe Arcade.
> go to maze center
You make your way to the Paper Maze Center.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to maze center
You make your way to the Paper Maze Center.
> go to garden
You make your way to the Paper Garden.
> go to maze center
You make your way to the Paper Maze Center.
> go to burning hall
You make your way to the Burning Hall West.
> go to maze center
You make your way to the Paper Maze Center.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to maze center
You make your way to the Paper Maze Center.
> go to chasm
You make your way to the Edge of Chasm.
> go to maze center
You make your way to the Paper Maze Center.
> go to observatory
You make your way to the Observatory
> go to maze center
You make your way to the Paper Maze Center.
> go to medical wing
You apply the invisibility symbol to yourself and duck through the cloud.
You make your way to the Medical Wing.
> go to maze center
You make your way to the Paper Maze Center.
> zap-symbol invisibility on long quartz
> go to dressing room
You apply the marble solvent to the marble door.
You make your way to the Dressing Room.
> go to maze center
You make your way to the Paper Maze Center.
> go to deep stacks
You make your way to the Deep Stacks.
> go to maze center
You make your way to the Paper Maze Center.
#> go to maze center
#You make your way to the Paper Maze Center.
#> go to maze center
#You make your way to the Paper Maze Center.
> go to aithery room
You apply the ponderosity symbol to the counterweight, breaking the cable.
You make your way to the Aithery.
> go to maze center
You make your way to the Paper Maze Center.
> go to birdhouse
You apply the invisibility symbol to yourself and open the door.
You make your way to the Birdhouse.
> go to maze center
You make your way to the Paper Maze Center.
> go to barosy
You make your way to the Barosy.
> go to maze center
You make your way to the Paper Maze Center.
> abstract calipers to charred-end
> go to calipers
You extinguish the fire with the bottle of fire devourer.
You make your way to the Charred Hall East.
> go to maze center
You make your way to the Paper Maze Center.
> go to antechamber
You apply the obsidian solvent to the obsidian door.
You make your way to the Antechamber.
> go to maze center
You make your way to the Paper Maze Center.
> go to highlime
You make your way to the Nave Crawlway.
> go to maze center
You make your way to the Paper Maze Center.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to maze center
You make your way to the Paper Maze Center.
> go to chancel
You apply the imitation symbol to yourself and open the gate.
You make your way to the Chancel.
> go to maze center
You make your way to the Paper Maze Center.
> go to deep lab
You make your way to the Deep Lab.
> go to maze center
You make your way to the Paper Maze Center.
> go to master arms quarters
You make your way to the Master-at-Arms Quarters.
> go to maze center
You make your way to the Paper Maze Center.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to maze center
You make your way to the Paper Maze Center.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to maze center
You make your way to the Paper Maze Center.
> go to dead end pit
You make your way to the Dead End Pit.
> go to maze center
You make your way to the Paper Maze Center.

* reach-cross-late-birdhouse
>{include} -open-up-late-game
> go to birdhouse
You apply the invisibility symbol to yourself and open the door.
You make your way to the Birdhouse.
> go to secondary lab
You make your way to the Secondary Alchemy Lab.
> go to birdhouse
You make your way to the Birdhouse.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to birdhouse
You make your way to the Birdhouse.
> go to herbarium
You make your way to the Herbarium Nook.
> go to birdhouse
You make your way to the Birdhouse.
> go to chem lab
You make your way to the Chymic Lab.
> go to birdhouse
You make your way to the Birdhouse.
> go to mech lab
You make your way to the Mechanica Lab.
> go to birdhouse
You make your way to the Birdhouse.
> go to lab wing hall
You make your way to the Lab Wing Hallway.
> go to birdhouse
You make your way to the Birdhouse.
> go to opticks lab
You make your way to the Opticks Lab.
> go to birdhouse
You make your way to the Birdhouse.
> go to fire lab
You make your way to the Pyrics Lab.
> go to birdhouse
You make your way to the Birdhouse.
> go to main store
You make your way to the Main Store.
> go to birdhouse
You make your way to the Birdhouse.
> go to nave
You make your way to the Nave.
> go to birdhouse
You make your way to the Birdhouse.
> go to airlock
You make your way to the Airlock.
> go to birdhouse
You make your way to the Birdhouse.
> go to high tower
You make your way to the High Tower.
> go to birdhouse
You make your way to the Birdhouse.
> go to rector quarters
You make your way to the Master Rector's Quarters.
> go to birdhouse
You make your way to the Birdhouse.
> go to arcade
You make your way to the Scaphe Arcade.
> go to birdhouse
You make your way to the Birdhouse.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to birdhouse
You make your way to the Birdhouse.
> go to garden
You make your way to the Paper Garden.
> go to birdhouse
You make your way to the Birdhouse.
> go to burning hall
You make your way to the Burning Hall West.
> go to birdhouse
You make your way to the Birdhouse.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to birdhouse
You make your way to the Birdhouse.
> go to chasm
You make your way to the Edge of Chasm.
> go to birdhouse
You make your way to the Birdhouse.
> go to observatory
You make your way to the Observatory
> go to birdhouse
You make your way to the Birdhouse.
> go to medical wing
You apply the invisibility symbol to yourself and duck through the cloud.
You make your way to the Medical Wing.
> go to birdhouse
You make your way to the Birdhouse.
> zap-symbol invisibility on long quartz
> go to dressing room
You apply the marble solvent to the marble door.
You make your way to the Dressing Room.
> go to birdhouse
You make your way to the Birdhouse.
> go to deep stacks
You make your way to the Deep Stacks.
> go to birdhouse
You make your way to the Birdhouse.
> go to maze center
You make your way to the Paper Maze Center.
> go to birdhouse
You make your way to the Birdhouse.
> go to aithery room
You apply the ponderosity symbol to the counterweight, breaking the cable.
You make your way to the Aithery.
> go to birdhouse
You make your way to the Birdhouse.
#> go to birdhouse
#You make your way to the Birdhouse.
#> go to birdhouse
#You make your way to the Birdhouse.
> go to barosy
You make your way to the Barosy.
> go to birdhouse
You make your way to the Birdhouse.
> abstract calipers to charred-end
> go to calipers
You extinguish the fire with the bottle of fire devourer.
You make your way to the Charred Hall East.
> go to birdhouse
You make your way to the Birdhouse.
> go to antechamber
You apply the obsidian solvent to the obsidian door.
You make your way to the Antechamber.
> go to birdhouse
You make your way to the Birdhouse.
> go to highlime
You make your way to the Nave Crawlway.
> go to birdhouse
You make your way to the Birdhouse.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to birdhouse
You make your way to the Birdhouse.
> go to chancel
You apply the imitation symbol to yourself and open the gate.
You make your way to the Chancel.
> go to birdhouse
You make your way to the Birdhouse.
> go to deep lab
You make your way to the Deep Lab.
> go to birdhouse
You make your way to the Birdhouse.
> go to master arms quarters
You make your way to the Master-at-Arms Quarters.
> go to birdhouse
You make your way to the Birdhouse.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to birdhouse
You make your way to the Birdhouse.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to birdhouse
You make your way to the Birdhouse.
> go to dead end pit
You make your way to the Dead End Pit.
> go to birdhouse
You make your way to the Birdhouse.

* reach-cross-late-charred-end
>{include} -open-up-late-game
> abstract calipers to charred-end
> go to calipers
You extinguish the fire with the bottle of fire devourer.
You make your way to the Charred Hall East.
> go to secondary lab
You make your way to the Secondary Alchemy Lab.
> go to calipers
You make your way to the Charred Hall East.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to calipers
You make your way to the Charred Hall East.
> go to herbarium
You make your way to the Herbarium Nook.
> go to calipers
You make your way to the Charred Hall East.
> go to chem lab
You make your way to the Chymic Lab.
> go to calipers
You make your way to the Charred Hall East.
> go to mech lab
You make your way to the Mechanica Lab.
> go to calipers
You make your way to the Charred Hall East.
> go to lab wing hall
You make your way to the Lab Wing Hallway.
> go to calipers
You make your way to the Charred Hall East.
> go to opticks lab
You make your way to the Opticks Lab.
> go to calipers
You make your way to the Charred Hall East.
> go to fire lab
You make your way to the Pyrics Lab.
> go to calipers
You make your way to the Charred Hall East.
> go to main store
You make your way to the Main Store.
> go to calipers
You make your way to the Charred Hall East.
> go to nave
You make your way to the Nave.
> go to calipers
You make your way to the Charred Hall East.
> go to airlock
You make your way to the Airlock.
> go to calipers
You make your way to the Charred Hall East.
> go to high tower
You make your way to the High Tower.
> go to calipers
You make your way to the Charred Hall East.
> go to rector quarters
You make your way to the Master Rector's Quarters.
> go to calipers
You make your way to the Charred Hall East.
> go to arcade
You make your way to the Scaphe Arcade.
> go to calipers
You make your way to the Charred Hall East.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to calipers
You make your way to the Charred Hall East.
> go to garden
You make your way to the Paper Garden.
> go to calipers
You make your way to the Charred Hall East.
> go to burning hall
You make your way to the Charred Hall West.
> go to calipers
You make your way to the Charred Hall East.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to calipers
You make your way to the Charred Hall East.
> go to chasm
You make your way to the Edge of Chasm.
> go to calipers
You make your way to the Charred Hall East.
> go to observatory
You make your way to the Observatory
> go to calipers
You make your way to the Charred Hall East.
> go to medical wing
You apply the invisibility symbol to yourself and duck through the cloud.
You make your way to the Medical Wing.
> go to calipers
You make your way to the Charred Hall East.
> zap-symbol invisibility on long quartz
> go to dressing room
You apply the marble solvent to the marble door.
You make your way to the Dressing Room.
> go to calipers
You make your way to the Charred Hall East.
> go to deep stacks
You make your way to the Deep Stacks.
> go to calipers
You make your way to the Charred Hall East.
> go to maze center
You make your way to the Paper Maze Center.
> go to calipers
You make your way to the Charred Hall East.
> go to aithery room
You apply the ponderosity symbol to the counterweight, breaking the cable.
You make your way to the Aithery.
> go to calipers
You make your way to the Charred Hall East.
> go to birdhouse
You apply the invisibility symbol to yourself and open the door.
You make your way to the Birdhouse.
> go to calipers
You make your way to the Charred Hall East.
> go to barosy
You make your way to the Barosy.
> go to calipers
You make your way to the Charred Hall East.
#> go to calipers
#You make your way to the Charred Hall East.
#> go to calipers
#You make your way to the Charred Hall East.
> go to antechamber
You apply the obsidian solvent to the obsidian door.
You make your way to the Antechamber.
> go to calipers
You make your way to the Charred Hall East.
> go to highlime
You make your way to the Nave Crawlway.
> go to calipers
You make your way to the Charred Hall East.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to calipers
You make your way to the Charred Hall East.
> go to chancel
You apply the imitation symbol to yourself and open the gate.
You make your way to the Chancel.
> go to calipers
You make your way to the Charred Hall East.
> go to deep lab
You make your way to the Deep Lab.
> go to calipers
You make your way to the Charred Hall East.
> go to master arms quarters
You make your way to the Master-at-Arms Quarters.
> go to calipers
You make your way to the Charred Hall East.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to calipers
You make your way to the Charred Hall East.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to calipers
You make your way to the Charred Hall East.
> go to dead end pit
You make your way to the Dead End Pit.
> go to calipers
You make your way to the Charred Hall East.

* reach-cross-late-antechamber
>{include} -open-up-late-game
> go to antechamber
You extinguish the fire with the bottle of fire devourer.
You apply the obsidian solvent to the obsidian door.
You make your way to the Antechamber.
> go to secondary lab
You make your way to the Secondary Alchemy Lab.
> go to antechamber
You make your way to the Antechamber.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to antechamber
You make your way to the Antechamber.
> go to herbarium
You make your way to the Herbarium Nook.
> go to antechamber
You make your way to the Antechamber.
> go to chem lab
You make your way to the Chymic Lab.
> go to antechamber
You make your way to the Antechamber.
> go to mech lab
You make your way to the Mechanica Lab.
> go to antechamber
You make your way to the Antechamber.
> go to lab wing hall
You make your way to the Lab Wing Hallway.
> go to antechamber
You make your way to the Antechamber.
> go to opticks lab
You make your way to the Opticks Lab.
> go to antechamber
You make your way to the Antechamber.
> go to fire lab
You make your way to the Pyrics Lab.
> go to antechamber
You make your way to the Antechamber.
> go to main store
You make your way to the Main Store.
> go to antechamber
You make your way to the Antechamber.
> go to nave
You make your way to the Nave.
> go to antechamber
You make your way to the Antechamber.
> go to airlock
You make your way to the Airlock.
> go to antechamber
You make your way to the Antechamber.
> go to high tower
You make your way to the High Tower.
> go to antechamber
You make your way to the Antechamber.
> go to rector quarters
You make your way to the Master Rector's Quarters.
> go to antechamber
You make your way to the Antechamber.
> go to arcade
You make your way to the Scaphe Arcade.
> go to antechamber
You make your way to the Antechamber.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to antechamber
You make your way to the Antechamber.
> go to garden
You make your way to the Paper Garden.
> go to antechamber
You make your way to the Antechamber.
> go to burning hall
You make your way to the Charred Hall West.
> go to antechamber
You make your way to the Antechamber.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to antechamber
You make your way to the Antechamber.
> go to chasm
You make your way to the Edge of Chasm.
> go to antechamber
You make your way to the Antechamber.
> go to observatory
You make your way to the Observatory
> go to antechamber
You make your way to the Antechamber.
> go to medical wing
You apply the invisibility symbol to yourself and duck through the cloud.
You make your way to the Medical Wing.
> go to antechamber
You make your way to the Antechamber.
> zap-symbol invisibility on long quartz
> go to dressing room
You apply the marble solvent to the marble door.
You make your way to the Dressing Room.
> go to antechamber
You make your way to the Antechamber.
> go to deep stacks
You make your way to the Deep Stacks.
> go to antechamber
You make your way to the Antechamber.
> go to maze center
You make your way to the Paper Maze Center.
> go to antechamber
You make your way to the Antechamber.
> go to aithery room
You apply the ponderosity symbol to the counterweight, breaking the cable.
You make your way to the Aithery.
> go to antechamber
You make your way to the Antechamber.
> go to birdhouse
You apply the invisibility symbol to yourself and open the door.
You make your way to the Birdhouse.
> go to antechamber
You make your way to the Antechamber.
> go to barosy
You make your way to the Barosy.
> go to antechamber
You make your way to the Antechamber.
> abstract calipers to charred-end
> go to calipers
You make your way to the Charred Hall East.
> go to antechamber
You make your way to the Antechamber.
#> go to antechamber
#You make your way to the Antechamber.
#> go to antechamber
#You make your way to the Antechamber.
> go to highlime
You make your way to the Nave Crawlway.
> go to antechamber
You make your way to the Antechamber.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to antechamber
You make your way to the Antechamber.
> go to chancel
You apply the imitation symbol to yourself and open the gate.
You make your way to the Chancel.
> go to antechamber
You make your way to the Antechamber.
> go to deep lab
You make your way to the Deep Lab.
> go to antechamber
You make your way to the Antechamber.
> go to master arms quarters
You make your way to the Master-at-Arms Quarters.
> go to antechamber
You make your way to the Antechamber.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to antechamber
You make your way to the Antechamber.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to antechamber
You make your way to the Antechamber.
> go to dead end pit
You make your way to the Dead End Pit.
> go to antechamber
You make your way to the Antechamber.

* reach-cross-late-chancel
>{include} -open-up-late-game
> go to chancel
You extinguish the fire with the bottle of fire devourer.
You apply the obsidian solvent to the obsidian door.
You apply the imitation symbol to yourself and open the gate.
You make your way to the Chancel.
> go to secondary lab
You make your way to the Secondary Alchemy Lab.
> go to chancel
You make your way to the Chancel.
> go to lab crawlway
You make your way to the Mech Lab Crawlspace.
> go to chancel
You make your way to the Chancel.
> go to herbarium
You make your way to the Herbarium Nook.
> go to chancel
You make your way to the Chancel.
> go to chem lab
You make your way to the Chymic Lab.
> go to chancel
You make your way to the Chancel.
> go to mech lab
You make your way to the Mechanica Lab.
> go to chancel
You make your way to the Chancel.
> go to lab wing hall
You make your way to the Lab Wing Hallway.
> go to chancel
You make your way to the Chancel.
> go to opticks lab
You make your way to the Opticks Lab.
> go to chancel
You make your way to the Chancel.
> go to fire lab
You make your way to the Pyrics Lab.
> go to chancel
You make your way to the Chancel.
> go to main store
You make your way to the Main Store.
> go to chancel
You make your way to the Chancel.
> go to nave
You make your way to the Nave.
> go to chancel
You make your way to the Chancel.
> go to airlock
You make your way to the Airlock.
> go to chancel
You make your way to the Chancel.
> go to high tower
You make your way to the High Tower.
> go to chancel
You make your way to the Chancel.
> go to rector quarters
You make your way to the Master Rector's Quarters.
> go to chancel
You make your way to the Chancel.
> go to arcade
You make your way to the Scaphe Arcade.
> go to chancel
You make your way to the Chancel.
> go to scaphe hull
You make your way to the Exoscaphe.
> go to chancel
You make your way to the Chancel.
> go to garden
You make your way to the Paper Garden.
> go to chancel
You make your way to the Chancel.
> go to burning hall
You make your way to the Charred Hall West.
> go to chancel
You make your way to the Chancel.
> go to basement
You make your way to the Bottom of the Grand Stair.
> go to chancel
You make your way to the Chancel.
> go to chasm
You make your way to the Edge of Chasm.
> go to chancel
You make your way to the Chancel.
> go to observatory
You make your way to the Observatory
> go to chancel
You make your way to the Chancel.
> go to medical wing
You apply the invisibility symbol to yourself and duck through the cloud.
You make your way to the Medical Wing.
> go to chancel
You make your way to the Chancel.
> zap-symbol invisibility on long quartz
> go to dressing room
You apply the marble solvent to the marble door.
You make your way to the Dressing Room.
> go to chancel
You make your way to the Chancel.
> go to deep stacks
You make your way to the Deep Stacks.
> go to chancel
You make your way to the Chancel.
> go to maze center
You make your way to the Paper Maze Center.
> go to chancel
You make your way to the Chancel.
> go to aithery room
You apply the ponderosity symbol to the counterweight, breaking the cable.
You make your way to the Aithery.
> go to chancel
You make your way to the Chancel.
> go to birdhouse
You apply the invisibility symbol to yourself and open the door.
You make your way to the Birdhouse.
> go to chancel
You make your way to the Chancel.
> go to barosy
You make your way to the Barosy.
> go to chancel
You make your way to the Chancel.
> abstract calipers to charred-end
> go to calipers
You make your way to the Charred Hall East.
> go to chancel
You make your way to the Chancel.
> go to antechamber
You make your way to the Antechamber.
> go to chancel
You make your way to the Chancel.
> go to highlime
You make your way to the Nave Crawlway.
> go to chancel
You make your way to the Chancel.
> go to scaphe dome
You make your way to the Exoscaphe Dome.
> go to chancel
You make your way to the Chancel.
#> go to chancel
#You make your way to the Chancel.
#> go to chancel
#You make your way to the Chancel.
> go to deep lab
You make your way to the Deep Lab.
> go to chancel
You make your way to the Chancel.
> go to master arms quarters
You make your way to the Master-at-Arms Quarters.
> go to chancel
You make your way to the Chancel.
> go to dusty bubble
You make your way to the Opticks Closet.
> go to chancel
You make your way to the Chancel.
> go to tertiary lab
You make your way to the Tertiary Alchemy Lab.
> go to chancel
You make your way to the Chancel.
> go to dead end pit
You make your way to the Dead End Pit.
> go to chancel
You make your way to the Chancel.
